Difference between revisions of "Two-Handed Swords (skill tree)"
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old>Domppa100 (Added description. Will fix it's appearance later.) |
old>Domppa100 (Fixed description.) |
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|Feint Swing | |Feint Swing | ||
|Targeted enemy has their Dodge, Counter and Block Chance set to | |Targeted enemy has their Dodge, Counter and Block Chance set to 0% .##After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.## Passive bonus: # -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Heroic Charge | |Heroic Charge | ||
|Rushes towards the target to deliver a strike.##Each traveled tile adds | |Rushes towards the target to deliver a strike.##Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.## Passive bonus: # -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Parry | |Parry | ||
|Activates the following effect for | |Activates the following effect for 8 turns:## +10% Block Chance# +12.5% Block Power#Each successful Block is guaranteed to trigger a Counterattack .##Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 )##Each successful Block decreases the number of stacks by 2 .## Passive bonus: # -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Feast of Steel | |Feast of Steel | ||
|Activates the following effect for | |Activates the following effect for 4 turns:## +100% Crit Chance for physical attacks# -10% Accuracy# -20% Damage# -30% Crit Efficiency.##Killing enemies prolongs the duration of this effect by 2 turns.## Passive bonus: # -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Arc Cleave | |Arc Cleave | ||
|Delivers a strike with | |Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.##Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.## Passive bonus: # -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Area | Target Type: Target Area | ||
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|Recklessness | |Recklessness | ||
|Each adjacent enemy grants | |Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Block Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Courage | |Courage | ||
|Instantly refreshes the Cooldown of | |Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.##The Ability Range is increased by 1 tile.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Energy Restoration | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Revanche | |Revanche | ||
|While | |While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Counter Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Fight to the Death | |Fight to the Death | ||
| | |Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed. ## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Accuracy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Taste of Victory | |Taste of Victory | ||
|Killing enemies with greatswords replenishes | |Killing enemies with greatswords replenishes 7.5% of your Max Energy.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +10 Max Energy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
Revision as of 22:05, 12 March 2020
This page shows all Greatswords skills
Active skills
Skill | Description | Properties | Treaties |
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Feint Swing | Targeted enemy has their Dodge, Counter and Block Chance set to 0% .##After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 5 Modified by: Perception, Agility - Requires a greatsword |
I |
Heroic Charge | Rushes towards the target to deliver a strike.##Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 3 Energy Cost: 30 Cooldown: 8 Modified by: Strength, Agility - Requires a greatsword |
I |
Parry | Activates the following effect for 8 turns:## +10% Block Chance# +12.5% Block Power#Each successful Block is guaranteed to trigger a Counterattack .##Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 )##Each successful Block decreases the number of stacks by 2 .## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Feast of Steel | Activates the following effect for 4 turns:## +100% Crit Chance for physical attacks# -10% Accuracy# -20% Damage# -30% Crit Efficiency.##Killing enemies prolongs the duration of this effect by 2 turns.## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Arc Cleave | Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.##Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.## Passive bonus: # -4% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 24 Cooldown: 10 Modified by: Strength, Agility - Requires a greatsword |
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Passive skills
Skill | Description | Properties | Treaties |
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Recklessness | Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Block Chance | Skill Type: Passive
- Requires a greatsword |
I |
Courage | Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.##The Ability Range is increased by 1 tile.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Energy Restoration | Skill Type: Passive
- Requires a greatsword |
I |
Revanche | While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Counter Chance | Skill Type: Passive
- Requires a greatsword |
I |
Fight to the Death | Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed. ## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Accuracy | Skill Type: Passive
- Requires a greatsword |
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Taste of Victory | Killing enemies with greatswords replenishes 7.5% of your Max Energy.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +10 Max Energy | Skill Type: Passive
- Requires a greatsword |
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