Difference between revisions of "Maces (skill tree)"

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|-
|Onslaught
|Onslaught
|Delivers a strike, which burns   /*Manaburn*/%   of target's Energy and has   /*Knockback_Chance*/%   chance to inflict   Knockback .
|Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .


If the first strike successfully   Knocks   the enemy back, the attacker   Advances   and delivers an extra attack with   /*Weapon_Damage*/%   Damage and   +/*Daze_Chance*/%   Daze Chance.
If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance.


If you fail to inflict   Knockback , the Cooldown is reduced by   80%.
If you fail to inflict Knockback , the Cooldown is reduced by 80%.


Passive bonus:
Passive bonus:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Armor Break
|Armor Break
|Performs an attack with   +/*Armor_Piercing*/%   Armor Penetration and   +/*Armor_Damage*/%   Armor Damage.
|Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.


If the enemy is   Dazed , grants   +/*Daze_WD*/%   Armor Damage for each remainining turn of the Daze.
If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze.


If the enemy is   Stunned , grants   +/*Stun_WD*/%   Armor Damage for each remaining turn of the Stun.
If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun.


Applies the enemy with   +10%   Damage Taken for   3   and   -30%   Stun Resistance for   3   turns.
Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns.


Reduces Cooldowns Duration for this skill tree by   2   turns.
Reduces Cooldowns Duration for this skill tree by 2 turns.


Passive bonus:
Passive bonus:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type:  
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|-
|-
|Hammer and Anvil
|Hammer and Anvil
|Activates the following effect for   6   turns:
|Activates the following effect for 6 turns:


-4%   Fumble Chance
-4% Fumble Chance


+30%   Armor Damage
+30% Armor Damage


+7.5%   Daze Chance
+7.5% Daze Chance


+5%   Accuracy
+5% Accuracy


Each successful attack prolongs the duration of this effect by   1   turn (up to   15   turns) and grants an extra stack of it (up to   6   stacks).
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).


Each successful   Daze   prolongs the duration of the effect by   1   turn, but decreases its number of stacks by   2.
Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.


Passive bonus:
Passive bonus:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Finish Off
|Finish Off
|Delivers a strike with   +/*Weapon_Damage*/%   Damage.
|Delivers a strike with +/*Weapon_Damage*/% Damage.


If the enemy is   Dazed , adds   +/*Daze_WD*/%   Damage for each remaining turn of Daze and prolongs it by   4   turns.
If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns.


If the enemy is   Stunned , adds   +/*Stun_WD*/%   Damage for each remaining turn of Stun and prolongs its by   1   turn.
If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn.


Puts all enemy Abilities on Cooldown.
Puts all enemy Abilities on Cooldown.
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Passive ability:
Passive ability:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Dazing Strikes
|Dazing Strikes
|Mace attacks have   +5%   Daze Chance.
|Mace attacks have +5% Daze Chance.


Passive bonus:
Passive bonus:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+3%   Accuracy
+3% Accuracy
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|-
|Moment of Weakness
|Moment of Weakness
|Stunned   enemies take   33%   more Damage.
|Stunned enemies take 33% more Damage.


Passive bonus:
Passive bonus:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+10%   Armor Damage
+10% Armor Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|-
|-
|Respite
|Respite
|A successful   Stun   with a mace hit replenishes   20%   of Max Energy.
|A successful Stun with a mace hit replenishes 20% of Max Energy.


Passive bonus:
Passive bonus:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+3%   Energy Restoration
+3% Energy Restoration
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|-
|-
|Concussion
|Concussion
|Each mace strike applies   -5%   Stun Resistance for   4   turns.
|Each mace strike applies -5% Stun Resistance for 4 turns.
This effect stacks.
This effect stacks.


Passive bonus:
Passive bonus:


-5%   Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+5%   Weapon Damage
+5% Weapon Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace

Revision as of 22:31, 12 March 2020

This page shows all Maces skills

Active skills

Skill Description Properties Treaties
Onslaught Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .

If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance.

If you fail to inflict Knockback , the Cooldown is reduced by 80%.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a mace

I
Armor Break Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze.

If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun.

Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns.

Reduces Cooldowns Duration for this skill tree by 2 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type:

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength

- Requires a mace

I
Hammer and Anvil Activates the following effect for 6 turns:

-4% Fumble Chance

+30% Armor Damage

+7.5% Daze Chance

+5% Accuracy

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a mace

I
Finish Off Delivers a strike with +/*Weapon_Damage*/% Damage.

If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns.

If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn.

Puts all enemy Abilities on Cooldown.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength

- Requires a mace

I

Passive skills

Skill Description Properties Treaties
Dazing Strikes Mace attacks have +5% Daze Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a mace

I
Moment of Weakness Stunned enemies take 33% more Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Armor Damage

Skill Type: Passive

- Requires a mace

I
Respite A successful Stun with a mace hit replenishes 20% of Max Energy.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Energy Restoration

Skill Type: Passive

- Requires a mace

I
Concussion Each mace strike applies -5% Stun Resistance for 4 turns.

This effect stacks.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a mace

I