Difference between revisions of "Swords (skill tree)"
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Cleaving Strike | |||
+ (20 + 1.0STR + 1.0AGI) % Damage | |||
+ (35 + 2AGI ) % Bleed Chance | |||
Keeping Distance | |||
+ (25 + 1.0STR + 1.5AGI) % Damage | |||
+ (60 + 2AGI ) % Bleed Chance | |||
Onrush | |||
+ (40 + 1.0STR + 1.0AGI) % Damage | |||
+ (30 + 0.5STR + 1.5AGI) % Armor Penetration | |||
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Revision as of 10:30, 13 March 2020
This page shows all Swords skills.
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Cleaving Strike
+ (20 + 1.0STR + 1.0AGI) % Damage
+ (35 + 2AGI ) % Bleed Chance
Keeping Distance
+ (25 + 1.0STR + 1.5AGI) % Damage
+ (60 + 2AGI ) % Bleed Chance
Onrush
+ (40 + 1.0STR + 1.0AGI) % Damage
+ (30 + 0.5STR + 1.5AGI) % Armor Penetration
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Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Cleaving Strike | Performs an attack which hits three adjacent tiles.
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance. Provides +10% Counter Chance for 4 turns for each enemy hit. Passive ability: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires one-handed sword |
I |
Keeping Distance | Retreats a tile back.
If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 18 Cooldown: 8 Modified by: Strength, Agility - Requires one-handed sword |
I |
Onrush | Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.
The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns. Passive ability: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 4 Energy Cost: 24 Cooldown: 8 Modified by: Strength, Agility - Requires one-handed sword |
I |
Fencer's Stance | Activates the following effect for 6 turns:
+5% Block Chance +5% Counter Chance -5% Skills Energy Cost +2.5% Dodge Chance Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks). Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 . Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires one-handed sword |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Blade Maintenance | Swords' condition deteriorates 50% slower.
If the equipped sword's durability is 75% or more, provides +10% Weapon Damage. Passive bonus: -5% Cooldowns Duration for this skill tree -3% Fumble Chance |
Skill Type: Passive
- Requires one-handed sword |
I |
Honed Edge | Each sword strike grants you +5% Bleed Chance for 4 turns.
This effect stacks. Passive bonus: -5% Cooldowns Duration for this skill tree +5% Bleed Chance |
Skill Type: Passive
- Requires one-handed sword |
I |
Gloat | Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.
Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% . Passive ability: -5% Cooldowns Duration for this skill tree +3% Crit Chance |
Skill Type: Passive
- Requires one-handed sword |
I |
Endurance Training | Sword attacks have 25% chance to restore 5% of your Max Energy.
Passive ability: -5% Cooldowns Duration for this skill tree +10 Max Energy |
Skill Type: Passive
- Requires one-handed sword |
I |