Difference between revisions of "Two-Handed Swords (skill tree)"
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|Feint Swing | |Feint Swing | ||
|Targeted enemy has their Dodge, Counter and Block Chance set to | |Targeted enemy has their Dodge, Counter and Block Chance set to 0% . | ||
After that deliver a strike with | After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
Line 33: | Line 33: | ||
|Rushes towards the target to deliver a strike. | |Rushes towards the target to deliver a strike. | ||
Each traveled tile adds | Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Parry | |Parry | ||
|Activates the following effect for | |Activates the following effect for 8 turns: | ||
+10% | +10% Block Chance | ||
+12.5% | +12.5% Block Power | ||
Each successful | Each successful Block is guaranteed to trigger a Counterattack. | ||
Each successful attack prolongs the duration of this effect by | Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ). | ||
Each successful | Each successful Block decreases the number of stacks by 2. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Feast of Steel | |Feast of Steel | ||
|Activates the following effect for | |Activates the following effect for 4 turns: | ||
+100% | +100% Crit Chance for physical attacks | ||
-10% | -10% Accuracy | ||
-20% | -20% Damage | ||
-30% | -30% Crit Efficiency. | ||
Killing enemies prolongs the duration of this effect by | Killing enemies prolongs the duration of this effect by 2 turns. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Arc Cleave | |Arc Cleave | ||
|Delivers a strike with | |Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies. | ||
Reduces Cooldowns Duration for this skill tree by | Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Area | Target Type: Target Area | ||
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|Recklessness | |Recklessness | ||
|Each adjacent enemy grants | |Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
+5% | +5% Block Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Courage | |Courage | ||
|Instantly refreshes the Cooldown of | |Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target. | ||
The Ability Range is increased by | The Ability Range is increased by 1 tile. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
+5% | +5% Energy Restoration | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Revanche | |Revanche | ||
|While | |While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
+5% | +5% Counter Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Fight to the Death | |Fight to the Death | ||
|Feast of Steel | |Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
+5% | +5% Accuracy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Taste of Victory | |Taste of Victory | ||
|Killing enemies with greatswords replenishes | |Killing enemies with greatswords replenishes 7.5% of your Max Energy. | ||
Passive bonus: | Passive bonus: | ||
-4% | -4% Cooldowns Duration for this skill tree | ||
+10 | +10 Max Energy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
Revision as of 22:30, 12 March 2020
This page shows all Greatswords skills
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Feint Swing | Targeted enemy has their Dodge, Counter and Block Chance set to 0% .
After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 5 Modified by: Perception, Agility - Requires a greatsword |
I |
Heroic Charge | Rushes towards the target to deliver a strike.
Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 3 Energy Cost: 30 Cooldown: 8 Modified by: Strength, Agility - Requires a greatsword |
I |
Parry | Activates the following effect for 8 turns:
+10% Block Chance +12.5% Block Power Each successful Block is guaranteed to trigger a Counterattack. Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ). Each successful Block decreases the number of stacks by 2. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Feast of Steel | Activates the following effect for 4 turns:
+100% Crit Chance for physical attacks -10% Accuracy -20% Damage -30% Crit Efficiency. Killing enemies prolongs the duration of this effect by 2 turns. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Arc Cleave | Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.
Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 24 Cooldown: 10 Modified by: Strength, Agility - Requires a greatsword |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Recklessness | Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.
Passive bonus: -4% Cooldowns Duration for this skill tree +5% Block Chance |
Skill Type: Passive
- Requires a greatsword |
I |
Courage | Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.
The Ability Range is increased by 1 tile. Passive bonus: -4% Cooldowns Duration for this skill tree +5% Energy Restoration |
Skill Type: Passive
- Requires a greatsword |
I |
Revanche | While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.
Passive bonus: -4% Cooldowns Duration for this skill tree +5% Counter Chance |
Skill Type: Passive
- Requires a greatsword |
I |
Fight to the Death | Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.
Passive bonus: -4% Cooldowns Duration for this skill tree +5% Accuracy |
Skill Type: Passive
- Requires a greatsword |
I |
Taste of Victory | Killing enemies with greatswords replenishes 7.5% of your Max Energy.
Passive bonus: -4% Cooldowns Duration for this skill tree +10 Max Energy |
Skill Type: Passive
- Requires a greatsword |
I |