Difference between revisions of "Bleeding"
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|ConditionType = {{neg|Physical}} | |ConditionType = {{neg|Physical}} | ||
|Properties1 = Deals Damage | |Properties1 = Deals Damage | ||
|Values1 = {{neg|3% of Max HP * (1 - | |Values1 = {{neg|3% of Max HP * (1 - Bleed Res)}} | ||
|Properties2 = Energy Restoration | |Properties2 = Energy Restoration | ||
|Values2 = {{neg|-5%}} | |Values2 = {{neg|-5%}} |
Revision as of 09:14, 7 October 2020
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Bleeding is a negative Physical condition.
- You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log.
- Unlike Burning or Poisoning, Bleeding is a permanent buff and doesn't show duration.
- Bleeding can stop on its own randomly through natural healing, but safest bet is using a Rag or Bandage.