Difference between revisions of "Data"

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|Modifiers=Magic Power  
|Modifiers=Magic Power  
|Requirements=
|Requirements=
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}.<br>Burns {{c|Energy|[ 3 * (MP+GP) * PME/100 ] %}} Max Energy<br>Has {{c|w|[ 10 * (MP+GP) ] %}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Each turn applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the earthquake's end).
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} receive {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Crit Chance
|Passivevalue2={{c|+|+3%}}
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Crit Chance
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
|#default = }}


|Boulder Toss = {{#switch: {{{2}}}
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object > Target Tile
|Type=Target Tile
|Range=6 + Bonus Range
|Range=6  
|Energy=40
|Energy=32
|Cooldown=8
|Cooldown=16
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Modifiers=Magic Power  
|Requirements=
|Requirements=
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|[ 18 * (MP*GP) ] Crushing Damage}} and {{c|Arcane|[ 2 * MP * GP ] Arcane Damage}}.<br><br>When it hits, the boulder has {{c|w|[ 75 * (MP*GP) ] %}} chance to {{c|w|Knock}} the target back and {{c|w|[ 20 * (MP*GP) ] %}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}



Revision as of 11:12, 10 April 2022

Page for all Stoneshard data.

The plan is to use our Bulk Parser to convert game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.

Currently this is in testing phase with templates {{Skill test}} and {{Armor test}}.

Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:

Headgear