Difference between revisions of "Swords (skill tree)"

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old>Domppa100
(Finished description's fixing.)
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|Cleaving Strike
|Cleaving Strike
|Performs an attack which hits three adjacent tiles.
|Performs an attack which hits three adjacent tiles.
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.


Provides +10% Counter Chance for 4 turns for each enemy hit.
Provides +10% Counter Chance for 4 turns for each enemy hit.


Passive ability:
Passive ability:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
|-
|Keeping Distance
|Keeping Distance
|Retreats a tile back.
|Retreats a tile back.


If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.
If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.


Passive bonus:  
Passive bonus:  


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
|-
|Onrush
|Onrush
|Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.
|Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.


The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns.
The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns.


Passive ability:  
Passive ability:  


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
|-
|Fencer's Stance
|Fencer's Stance
|Activates the following effect for 6 turns:
|Activates the following effect for 6 turns:


+5% Block Chance
+5% Block Chance


+5% Counter Chance
+5% Counter Chance


-5% Skills Energy Cost
-5% Skills Energy Cost


+2.5% Dodge Chance
+2.5% Dodge Chance


Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).


Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .
Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
|-
|Blade Maintenance
|Blade Maintenance
|Swords' condition deteriorates 50% slower.
|Swords' condition deteriorates 50% slower.
If the equipped sword's durability is 75% or more, provides +10% Weapon Damage.
If the equipped sword's durability is 75% or more, provides +10% Weapon Damage.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


-3% Fumble Chance
-3% Fumble Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword
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|-
|-
|Honed Edge
|Honed Edge
|Each sword strike grants you +5% Bleed Chance for 4 turns.
|Each sword strike grants you +5% Bleed Chance for 4 turns.
This effect stacks.
This effect stacks.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+5% Bleed Chance
+5% Bleed Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword
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|-
|-
|Gloat
|Gloat
|Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.
|Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.


Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% .
Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% .


Passive ability:  
Passive ability:  


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+3% Crit Chance
+3% Crit Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword
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|-
|-
|Endurance Training
|Endurance Training
|Sword attacks have 25% chance to restore 5% of your Max Energy.
|Sword attacks have 25% chance to restore 5% of your Max Energy.


Passive ability:
Passive ability:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+10 Max Energy
+10 Max Energy
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword

Revision as of 22:31, 12 March 2020

This page shows all Swords skills.

Swords skilltree.png


Active skills

Skill Description Properties Treaties
Cleaving Strike Performs an attack which hits three adjacent tiles.

It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.

Provides +10% Counter Chance for 4 turns for each enemy hit.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires one-handed sword

I
Keeping Distance Retreats a tile back.

If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires one-handed sword

I
Onrush Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.

The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 4

Energy Cost: 24

Cooldown: 8

Modified by: Strength, Agility

- Requires one-handed sword

I
Fencer's Stance Activates the following effect for 6 turns:

+5% Block Chance

+5% Counter Chance

-5% Skills Energy Cost

+2.5% Dodge Chance

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).

Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires one-handed sword

I

Passive skills

Skill Description Properties Treaties
Blade Maintenance Swords' condition deteriorates 50% slower.

If the equipped sword's durability is 75% or more, provides +10% Weapon Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

-3% Fumble Chance

Skill Type: Passive

- Requires one-handed sword

I
Honed Edge Each sword strike grants you +5% Bleed Chance for 4 turns.

This effect stacks.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Bleed Chance

Skill Type: Passive

- Requires one-handed sword

I
Gloat Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.

Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% .

Passive ability:

-5% Cooldowns Duration for this skill tree

+3% Crit Chance

Skill Type: Passive

- Requires one-handed sword

I
Endurance Training Sword attacks have 25% chance to restore 5% of your Max Energy.

Passive ability:

-5% Cooldowns Duration for this skill tree

+10 Max Energy

Skill Type: Passive

- Requires one-handed sword

I