Difference between revisions of "Template:Enemy"
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old>Phoe nixx (use uniform horizontal rule) |
old>Phoe nixx (add an option to customize name) |
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<includeonly>{| width=300px; | <includeonly>{| width=300px; | ||
|style="text-align:center;"|<span style="font-size: 20px;">{{ROOTPAGENAME}}</span><br>Level {{:{{ROOTPAGENAME}}|Level}} {{:{{ROOTPAGENAME}}|Type}} | |style="text-align:center;"|<span style="font-size: 20px;">{{#if:{{:{{ROOTPAGENAME}}|Name}}|{{:{{ROOTPAGENAME}}|Name}}|{{ROOTPAGENAME}}}}</span><br>Level {{:{{ROOTPAGENAME}}|Level}} {{:{{ROOTPAGENAME}}|Type}} | ||
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|style="text-align:center;"|[[File:{{ROOTPAGENAME}}.png|link={{ROOTPAGENAME}}/Tooltip|alt={{ROOTPAGENAME}}|{{ROOTPAGENAME}}]] | |style="text-align:center;"|[[File:{{ROOTPAGENAME}}.png|link={{ROOTPAGENAME}}/Tooltip|alt={{ROOTPAGENAME}}|{{ROOTPAGENAME}}]] |
Revision as of 11:16, 21 February 2021
Documentation
[purge]
This is template created for use together with the Template:Tooltip hover box template. Copy this code to a specific Enemy page (for example, Skeleton Swordsman):
{{ {{{1|Tooltip hover box}}}|title= {{Enemy}} }}
It will automatically load the attrbutes from Enemy data and fill them into the format you see below.
You can provide the enemy name as first parameter, otherwise the pagename is used.
Enemy body types
Enemies gain certain additional attributes (mainly Resistances) from their body types. These bonuses are hardcoded in the Enemy template as the "Matter" variable and added to each enemy's base attributes.