Difference between revisions of "Pessimism"
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Revision as of 21:00, 17 August 2025
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Pessimism is a State of mind.
Trigger:
- No enemies nearby.
- Motivation below 50%, while Sanity above 50%
Pessimism
State
The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on Morale . Replenishing Situational Morale with consumables temporarily removes the effect.
State
Healing Efficiency
-[0.3*Morale]%
Fortitude
-[0.3*Morale]%
Experience Gain
-10%
Fatigue Resistance
-[0.3*Morale]%
Sit. Morale Change
-0.01%
The penalties of Fortitude, Healing Efficiency, and Fatigue Resistance depend on Morale . Replenishing Situational Morale with consumables temporarily removes the effect.
