Difference between revisions of "Friendly data"

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m (Add Uta, Hilda, Celz, Alba, Josh, Rald, Unar, Dietrich, Irma, Drostan, Vandon, Aber, Bran & "Random".)
(Add "Ratios" parameter to some Traders NPCs. Add Brynn NPCs (Rico, Rixa, Kred, Farley, Fat Yann, Eric, Idrich, Amis, Esfah, Ormi, Zdenebrad, Rigo Nevic), Other NPCs (Bran, Wigmar, Kenrick, Weemart, Witch[as test/temp]).)
Line 16: Line 16:
*Residence - Town of residence (Osbrook, Brynn, etc.)
*Residence - Town of residence (Osbrook, Brynn, etc.)
*Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
*Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
*Ratios - if the NPC is a trader "Trader=1", and it sells/buys commodities, it will have the trading ratios for the commodities it trades(refer to [[Template:CommoditiesRatioTable]])




Line 72: Line 73:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Ratios=;;;;1.26;;
|#default = }}
|#default = }}


Line 147: Line 149:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Food, Drinks, Waterskin
|Sells=Food, Drinks, Waterskin
|Ratios=;1.21;1.26;1.21;;;1.32
|#default = }}
|#default = }}


Line 168: Line 171:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Ratios=;1.21;1.21;1.21;1.16;1.16;1.32
|#default = }}
|#default = }}


Line 220: Line 224:
|Residence=Osbrook
|Residence=Osbrook
|Sells=Weapons, Lockpicks, Traps
|Sells=Weapons, Lockpicks, Traps
|Ratios=;;;;;1.26;
|#default = }}
|#default = }}


Line 263: Line 268:
|Residence=Mannshire
|Residence=Mannshire
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Sells=Maces, Staves, Shields, Bows, Xbows, Ammunition
|Ratios=;;;;1.38;;
|#default = }}
|#default = }}


Line 343: Line 349:
|Residence=Mannshire
|Residence=Mannshire
|Sells=Food, Drinks, Waterskin
|Sells=Food, Drinks, Waterskin
|Ratios=1.1;1.26;;;;1.21
|#default = }}
|#default = }}


Line 355: Line 362:
|Residence=Mannshire
|Residence=Mannshire
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Sells=Weapons, Armor, Jewelry, Medicine, Valuables, Food, Junk
|Ratios=1.1;1.21;;;1.26;1.16;1.21
|#default = }}
|#default = }}


Line 451: Line 459:
|Residence=Mannshire
|Residence=Mannshire
|Sells=
|Sells=
|Ratios=;;;;;1.26;
|#default = }}
|#default = }}


Line 463: Line 472:
|Residence=Mannshire
|Residence=Mannshire
|Sells=
|Sells=
|#default = }}
<!--
----- BRYNN INNS -----
-->
|Rico = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.1;1.21;1.38;1.21;;;1.32
|#default = }}
|Rixa = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.16;1.38;1.26;1.16;;;1.16
|#default = }}
|Kred = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.16;1.26;1.26;1.21;;;1.16
|#default = }}
|Farley = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.16;1.26;1.26;1.21;;;1.21
|#default = }}
<!--
----- BRYNN SHOPS -----
-->
|Fat Yann = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.21;1.16;1.1;1.1;;;1.21
|#default = }}
|Eric = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.38;;;;;1.16
|#default = }}
|Idrich = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.16;1.21;1.16;1.16;1.26;1.26;1.16
|#default = }}
|Amis = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.21;1.16;1.1;;1.32;1.32;1.1
|#default = }}
<!--
----- BRYNN FOREIGN -----
-->
|Esfah = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.21;1.16;1.1;1.1;1.38;1.32;1.21
|#default = }}
|Ormi = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.21;1.26;1.16;1.1;1.32;1.38;1.16
|#default = }}
|Zdenebrad = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.26;1.21;1.21;1.16;1.26;1.26;1.1
|#default = }}
|Rigo Nevic = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Brynn
|Sells=
|Ratios=1.16;1.16;1.1;1.21;1.32;1.38;1.1
|#default = }}
|#default = }}


Line 529: Line 700:
|Bran = {{#switch: {{{2}}}
|Bran = {{#switch: {{{2}}}
|Occupation=Trapper
|Occupation=Trapper
|Quest=
|QuestRequirement=
|Trader=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=Mannshire
|Sells=
|#default = }}
|Wigmar = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=
|Sells=
|#default = }}
|Kenrick = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=
|Sells=
|#default = }}
|Weemart = {{#switch: {{{2}}}
|Occupation=Merchant
|Trader=1
|Repair=
|Rumors=
|Lore=
|UniqueDialogue=
|Residence=
|Sells=
|#default = }}
|Witch = {{#switch: {{{2}}}
|Occupation=Witch
|Quest=
|Quest=
|QuestRequirement=
|QuestRequirement=

Revision as of 11:20, 26 April 2025

Page for all Stoneshard friendly NPC data.

---

Friendly NPC data is maintined manually (for now).

  • Occupation - shown in the trade screen next to the NPC name
  • Contract - if the NPC offers Contracts (quests for specific dungeons with a time limit)
  • Quest - if the NPC offers personal quests (quests with no time limit)
  • QuestRequirement - When the Quest is only available after a special condition is met, describe it here.
  • Trader - if the NPC is a dedicated trader, usually by standing near a stall or in a shop and offering wide variety of goods. NPCs like farmers that sell a single food item don't count as Traders.
  • Repair - if the NPC offers repair services
  • Rumors - if the NPC offers talking about Rumours
  • Lore - if the NPC offers dialogue options that gives details about the game lore and setting
  • UniqueDialogue - if the NPC has a unique dialogue specific to this NPC
  • Residence - Town of residence (Osbrook, Brynn, etc.)
  • Sells - if the NPC is a trader, what item categories do they sell (Maces, Shields, Food, Drugs, etc.)
  • Ratios - if the NPC is a trader "Trader=1", and it sells/buys commodities, it will have the trading ratios for the commodities it trades(refer to Template:CommoditiesRatioTable)


If a parameter is empty (for example, Ormond the Butcher does not offer any Contracts), it can be left empty or omitted completely.
Here are two examples of Friendly NPC data syntax, these two would produce the same result:

   
|Ormond = {{#switch: {{{2}}}
|Occupation=Butcher
|Contract=
|Quest=
|QuestRequirement=
|Trader=1
|Repair=
|Rumors=1
|Lore=
|UniqueDialogue=
|Residence=Osbrook
|Sells=Food
|#default = }}
   
|Ormond = {{#switch: {{{2}}}
|Occupation=Butcher
|Trader=1
|Rumors=1
|Residence=Osbrook
|Sells=Food
|#default = }}

Used by: