Difference between revisions of "Enemy data"
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Enemy data is imported as a single string of values delimited by semicolon. Values should mirror their placement from the game files. For example | Enemy data is imported as a single string of values delimited by semicolon. Values should mirror their placement from the game files. For example | ||
<nowiki>4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2</nowiki> | <nowiki>4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2</nowiki> | ||
To obtain one specific value, use the '''<nowiki>#explode</nowiki>''' parser function. | To obtain one specific value, use the '''<nowiki>#explode</nowiki>''' parser function. | ||
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<!-- VALUES | <!-- VALUES | ||
LVL | LVL | ||
ID | ID |
Revision as of 02:49, 11 October 2022
Page for all Stoneshard enemy data.
---
Enemy data is imported as a single string of values delimited by semicolon. Values should mirror their placement from the game files. For example
4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2
To obtain one specific value, use the #explode parser function.
Used by the {{Enemy}}
template.