Difference between revisions of "Geomancy skill data"
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Tag: Manual revert |
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|Description=Destroys a runic boulder with {{W|66%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|5}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | |Description=Destroys a runic boulder with {{W|66%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|5}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | ||
|Formuladesc=Destroys a runic boulder with {{W|66 * (Magic Power + Geomancy Power)%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(5 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | |Formuladesc=Destroys a runic boulder with {{W|66 * (Magic Power + Geomancy Power)%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(5 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power. | ||
|Passivevalue1={{c|+|+2.5%}} | |Passivevalue1={{c|+|+2.5%}} | ||
|Passivebonus1=Geomantic Power | |Passivebonus1=Geomantic Power | ||
| Line 179: | Line 153: | ||
|Active=passive | |Active=passive | ||
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect. | |Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect. | ||
|Passivevalue1={{c|+|+2.5%}} | |||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |||
|Passivebonus2=Power of other Magic Schools | |||
|#default = }} | |||
|Rune of Unity = {{#switch: {{{2}}} | |||
|Active=passive | |||
|Description=TODO | |||
|Passivevalue1={{c|+|+2.5%}} | |||
|Passivebonus1=Geomantic Power | |||
|Passivevalue2={{c|-|-1%}} | |||
|Passivebonus2=Power of other Magic Schools | |||
|#default = }} | |||
|Runic Explosion = {{#switch: {{{2}}} | |||
|Active=spell | |||
|Type=Target Object | |||
|Range=5 | |||
|Energy=50 | |||
|Cooldown=24 | |||
|Backfireper=50 | |||
|Backfiredmg=0 | |||
|Modifiers=Magic Power, Geomantic Power, Bonus Range | |||
|Description=Destroys the chosen {{w|runic boulder}}, dealing {{c|Arcane|8 Arcane Damage}} and {{c|w|8 Crushing Damage}} to all targets in a {{w|5x5}} tile area.<br><br>With {{c|w|40%}} chance {{c|w|knocks}} the affected targets back and with {{c|w|25%}} chance {{c|w|Stun}} them.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each enemy within the spell's area of effect. | |||
|Formuladesc=Destroys the chosen {{w|runic boulder}}, dealing {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(8 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in a {{w|5x5}} tile area.<br><br>With {{c|w|((40 * (Magic Power + Geomantic Power)) / 100)%}}}} chance {{c|w|knocks}} the affected targets back and with {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance {{c|w|Stun}} them.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each enemy within the spell's area of effect. | |||
|Passivevalue1={{c|+|+2.5%}} | |Passivevalue1={{c|+|+2.5%}} | ||
|Passivebonus1=Geomantic Power | |Passivebonus1=Geomantic Power | ||
Revision as of 14:21, 18 December 2025
Page for all Stoneshard Geomancy skill data.
When adding a new skill, don't forget to add it to the list in Skill data aswell.