Difference between revisions of "Maces (skill tree)"
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|Onslaught | |Onslaught | ||
|Delivers a strike, which burns | |Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback . | ||
If the first strike successfully | If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance. | ||
If you fail to inflict | If you fail to inflict Knockback , the Cooldown is reduced by 80%. | ||
Passive bonus: | Passive bonus: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Armor Break | |Armor Break | ||
|Performs an attack with | |Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage. | ||
If the enemy is | If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze. | ||
If the enemy is | If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun. | ||
Applies the enemy with | Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns. | ||
Reduces Cooldowns Duration for this skill tree by | Reduces Cooldowns Duration for this skill tree by 2 turns. | ||
Passive bonus: | Passive bonus: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: | Target Type: | ||
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|Hammer and Anvil | |Hammer and Anvil | ||
|Activates the following effect for | |Activates the following effect for 6 turns: | ||
-4% | -4% Fumble Chance | ||
+30% | +30% Armor Damage | ||
+7.5% | +7.5% Daze Chance | ||
+5% | +5% Accuracy | ||
Each successful attack prolongs the duration of this effect by | Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks). | ||
Each successful | Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2. | ||
Passive bonus: | Passive bonus: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Finish Off | |Finish Off | ||
|Delivers a strike with | |Delivers a strike with +/*Weapon_Damage*/% Damage. | ||
If the enemy is | If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns. | ||
If the enemy is | If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn. | ||
Puts all enemy Abilities on Cooldown. | Puts all enemy Abilities on Cooldown. | ||
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Passive ability: | Passive ability: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Dazing Strikes | |Dazing Strikes | ||
|Mace attacks have | |Mace attacks have +5% Daze Chance. | ||
Passive bonus: | Passive bonus: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
+3% | +3% Accuracy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires a mace | - Requires a mace | ||
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|Moment of Weakness | |Moment of Weakness | ||
|Stunned | |Stunned enemies take 33% more Damage. | ||
Passive bonus: | Passive bonus: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
+10% | +10% Armor Damage | ||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires a mace | - Requires a mace | ||
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|Respite | |Respite | ||
|A successful | |A successful Stun with a mace hit replenishes 20% of Max Energy. | ||
Passive bonus: | Passive bonus: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
+3% | +3% Energy Restoration | ||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires a mace | - Requires a mace | ||
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|Concussion | |Concussion | ||
|Each mace strike applies | |Each mace strike applies -5% Stun Resistance for 4 turns. | ||
This effect stacks. | This effect stacks. | ||
Passive bonus: | Passive bonus: | ||
-5% | -5% Cooldowns Duration for this skill tree | ||
+5% | +5% Weapon Damage | ||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires a mace | - Requires a mace |
Revision as of 22:31, 12 March 2020
This page shows all Maces skills
Active skills
Skill | Description | Properties | Treaties |
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Onslaught | Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .
If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance. If you fail to inflict Knockback , the Cooldown is reduced by 80%. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires a mace |
I |
Armor Break | Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze. If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun. Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns. Reduces Cooldowns Duration for this skill tree by 2 turns. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength - Requires a mace |
I |
Hammer and Anvil | Activates the following effect for 6 turns:
-4% Fumble Chance +30% Armor Damage +7.5% Daze Chance +5% Accuracy Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks). Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires a mace |
I |
Finish Off | Delivers a strike with +/*Weapon_Damage*/% Damage.
If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns. If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn. Puts all enemy Abilities on Cooldown. Passive ability: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength - Requires a mace |
I |
Passive skills
Skill | Description | Properties | Treaties |
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Dazing Strikes | Mace attacks have +5% Daze Chance.
Passive bonus: -5% Cooldowns Duration for this skill tree +3% Accuracy |
Skill Type: Passive
- Requires a mace |
I |
Moment of Weakness | Stunned enemies take 33% more Damage.
Passive bonus: -5% Cooldowns Duration for this skill tree +10% Armor Damage |
Skill Type: Passive
- Requires a mace |
I |
Respite | A successful Stun with a mace hit replenishes 20% of Max Energy.
Passive bonus: -5% Cooldowns Duration for this skill tree +3% Energy Restoration |
Skill Type: Passive
- Requires a mace |
I |
Concussion | Each mace strike applies -5% Stun Resistance for 4 turns.
This effect stacks. Passive bonus: -5% Cooldowns Duration for this skill tree +5% Weapon Damage |
Skill Type: Passive
- Requires a mace |
I |