Difference between revisions of "Consumable data"
Jump to navigation
Jump to search
Line 70: | Line 70: | ||
|Description = These common arrows are equally suitable for both hunting and warfare. | |Description = These common arrows are equally suitable for both hunting and warfare. | ||
|Price = 60 | |Price = 60 | ||
|#default = }} | |||
<!-- | |||
----- MEDICINE ----- | |||
--> | |||
|Vivifying Essence= {{#switch: {{{2}}} | |||
|ItemType = Medicine | |||
|InventoryWidth = 1 | |||
|InventoryHeight = 2 | |||
|Uses = 2 | |||
|Properties1 = Sanity | |||
|Values1 = {{Negative|-5%}} | |||
|Properties2 = Energy Replenishment | |||
|Values2 = {{Negative|-35%}} | |||
|Properties3 = Health Replenishment | |||
|Values3 = {{Positive|+35%}} | |||
|Description = When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile. | |||
|Price = 450 | |||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 16:06, 21 June 2022
Page for all Stoneshard consumable data.
TODO: // food energy restoration max health health restoration bleed resistance healing efficiency unholy resistance // drinks energy replenishment crushing resistance //herbs psionic resistance poison resistance // drugs damage crit efficiency armor penetration max energy energy restoration abilities energy cost accuracy counter chance dodge chance crit chance vision experience gain fumble chance magic power cooldowns duration bonus range magic resistance // medicine body part condition (leeches) // ammo weapon damage bodypart damage armor penetration range // tools and traps - special, includes weapons, damage and other things, may need a separate solution