Difference between revisions of "Spectral Herald"
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Spectral Herald
Tier 5 Spectre
Damage
Protection
Resistances
Miscellaneous
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==Skills== | ==Skills== | ||
TODO | TODO |
Latest revision as of 22:16, 17 January 2025
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Spectral Herald
Tier 5 Spectre

Health: 65
Energy: 100
Damage
9 Rending
9 Frost
13 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 83%
Slashing 83%
Piercing 83%
Crushing 83%
Rending 83%
Nature 78%
Fire 78%
Frost 78%
Shock 78%
Poison 278%
Caustic 78%
Magic -37%
Unholy 13%
Arcane -37%
Sacred -87%
Psionic -37%
Miscellaneous
Faction: Undead
Size: medium
XP: 400
Show more
In folk tales, the heralds are spoken of in hushed tones - their appearance inevitably marks the beginning of a great disaster.
Skills
TODO
Skill | Basic Stats | Description |
---|---|---|
Spectral Haunting | Spell Type: Target Object Range: 1 Energy: 25 Cooldown: 60 | Activates "Spectral Haunting" for 1 turn. Receiving damage removes the effect. While "Spectral Haunting" is active, grants all received strikes and shots +20% Fumble Chance and -10% Accuracy. When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them. If the strike hits its target, increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance. |
Steal Essence | Spell Type: Target Object Range: 7 Energy: 13 Cooldown: 6 | Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster. Activates "Stolen Essence" for 3- turns: +13% Magic Power -9% Spells Energy Cost -9% Cooldowns Duration -9% Damage Taken Using Spells replenishes Health for 9% of the Energy spent The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration. |
Blasphemous Sigil | Spell Type: Target Tile Range: 11 Energy: 13 Cooldown: 13 | Creates a Rune on the targeted tile, which persists for 9 turns. Remaining on the Rune deals 9 Unholy Damage and replenishes Energy to the caster for 100% of the damage dealt. The Rune doesn't harm Undead or Proselytes, instead granting them -33% Fumble Chance, +33% Energy Restoration, and +9% Crit Chance. |
Curse of Decay | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6%Energy Restoration 9%Healing Efficiency IV stacks of the effect: each turn worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
Curse of Agony | Spell Type: Target Object Range: 9 Energy: 13 Cooldown: 13 | Applies target with "Curse of Agony" for 13 turns: +1% Pain Change -6% Weapon Damage -9% Magic Power -9% Fortitude -9% Unholy Resistance The penalties change dynamically depending on the target's current Pain. |
Deadly Premonition | Maneuver Type: Target Object Range: 8 Energy: 9 Cooldown: 9 | Applies the target with "Deadly Premonition" for an indefinite number of turns: Grants the next used Attack skill or Spell +50% Fumble Chance, +50% Backfire Chance, and +50% Cooldown Duration. Using Attack skills or Spells removes the effect and reduces the caster's cooldowns by 2 turns. |
Ghastly Revelation | Skill with name "Ghastly Revelation" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Ghastly Revelation" does not exist. Add it to Skill data or fix the Skill name. |
Aura of Demise | Skill with name "Aura of Demise" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Aura of Demise" does not exist. Add it to Skill data or fix the Skill name. |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Possible Loot
Jewelry