Difference between revisions of "Warfare skill data"
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m (Reverted edits by DrHitman27 (talk) to last revision by Gura) Tag: Rollback |
(Correcting the discrepancies between skills as shown up in the page and in game, also updated the intimidation stun/daze formula according to what Gura has confirmed.) |
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Unleashes a war cry, dealing {{C|Psionic|2 Psionic Damage}} to all | |Description=Unleashes a war cry, dealing {{C|Psionic|2 Psionic Damage}} to all enemies within the area of effect.<br><br>Applies {{Neg|"Weakness"}} to each affected enemy for {{W|8}} turns:<br><br>{{Neg|-10%}} Weapon Damage<br>{{Neg|-10%}} Crit Chance<br>{{Neg|-25%}} Crit Efficiency<br>{{Neg|+10%}} Fumble Chance<br>{{Neg|-15%}} Block Chance<br>{{Neg|-25%}} Block Power<br><br>. Grants the effect of {{Pos|"Battle Rage"}} for {{W|4}} turns (the duration increases by {{W|1}} turn for each {{Neg|Weakened}} enemy). | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=War Cry gains {{Pos| | |Description=War Cry gains {{Pos|60%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}. | ||
|Formuladesc=War Cry gains {{Pos|( | |Formuladesc=War Cry gains {{Pos|(50 + WIL)%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.<br><br>The character's actions have {{Pos|25%}} stronger effect on the enemies' {{W|will to fight}}. | ||
|Passivevalue1={{Pos|+3%}} | |Passivevalue1={{Pos|+3%}} | ||
|Passivebonus1= Crit Chance | |Passivebonus1= Crit Chance | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the | |Description=The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for {{W|2}} turns:<br><br>Health can no longer drop below {{Pos|15%}}<br>Killing an equal or more powerful enemy replenishes {{Pos|20%}} Max Health and Energy. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Modifiers= | |Modifiers= | ||
|Requirements= | |Requirements= | ||
|Description=Delivers a strike with {{Pos|+25%}} Accuracy and {{Pos|+25%}} Crit Chance.<br><br>If this skill | |Description=Delivers a strike with {{Pos|+25%}} Accuracy and {{Pos|+25%}} Crit Chance.<br><br>If this skill kills its target, it immediately refreshes all active Cooldowns. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Attacks against targets with armored targets gain gain {{Pos|+10%}} Armor Penetration and {{Pos|+30%}} Armor Damage.<br><br>When the target's Armor Durability reaches {{W|0%}}, it | |Description=Attacks against targets with armored targets gain gain {{Pos|+10%}} Armor Penetration and {{Pos|+30%}} Armor Damage.<br><br>When the target's Armor Durability reaches {{W|0%}}, permanently applies it with {{Neg|+10%}} Damage Taken. | ||
|Passivevalue1={{Pos|+5%}} | |Passivevalue1={{Pos|+5%}} | ||
|Passivebonus1= Armor Penetration | |Passivebonus1= Armor Penetration |
Revision as of 17:38, 12 January 2023
Page for all Stoneshard Combat Mastery skill data.