Difference between revisions of "Geomancy skill data"

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|Rune of Enfeeblement = {{#switch: {{{2}}}
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
|Description=Applies enemies with {{neg|-5%}} Physical Resistance, {{neg|-5%}} Move Resistance, and {{neg|-5%}} Control Resistance for each {{w|runic boulder}} adjacent to them.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
Line 74: Line 74:
|Rune of Sustention  = {{#switch: {{{2}}}
|Rune of Sustention  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Description=While affected by {{Pos|"Stone Armor"}}, remaining on the same tile grants {{Pos|-5%}} Cooldowns Duration, {{Pos|+8%}} Crit Avoidance, and {{Pos|+10%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
Line 90: Line 90:
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range, Willpower
|Modifiers=Magic Power, Geomantic Power, Bonus Range, Willpower
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect: <br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy (but no more than {{c|Energy|10}}). <br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns. <br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (this effect stacks and lasts until the end of the earthquake).
|Description=Destroys the chosen {{w|runic boulder}}, creating an {{w|earthquake}} in a {{w|5x5}} tile area, which persist for {{c|w|8}} turns.<br><br>Remaining in the {{w|earthquake}}: <br><br>Deals {{c|w|3 Crushing Damage}}<br>Burns {{c|Energy|3%}} Max Energy (but no more than {{c|Energy|10}})<br>Has {{c|w|5%}} chance to cause {{c|w|Daze}} for {{c|w|3}} turns<br>Applies with {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and persists until the spell expires)
|Formuladesc=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect: <br><br>Deals {{c|w|((2 * (Magic Power + Geomantic Power)) / 100) Crushing Damage}}. <br>Burns {{c|Energy|((((3 * (Magic Power + Geomantic Power)) / 100) * Max MP) / 100)%}} Max Energy (but no more than {{c|Energy|WIL}}). <br>Has {{c|w|((4 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (this effect stacks and lasts until the end of the earthquake).
|Formuladesc=Destroys the chosen {{w|runic boulder}}, creating an {{w|earthquake}} in a {{w|5x5}} tile area, which persist for {{c|w|8}} turns.<br><br>Remaining in the {{w|earthquake}}: <br><br>Deals {{c|w|(3 * (Magic Power + Geomantic Power) / 100) Crushing Damage}}<br>Burns {{c|Energy|(3 * (Magic Power + Geomantic Power) / 100 * Max Energy / 100)%}} Max Energy (but no more than {{c|Energy|WIL}})<br>Has {{c|w|(5 * (Magic Power + Geomantic Power) / 100)%}} chance to cause {{c|w|Daze}} for {{c|w|3}} turns<br>Applies with {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and persists until the spell expires)
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
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|Rune of Binding  = {{#switch: {{{2}}}
|Rune of Binding  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Description=Summoning a {{|runic boulder}} grants {{pos|+7.5%}} Energy Restoration for {{w|5}} turns and reduces the ability tree's cooldowns for {{w|1}} turn for each stack of {{pos|"Runic Empowerment"}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
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|Rune of Cycle  = {{#switch: {{{2}}}
|Rune of Cycle  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Description=Destroying a {{w|runic boulder}} to use the ability tree's spells deals {{Arcane|Arcane Damage}} to all targets adjacent it.<br>The damage dealt is equal to {{Energy|3%}} of the current Energy, increasing by {{pos|100%}} for each stack of {{pos|"Runic Empowerment"}} above I.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
Line 125: Line 125:
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Destroys a runic boulder with {{W|66%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|5}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Description=Destroys the chosen {{w|runic boulder}} and with {{w|66%}} chance applies all targets adjacent to it with {{w|Petrification}} for {{w|2}} turns ({{w|+2}} turns for each stack of {{pos|"Runic Empowerment"}} over {{w|I}}).<br><br>When a {{w|Petrified}} target receives damage, additionally deals {{w|6 Pure Damage}} to it and worsens the Condition of its body parts by {{neg|3%}} (no more than once per turn).<br><br>Each {{w|Petrified}} enemy within Vision grants {{pos|+20%}} Geomantic Power.
|Formuladesc=Destroys a runic boulder with {{W|66 * (Magic Power + Geomancy Power)%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|(5 * (1 + (Geomantic Power / 100)))}} damage, and the condition of their body parts deteriorates by {{neg|3%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Formuladesc=Destroys the chosen {{w|runic boulder}} and with {{w|(66 * (Magic Power + Geomantic Power) / 100)%}} chance applies all targets adjacent to it with {{w|Petrification}} for {{w|2}} turns ({{w|+2}} turns for each stack of {{pos|"Runic Empowerment"}} over {{w|I}}).<br><br>When a {{w|Petrified}} target receives damage, additionally deals {{w|(6 * (1 + Geomantic Power / 100)) Pure Damage}} to it and worsens the Condition of its body parts by {{neg|3%}} (no more than once per turn).<br><br>Each {{w|Petrified}} enemy within Vision grants {{pos|+20%}} Geomantic Power.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
Line 168: Line 168:
|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Rips a boulder from the ground and tosses it towards a targeted tile. <br><br>The toss deals {{c|w|12 Crushing Damage}} and {{c|Arcane|3 Arcane Damage}}. <br><br>Upon hitting its target, the boulder has {{c|w|80%}} chance to inflict {{c|w|Knockback}} and {{c|w|20%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}} and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Description=Throws the chosen {{w|runic boulder}} at a targeted tile, dealing {{w|12 Crushing}} and {{Arcane|6 Arcane Damage}}.<br><br>Hitting the target with {{w|70%}} chance {{w|knocks}} it back and with {{w|15%}} chance {{w|Stun}} or {{w|Daze}}.
|Formuladesc=Rips a boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|12 * (((Magic Power + Geomantic Power) / 100)) Crushing Damage}} and {{c|Arcane|(((3 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|((80 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((20 * (Magic Power + Geomantic Power)) / 100)%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}} and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Formuladesc=Throws the chosen {{w|runic boulder}} at a targeted tile, dealing {{w|(12 * ((Magic Power + Geomantic Power) / 100) Crushing}} and {{Arcane|(6 * (1 + Geomantic Power / 100) * Magic Power / 100) Arcane Damage}}.<br><br>Hitting the target with {{w|(70 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocks}} it back and with {{w|(15 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|Stun}} or {{w|Daze}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
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|Rune of Absorption  = {{#switch: {{{2}}}
|Rune of Absorption  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Description=Each turn, {{w|runic boulders}} burn {{Energy|2%}} Max Energy of all enemies adjacent to them for each stack of {{pos|"Runic Empowerment"}}, replenishing the same amount of Energy to the character, and prolong all their active cooldowns by {{neg|1}} turn.<br><br>The effect doesn't stack.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power

Revision as of 16:02, 18 December 2025

Page for all Stoneshard Geomancy skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.