Difference between revisions of "Electromancy skill data"
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(fixed missing brackets) |
m (Updating values as of v8.013) |
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|Type=Target Tile | |Type=Target Tile | ||
|Range=6 | |Range=6 | ||
|Energy= | |Energy=10 | ||
|Cooldown=2 | |Cooldown=2 | ||
|Backfireper= | |Backfireper=25 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Deals {{c|Shock|7 Shock Damage}} to the target with {{W|70%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration | |Description=Deals {{c|Shock|7 Shock Damage}} to the target with {{W|35%}} chance to Knock it back and {{W|70%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration | ||
|Formuladesc=Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the target with {{W|(70 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration | |Formuladesc=Deals {{c|Shock|(6 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the target with {{W|(70 * ((Magic Power + Electromantic Power) / 100))%}} chance to apply {{Neg|"Resonance"}} for {{W|8}} turns: <br><br>{{Neg|-20%}} Shock Resistance <br>{{Neg|-7.5%}} Move Resistance <br>{{Neg|-5%}} Control Resistance <br> {{Neg|+10%}} Cooldowns Duration | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
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|Type=Target Area | |Type=Target Area | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=20 | ||
|Cooldown= | |Cooldown=10 | ||
|Backfireper= | |Backfireper=10 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
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|Active=active | |Active=active | ||
|Type=No Target | |Type=No Target | ||
|Energy= | |Energy=30 | ||
|Cooldown= | |Cooldown=14 | ||
|Backfireper= | |Backfireper=35 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
Line 55: | Line 55: | ||
|Active=active | |Active=active | ||
|Type=No Target | |Type=No Target | ||
|Energy= | |Energy=20 | ||
|Cooldown= | |Cooldown=12 | ||
|Backfireper= | |Backfireper=40 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W| | |Description=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|15%}} chance to apply immobilization.<br>Deals {{c|Shock|5 Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage. | ||
|Formuladesc=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|( | |Formuladesc=Applies all {{c|Shock|Resonating}} targets within Vision with the effect of {{Neg|"Static Field"}} for {{W|5}} turns.<br>Each turn the static field's area of effect:<br><br>Has {{W|(15 * ((Magic_Power + Electromantic_Power) / 100))%}} chance to apply immobilization.<br>Deals {{c|Shock|(4 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} to the effect's main target and everyone adjacent to it. {{W|Immobilized}} targets receive double damage. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Electromantic Power | |Passivebonus1= Electromantic Power | ||
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|Type=Target Tile | |Type=Target Tile | ||
|Range=5 | |Range=5 | ||
|Energy= | |Energy=40 | ||
|Cooldown= | |Cooldown=20 | ||
|Backfireper= | |Backfireper=45 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock| | |Description=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|5 Shock Damage}}<br>Has {{W|20%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage. | ||
|Formuladesc=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|( | |Formuladesc=Summons a ball lightning on a targeted tile for {{W|4}} turns. The duration increases by {{W|2}} turns for each {{c|Shock|Resonating}} enemy within Vision.<br><br>Each turn, the ball lightning does the following in a {{W|2}} tile radius:<br><br>Deals {{c|Shock|(5 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}}<br>Has {{W|(20 * ((Magic Power + Electromantic Power) / 100))%}} chance to {{W|Pull}} towards itself<br><br>The ball lightning deals {{Pos|25%}} more damage to adjacent targets.<br>Being Knocked back or Pulled into the ball lightning deals {{Pos|200%}} of its damage. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Electromantic Power | |Passivebonus1= Electromantic Power | ||
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|Type=Target Object | |Type=Target Object | ||
|Range=5 | |Range=5 | ||
|Energy= | |Energy=40 | ||
|Cooldown= | |Cooldown=16 | ||
|Backfireper=40 | |Backfireper=40 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
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|Type=Target Object | |Type=Target Object | ||
|Range=10 | |Range=10 | ||
|Energy= | |Energy=50 | ||
|Cooldown= | |Cooldown=24 | ||
|Backfireper= | |Backfireper=55 | ||
|Backfiredmg=0 | |Backfiredmg=0 | ||
|Modifiers=Magic Power | |Modifiers=Magic Power | ||
|Description=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|14 Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|26%}} chance Stunning the target. The damage and Stun chance increase by {{Pos| | |Description=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|14 Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|26%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|5%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies if their Max Health is equal to or lower than {{Neg|20%}} and their current Health is equal to or lower than {{W|50}}. | ||
|Formuladesc=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|(14 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|(25 + ((Magic Power + Electromantic Power) / 100))%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|10%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies if their Max Health is equal to or lower than {{Neg|20%}} and their current Health is equal to or lower than {{W|50}}. | |Formuladesc=Summons a lightning to strike the target, then summons additional lightnings to strike {{W|2}} more enemies within Vision, prioritizing the ones affected by {{c|Shock|Resonance}}.<br><br>Deals {{c|Shock|(14 * ((Magic Power + Electromantic Power) / 100)) Shock Damage}} and removes {{Neg|"Resonance"}}, with {{W|(25 + ((Magic Power + Electromantic Power) / 100))%}} chance Stunning the target. The damage and Stun chance increase by {{Pos|10%}} for each remaining turn of the removed {{Neg|"Resonance"}}.<br><br>For each {{W|Stun}} applied by this spell, summons an additional lightning to strike a random target within Vision.<br><br>Instantly kills enemies if their Max Health is equal to or lower than {{Neg|20%}} and their current Health is equal to or lower than {{W|50}}. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
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|Potential Difference = {{#switch: {{{2}}} | |Potential Difference = {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Description=Grants the effect of {{Pos|"Impulse"}} {{W|25%}} chance to deal {{Pos|double}} damage each time it inflicts Knockback, with {{W| | |Description=Grants the effect of {{Pos|"Impulse"}} {{W|25%}} chance to deal {{Pos|double}} damage each time it inflicts Knockback, with {{W|50%}} chance {{W|Immobilizing}} the target. | ||
|Passivevalue1={{c|+|+2%}} | |Passivevalue1={{c|+|+2%}} | ||
|Passivebonus1= Electromantic Power | |Passivebonus1= Electromantic Power |
Revision as of 04:20, 31 August 2022
Page for all Stoneshard Electromancy skill data.