Difference between revisions of "Axes (skill tree)"

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(Added Axe skills. Needs Descriptions And pics.)
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This page shows all Axe skills.
{{About|a skill tree|the corresponding weapon class|Axes}}


=== Active skills ===
<!--<imagemap>
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
File:Axes_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
|+
rect 384 170 557 342 [[Mutilating Lunge]]
!Skill
rect 108 345 281 518 [[Reprisal]]
!Description
rect 663 345 836 518 [[Ferocity]]
!Properties
rect 384 523 557 696 [[Cut Through]]
!Treaties
rect 663 699 836 872 [[Tormenting Swings]]
|-
rect 384 877 557 1050 [[Massacre]]
|Mutilating Lunge
rect 108 1231 281 1404 [[No Mercy]]
|
rect 384 1231 557 1404 [[Execution]]
|Skill Type: Active
</imagemap>
Target Type: Target Object
-->{{ImageMap|338px|Axes_skilltree.png|
{{TooltipImage|Mutilating Lunge|24|85|62}}
{{TooltipImage|Ferocity|100|85|62}}
{{TooltipImage|Cut Through|176|85|62}}
{{TooltipImage|No Mercy|252|85|62}}
{{TooltipImage|Reprisal|86|231|62}}
{{TooltipImage|Massacre|192|231|62}}
{{TooltipImage|Execution|86|377|62}}
{{TooltipImage|Tormenting Swings|192|377|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


Range: 2
This page shows all Axe skills.
 
Energy Cost: 18
 
Cooldown: 8
 
Modified by: Strength, Agility
|I
|-
|Cut Through
|
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 12
 
Cooldown: 10
 
Modified by: Strength, Agility
|I
|-
|Massacre
|
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30


Cooldown: 16
{{quote|Dish out grievous injuries before finishing enemies off with few empowered hits.}}
|I
|-
|Execution
|
|Skill Type: Active
Target Type: Target Object


Range: 1
'''{{C|Orange|Main focus:}}'''<br>
Injuries, Bleeding


Energy Cost: 24
'''{{C|Orange|Crit Effect:}}'''<br>
{{C|+|+30%}} Bodypart Damage


Cooldown: 16
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Mutilating Lunge}}
{{SkillTable/row|Ferocity}}
{{SkillTable/row|Cut Through}}
{{SkillTable/row|No Mercy}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Reprisal}}
{{SkillTable/row|Massacre}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Execution}}
{{SkillTable/row|Tormenting Swings}}
{{SkillTable/end}}


Modified by: Strength, Agility
|I
|}


=== Passive skills ===
{{Navigation|{{Skill_navbox}}}}
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
[[Category:Skill trees]]
|+
!Skill
!Description
!Properties
!Treaties
|-
|Reprisal
|
|Skill Type: Passive
| I
|-
|Ferocity
|
|Skill Type: Passive
|I
|-
|Tormenting Swings
|
|Skill Type: Passive
|I
|-
|No Mercy
|
|Skill Type: Passive
|I
|}

Latest revision as of 23:45, 17 May 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Axes.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Axe skills.

Dish out grievous injuries before finishing enemies off with few empowered hits.

Main focus:
Injuries, Bleeding

Crit Effect:
+30% Bodypart Damage

Skill List

SkillBasic StatsDescription
Treatise I
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
15
Cooldown:
10
Modified by:
Strength, Agility
- Requires a one-handed axe
Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance.

If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns.
Ferocity
Ferocity
Passive
- Requires a one-handed axe
Causing Injuries with axe strikes reduces the ability tree's cooldowns by 3 turns and replenishes 7.5% Max Energy.
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Applies the target with -10% Block Chance and -25% Max Block Power for 2 turns.

Then delivers a strike with +10% Weapon Damage, +20% Armor Penetration, and +50% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
No Mercy
No Mercy
Passive
- Requires a one-handed axe
Grants axe strikes +25% Weapon Damage if the target's Health is either 100% or below 50%.
Treatise II
Reprisal
Reprisal
Passive
- Requires a one-handed axe
If the target isn't Injured, axe strikes against it grant +10% Bodypart Damage for 4 turns.

The effect stacks up to 3 times.

Grants axe strikes +5% Accuracy and -5% Fumble Chance for each Injury and Bleeding affecting the target.
Massacre
Massacre
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a one-handed axe
Activates "Massacre" for 12 turns:

+5% Armor Penetration
+15% Bodypart Damage
+7.5% Bleed Chance
+5% Crit Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic axe strikes prolong the duration of the effect duration by 1 turn (up to 15 turns), but reduces its number of stacks.

Only one Stance effect can be active at a time.
Treatise III
Execution
Execution
Attack
Type:
Target Object
Range:
1
Energy:
15
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.

Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.

If this strike kills its target, replenishes 30% Max Energy.
Tormenting Swings
Tormenting Swings
Passive
- Requires a one-handed axe
Damaging axe strikes apply their target with -7.5% Bleed Resistance and -5% Max Health for 4 turns. The effect stacks up to 4 times.


Page last edited during patch: 0.8.0.27