Difference between revisions of "Data"
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|Earthquake = {{#switch: {{{2}}} | |Earthquake = {{#switch: {{{2}}} | ||
|Active=active | |Active=active | ||
|Type=Target Object | |Type=Target Object | ||
|Range=Vision | |Range=Vision | ||
|Energy= | |Energy=26 | ||
|Cooldown= | |Cooldown=14 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Requirements= | |Requirements= | ||
|Description=Destroys a | |Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}.<br>Burns {{c|Energy|[ 3 * (MP+GP) * PME/100 ] %}} Max Energy<br>Has {{c|w|[ 10 * (MP+GP) ] %}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Each turn applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the earthquake's end). | ||
|Passivevalue1={{c|+|+2.5%}} | |Passivevalue1={{c|+|+2.5%}} | ||
|Passivebonus1=Geomantic Power | |Passivebonus1=Geomantic Power |
Revision as of 22:35, 9 April 2022
Page for all Stoneshard data.
The plan is to use our Bulk Parser to convert game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.
Currently this is in testing phase with templates {{Skill test}}
and {{Armor test}}
.
Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:
Headgear