Difference between revisions of "Template:ZH Properties"
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|Type = 类别 | |Type = 类别 | ||
|Cooldown = 冷却时间 | |Cooldown = 冷却时间 | ||
|Modified by = 影响因素 | |||
|- Requires one-handed sword = - 需要单手刀剑 | |||
|- Requires a bleeding body part = -只能用于身体一处出血的部位 | |||
|- Requires a one-handed sword = -需要单手刀剑 | |||
|- Requires a one-handed axe = -需要单手斧 | |||
|- Requires a one-handed mace = -需要单手锤、棍 | |||
|- Requires a dagger = -需要匕首 | |||
|- Requires a two-handed sword = -需要双手刀剑 | |||
|- Requires a ranged weapon and ammunition = -需要远程兵器和箭矢 | |||
|- Requires a ranged weapon and ammunition = -需要远程兵器和箭矢 | |||
|- Requires a shield = -需要盾牌 | |||
|- Requires dual weapons = -需要双手分别持有兵器 | |||
|- Requires a weapon = -需要持有兵器 | |||
|- Requires a staff = -需要长杖 | |||
|Read the corresponding treatise to unlock this Ability = 这一能力需要阅读相应文献才能解锁 | |||
|- Requires a spear = -需要长杆刃器 | |||
|- Requires a two-handed mace = - 需要双手锤、棒 | |||
|- Requires a two-handed axe = - 需要双手斧 | |||
|- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe. = - 需要刀剑、斧子、匕首、双手刀剑或双手斧 | |||
|or invest at least $ into the following Attributes: = 或者向下列属性总共再投入至少$属性点: | |||
|- Requires specific materials = - 需要相应的材料 | |||
|- Requires an Injury or damaged Health = - 需要角色受伤或生命损失 | |||
|- Requires a negative effect or damaged Health = - 需要角色受到负面效果影响或生命损失 | |||
|Active = 主动 | |||
|Passive = 被动 | |||
|Autocast = 自动 | |||
|Target Object = 以对象为目标 | |||
|Target Tile = 以方格为目标 | |||
|Target Area = 以区域为目标 | |||
|No Target = 无需目标 | |||
|Type = 类型 | |||
|Effect = 效果 | |||
|Annotation = 注释 | |||
|Range = 距离 | |||
|Energy = 精力 | |||
|Cooldown = 冷却时间 | |||
|Cast Time = 施放时间 | |||
<!-- Item Rarity --> | <!-- Item Rarity --> | ||
|Common = 普通 | |Common = 普通 |
Revision as of 17:14, 14 January 2023
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