Difference between revisions of "Daggers (skill tree)"

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|-
|-
|Double Lunge
|Double Lunge
|Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.
|Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.


If both strikes connect, Cooldown is reduced by 50% .
If both strikes connect, Cooldown is reduced by 50% .


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Deadly Trick
|Deadly Trick
|Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
|Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
Burns Energy for the amount of Damage dealt.
Burns Energy for the amount of Damage dealt.


You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.
You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Gaping Wound
|Gaping Wound
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.


If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:
If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:


+20% ability Energy Cost.
+20% ability Energy Cost.


Using Abilities has 50% chance to open Bleeding.
Using Abilities has 50% chance to open Bleeding.


Passive bonus:
Passive bonus:


4% Cooldowns Duration for this skill tree
4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Painful Stabs
|Painful Stabs
|Activates the following effect for 6 turns:
|Activates the following effect for 6 turns:


+3% Crit Chance
+3% Crit Chance


+15% Crit Efficiency
+15% Crit Efficiency


+20% Bodypart Damage
+20% Bodypart Damage


+10% Bleed Chance
+10% Bleed Chance


Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).
Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).


Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.
Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.


Passive Bonus: -4% Cooldowns Duration for this skill tree
Passive Bonus: -4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Coup de Grace
|Coup de Grace
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.


If this attack kills the target, it doesn't end turn.
If this attack kills the target, it doesn't end turn.
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Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|From the Shadows
|From the Shadows
|Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.
|Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+5% Stealth
+5% Stealth
|Skill Type: Passive
|Skill Type: Passive


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|If your second loadout holds a dagger, switching to it doesn't end turn.
|If your second loadout holds a dagger, switching to it doesn't end turn.


Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.
Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+3% Accuracy
+3% Accuracy
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Weakening Jabs
|Weakening Jabs
|Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.
|Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.
This effect stacks.
This effect stacks.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


+5% Weapon Damage
+5% Weapon Damage
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Counterattack Mastery
|Counterattack Mastery
|Dagger attacks grant you +4% Counter Chance for 5 turns.
|Dagger attacks grant you +4% Counter Chance for 5 turns.
This effect stacks.
This effect stacks.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+3% Counter Chance
+3% Counter Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Danse Macabre
|Danse Macabre
|Critical strikes with daggers have +10% Life Drain.
|Critical strikes with daggers have +10% Life Drain.
Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


+5% Crit Chance
+5% Crit Chance
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:31, 12 March 2020

This page shows all Dagger skills.

Active skills

Skill Description Properties Treaties
Double Lunge Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.

If both strikes connect, Cooldown is reduced by 50% .

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility

- Requires a dagger

I
Deadly Trick Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Burns Energy for the amount of Damage dealt.

You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a dagger

I
Gaping Wound Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.

If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:

+20% ability Energy Cost.

Using Abilities has 50% chance to open Bleeding.

Passive bonus:

4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility, Perception

- Requires a dagger

I
Painful Stabs Activates the following effect for 6 turns:

+3% Crit Chance

+15% Crit Efficiency

+20% Bodypart Damage

+10% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive Bonus: -4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a dagger

I
Coup de Grace Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.

If this attack kills the target, it doesn't end turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility, Perception

- Requires a dagger

I

Passive skills

Skill Description Properties Treaties
From the Shadows Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Stealth

Skill Type: Passive

- Requires a dagger

I
Quick Hands If your second loadout holds a dagger, switching to it doesn't end turn.

Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a dagger

I
Weakening Jabs Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a dagger

I
Counterattack Mastery Dagger attacks grant you +4% Counter Chance for 5 turns.

This effect stacks.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Counter Chance

Skill Type: Passive

- Requires a dagger

I
Danse Macabre Critical strikes with daggers have +10% Life Drain.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires a dagger

I