Difference between revisions of "Exhaustion"

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(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{ConditionText|Condition}} |Properties1 = Energy Restoration |Values1 = {{neg|-30%}} |Properties2 = Fumble Chance |Values2 = {{neg|+25%}} |Properties3 = Cooldowns Duration |Values3 = {{neg|+50%}} |Properties4 = Backfire Chance |Values4 = {{neg|+25%%}} |PropertyText = {{neg|Barely staying awake}}: each turn has a chance to fall asleep for a short period of time.<br>{{neg|Near Death}}: if Energy is lower than 10%, the char...")
 
 
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|Values3 = {{neg|+50%}}
|Values3 = {{neg|+50%}}
|Properties4 = Backfire Chance
|Properties4 = Backfire Chance
|Values4 = {{neg|+25%%}}
|Values4 = {{neg|+25%}}
|PropertyText = {{neg|Barely staying awake}}: each turn has a chance to fall asleep for a short period of time.<br>{{neg|Near Death}}: if Energy is lower than 10%, the character's Max Health is reduced every few turns.
|PropertyText = {{neg|Barely staying awake}}: each turn has a chance to fall asleep for a short period of time.<br>{{neg|Near Death}}: if Energy is lower than 10%, the character's Max Health is reduced every few turns.
|Description =
|Description =

Latest revision as of 18:45, 1 November 2022


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Exhaustion is a Condition that applied to a character when their level of fatigue reaches 75%.

Exhaustion
Condition
Energy Restoration
-30%
Fumble Chance
+25%
Cooldowns Duration
+50%
Backfire Chance
+25%

Barely staying awake: each turn has a chance to fall asleep for a short period of time.
Near Death: if Energy is lower than 10%, the character's Max Health is reduced every few turns.


Exhaustion