Difference between revisions of "Health Restoration"
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|title= {{C|brown|The rate of Health Restoration.<br><br>The higher this number, the more frequent your regeneration occurs.}} | |||
}} | |||
In-depth explanation by the dev: | In-depth explanation by the dev: | ||
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3] | ''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3] | ||
[[Category:Attributes]] | <noinclude>[[Category:Attributes]]</noinclude> |
Revision as of 00:07, 2 April 2023
The rate of Health Restoration.
The higher this number, the more frequent your regeneration occurs.
In-depth explanation by the dev:
Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.[1]