Difference between revisions of "Spectral Herald"

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==Skills==
==Skills==
TODO
TODO

Latest revision as of 22:16, 17 January 2025


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Spectral Herald
Tier 5 Spectre
Spectral Herald
Health: 65
Energy: 100

Damage
9 Rending
9 Frost
13 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 83%
Slashing 83%
Piercing 83%
Crushing 83%
Rending 83%
Nature 78%
Fire 78%
Frost 78%
Shock 78%
Poison 278%
Caustic 78%
Magic -37%
Unholy 13%
Arcane -37%
Sacred -87%
Psionic -37%

Miscellaneous
Faction: Undead
Size: medium
XP: 400

Show more
In folk tales, the heralds are spoken of in hushed tones - their appearance inevitably marks the beginning of a great disaster.

Skills

TODO

SkillBasic StatsDescription
Spectral Haunting
Spectral Haunting
Spell
Type:
Target Object
Range:
1
Energy:
25
Cooldown:
60
Activates "Spectral Haunting" for 1 turn. Receiving damage removes the effect.

While "Spectral Haunting" is active, grants all received strikes and shots +20% Fumble Chance and -10% Accuracy. When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them.

If the strike hits its target, increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance.
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 3- turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using Spells replenishes Health for 9% of the Energy spent

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Blasphemous Sigil
Blasphemous Sigil
Spell
Type:
Target Tile
Range:
11
Energy:
13
Cooldown:
13
Creates a Rune on the targeted tile, which persists for 9 turns.

Remaining on the Rune deals 9 Unholy Damage and replenishes Energy to the caster for 100% of the damage dealt.

The Rune doesn't harm Undead or Proselytes, instead granting them -33% Fumble Chance, +33% Energy Restoration, and +9% Crit Chance.
Curse of Decay
Curse of Decay
Spell
Type:
Target Object
Range:
10
Energy:
18
Cooldown:
21
Applies the target with "Curse of Decay" for 13 turns:

-6% Max Health
-6% Max Energy
-6%Energy Restoration
9%Healing Efficiency

IV stacks of the effect: each turn worsens the Condition of a random body part by 1%

Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2.
Curse of Agony
Curse of Agony
Spell
Type:
Target Object
Range:
9
Energy:
13
Cooldown:
13
Applies target with "Curse of Agony" for 13 turns:

+1% Pain Change
-6% Weapon Damage
-9% Magic Power
-9% Fortitude
-9% Unholy Resistance

The penalties change dynamically depending on the target's current Pain.
Deadly Premonition
Deadly Premonition
Maneuver
Type:
Target Object
Range:
8
Energy:
9
Cooldown:
9
Applies the target with "Deadly Premonition" for an indefinite number of turns:

Grants the next used Attack skill or Spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration.

Using Attack skills or Spells removes the effect and reduces the caster's cooldowns by 2 turns.
Ghastly RevelationSkill with name "Ghastly Revelation" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Ghastly Revelation" does not exist.

Add it to Skill data or fix the Skill name.
Aura of DemiseSkill with name "Aura of Demise" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Aura of Demise" does not exist.

Add it to Skill data or fix the Skill name.
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 20 times.


Possible Loot

Jewelry