Difference between revisions of "Daggers (skill tree)"

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old>Domppa100
(Fixed description.)
old>Domppa100
(Finished description's fixing.)
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|Double Lunge
|Double Lunge
|Delivers two strikes with  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance.##If both strikes connect, Cooldown is reduced by  50% .## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Delivers two strikes with  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance.
 
If both strikes connect, Cooldown is reduced by  50% .
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Deadly Trick
|Deadly Trick
|Deliver a strike with  +/*Weapon_Damage*/%  Damage and  +/*CRT*/%  Crit Chance.#Burns Energy for the amount of Damage dealt.##You swap places with the enemy and  Immobilize  them for  3  turns. The attacker also gains  +100%  Dodge Chance for the next turn.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Deliver a strike with  +/*Weapon_Damage*/%  Damage and  +/*CRT*/%  Crit Chance.
Burns Energy for the amount of Damage dealt.
 
You swap places with the enemy and  Immobilize  them for  3  turns. The attacker also gains  +100%  Dodge Chance for the next turn.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Gaping Wound
|Gaping Wound
|Delivers a strike with  +/*Armor_Piercing*/%  Armor Penetration,  +/*Bleeding_Chance*/% Bleed Chance  and  +/*Bodypart_Damage*/%  Bodypart Damage.##If the enemy is  Injuried  or  Bleeding , applies  Gaping Wound  for  8  turns: ## +20%  ability Energy Cost.#Using Abilities has  50%  chance to open  Bleeding .## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Delivers a strike with  +/*Armor_Piercing*/%  Armor Penetration,  +/*Bleeding_Chance*/% Bleed Chance  and  +/*Bodypart_Damage*/%  Bodypart Damage.
 
If the enemy is  Injuried  or  Bleeding , applies  Gaping Wound  for  8  turns:
 
+20%  ability Energy Cost.
 
Using Abilities has  50%  chance to open  Bleeding.
 
Passive bonus:
 
4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Painful Stabs
|Painful Stabs
|Activates the following effect for  6  turns:## +3%  Crit Chance# +15%  Crit Efficiency# +20%  Bodypart Damage# +10%  Bleed Chance##Each successful attack prolongs the duration of this effect by  1  (up to  15  turns) and grants an extra stack of it (up to  6  stacks).##Each successful  Critical Strike  prolongs the duration of the effect by  1  turn, but decreases its number of stacks by  2 .## Passive Bonus: # -4%  Cooldowns Duration for this skill tree
|Activates the following effect for  6  turns:
 
+3%  Crit Chance
 
+15%  Crit Efficiency
 
+20%  Bodypart Damage
 
+10%  Bleed Chance
 
Each successful attack prolongs the duration of this effect by  1  (up to  15  turns) and grants an extra stack of it (up to  6  stacks).
 
Each successful  Critical Strike  prolongs the duration of the effect by  1  turn, but decreases its number of stacks by  2.
 
Passive Bonus: -4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Coup de Grace
|Coup de Grace
|Delivers a strike with  +/*Armor_Piercing*/%  Armor Penetration and  +/*Weapon_Damage*/%  Damage for each remaining turn of  Bleeding  on the enemy and each  missing  percent of enemy Health.##If this attack kills the target, it doesn't end turn.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Delivers a strike with  +/*Armor_Piercing*/%  Armor Penetration and  +/*Weapon_Damage*/%  Damage for each remaining turn of  Bleeding  on the enemy and each  missing  percent of enemy Health.
 
If this attack kills the target, it doesn't end turn.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|From the Shadows
|From the Shadows
|Attacks against  unaware  enemies gain  +20%  Damage and  +20%  Armor Piercing.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Stealth
|Attacks against  unaware  enemies gain  +20%  Damage and  +20%  Armor Piercing.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+5%  Stealth
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Quick Hands
|Quick Hands
|If your second loadout holds a dagger, switching to it doesn't end turn.##Dagger kills decrease Cooldowns Duration for this skill tree by  1  turn.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +3%  Accuracy
|If your second loadout holds a dagger, switching to it doesn't end turn.
 
Dagger kills decrease Cooldowns Duration for this skill tree by  1  turn.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+3%  Accuracy
|Skill Type: Passive
|Skill Type: Passive


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|Weakening Jabs
|Weakening Jabs
|Successful dagger attacks apply  +4%  Damage Taken and  +5%  Cooldowns Duration for  6  turns.#This effect stacks.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# +5%  Weapon Damage
|Successful dagger attacks apply  +4%  Damage Taken and  +5%  Cooldowns Duration for  6  turns.
This effect stacks.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
+5%  Weapon Damage
|Skill Type: Passive
|Skill Type: Passive


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|-
|Counterattack Mastery
|Counterattack Mastery
|Dagger attacks grant you  +4%  Counter Chance for  5  turns.#This effect stacks.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +3%  Counter Chance
|Dagger attacks grant you  +4%  Counter Chance for  5  turns.
This effect stacks.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+3%  Counter Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Danse Macabre
|Danse Macabre
|Critical strikes with daggers have  +10%  Life Drain.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# +5%  Crit Chance
|Critical strikes with daggers have  +10%  Life Drain.
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
+5%  Crit Chance
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:17, 12 March 2020

This page shows all Dagger skills.

Active skills

Skill Description Properties Treaties
Double Lunge Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.

If both strikes connect, Cooldown is reduced by 50% .

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility

- Requires a dagger

I
Deadly Trick Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Burns Energy for the amount of Damage dealt.

You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a dagger

I
Gaping Wound Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.

If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:

+20% ability Energy Cost.

Using Abilities has 50% chance to open Bleeding.

Passive bonus:

4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility, Perception

- Requires a dagger

I
Painful Stabs Activates the following effect for 6 turns:

+3% Crit Chance

+15% Crit Efficiency

+20% Bodypart Damage

+10% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive Bonus: -4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a dagger

I
Coup de Grace Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.

If this attack kills the target, it doesn't end turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility, Perception

- Requires a dagger

I

Passive skills

Skill Description Properties Treaties
From the Shadows Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Stealth

Skill Type: Passive

- Requires a dagger

I
Quick Hands If your second loadout holds a dagger, switching to it doesn't end turn.

Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a dagger

I
Weakening Jabs Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a dagger

I
Counterattack Mastery Dagger attacks grant you +4% Counter Chance for 5 turns.

This effect stacks.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Counter Chance

Skill Type: Passive

- Requires a dagger

I
Danse Macabre Critical strikes with daggers have +10% Life Drain.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires a dagger

I