Difference between revisions of "Ranged Weapons (skill tree)"

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old>Domppa100
(Finished description's fixing.)
old>Domppa100
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|-
|-
|Taking Aim
|Taking Aim
|Grants +50% Accuracy and +10% Damage for the next turn.
|Grants +50% Accuracy and +10% Damage for the next turn.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Long-Range Shot
|Long-Range Shot
|Takes a shot with +50% extra Range.
|Takes a shot with +50% extra Range.


For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage.
For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Tile  
Target Type: Target Tile  
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|-
|-
|Distracting Shot
|Distracting Shot
|Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.
|Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.


After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.
After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Tile  
Target Type: Target Tile  
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|-
|-
|Suppression
|Suppression
|Activates the following effect for 8 turns:
|Activates the following effect for 8 turns:


+3.5% Accuracy
+3.5% Accuracy


-5% Cooldowns Duration
-5% Cooldowns Duration


12.5% Knockback Chance
12.5% Knockback Chance


-7.5% Skills Energy Cost
-7.5% Skills Energy Cost


Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)
Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)


Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.
Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Hunter's Mark
|Hunter's Mark
|Marks the targeted enemy with the following effect for 10 turns:
|Marks the targeted enemy with the following effect for 10 turns:


Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot.
Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot.


This effect stacks.
This effect stacks.
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Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Takes a shot which pierces all targets on its path.
|Takes a shot which pierces all targets on its path.


This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Tile  
Target Type: Target Tile  
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|Takes a shot which is guaranteed to hit an enemy in the head.
|Takes a shot which is guaranteed to hit an enemy in the head.


This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.
This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.


If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.
If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Constant Practice
|Constant Practice
|Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.
|Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


+3% Weapon Damage
+3% Weapon Damage
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Anticipation
|Anticipation
|Each successful shot applies -8% Dodge Chance for 3 turns.
|Each successful shot applies -8% Dodge Chance for 3 turns.
This effect stacks.
This effect stacks.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


+1% Accuracy
+1% Accuracy
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Thrift
|Thrift
|Your bolts and arrows break 15% less often.
|Your bolts and arrows break 15% less often.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


-3% Fumble Chance
-3% Fumble Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Spot weakness
|Spot weakness
|Each successful shot applies -5% Piercing Resistance for 3 turns.
|Each successful shot applies -5% Piercing Resistance for 3 turns.
This effect stacks.
This effect stacks.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


+5% Armor Penetration
+5% Armor Penetration
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Precision
|Precision
|Increases the duration of Taking Aim to 2 turns.
|Increases the duration of Taking Aim to 2 turns.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


+3% Bleeding Chance
+3% Bleeding Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Shoot to Kill
|Shoot to Kill
|Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.
|Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.


For every tile between you and your enemy, your attacks receive +1% Crit Chance.
For every tile between you and your enemy, your attacks receive +1% Crit Chance.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


+3% Crit Chance
+3% Crit Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Upper Hand
|Upper Hand
|Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.
|Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.


Passive bonus:
Passive bonus:


-3% Cooldowns Duration for this skill tree
-3% Cooldowns Duration for this skill tree


-5% Abilities Energy Cost
-5% Abilities Energy Cost
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:30, 12 March 2020

This page shows all Ranged Weapons skills.

Active skills

Skill Description Properties Treaties
Taking Aim Grants +50% Accuracy and +10% Damage for the next turn.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 1

Cooldown: 1

- Requires a bow and arrows

I
Long-Range Shot Takes a shot with +50% extra Range.

For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Distracting Shot Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.

After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 30

Cooldown: 8

- Requires a bow and arrows

I
Suppression Activates the following effect for 8 turns:

+3.5% Accuracy

-5% Cooldowns Duration

12.5% Knockback Chance

-7.5% Skills Energy Cost

Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)

Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 18

Cooldown: 8

- Requires a bow and arrows

I
Hunter's Mark Marks the targeted enemy with the following effect for 10 turns:

Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Perception, Agility

- Requires a bow and arrows

I
Piercing Shot Takes a shot which pierces all targets on its path.

This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Headshot Takes a shot which is guaranteed to hit an enemy in the head.

This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.

If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 16

Modified by: Perception, Agility

- Requires a bow and arrows

I

Passive skills

Skill Description Properties Treaties
Constant Practice Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Weapon Damage

Skill Type: Passive

- Requires a bow

I
Anticipation Each successful shot applies -8% Dodge Chance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+1% Accuracy

Skill Type: Passive

- Requires a bow

I
Thrift Your bolts and arrows break 15% less often.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-3% Fumble Chance

Skill Type: Passive

- Requires a bow

I
Spot weakness Each successful shot applies -5% Piercing Resistance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires a bow

I
Precision Increases the duration of Taking Aim to 2 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Bleeding Chance

Skill Type: Passive

- Requires a bow

I
Shoot to Kill Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.

For every tile between you and your enemy, your attacks receive +1% Crit Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Crit Chance

Skill Type: Passive

- Requires a bow

I
Upper Hand Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-5% Abilities Energy Cost

Skill Type: Passive

- Requires a bow

I