Difference between revisions of "Ranged Weapons (skill tree)"
old>Domppa100 (Finished description's fixing.) |
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|Taking Aim | |Taking Aim | ||
|Grants | |Grants +50% Accuracy and +10% Damage for the next turn. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|- | |- | ||
|Long-Range Shot | |Long-Range Shot | ||
|Takes a shot with | |Takes a shot with +50% extra Range. | ||
For each tile traveled the arrow gains | For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Tile | Target Type: Target Tile | ||
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|- | |- | ||
|Distracting Shot | |Distracting Shot | ||
|Increases Dodge Chance up to | |Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away. | ||
After that you take a shot with | After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Tile | Target Type: Target Tile | ||
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|- | |- | ||
|Suppression | |Suppression | ||
|Activates the following effect for | |Activates the following effect for 8 turns: | ||
+3.5% | +3.5% Accuracy | ||
-5% | -5% Cooldowns Duration | ||
12.5% | 12.5% Knockback Chance | ||
-7.5% | -7.5% Skills Energy Cost | ||
Each successful shot prolongs the duration of this effect by | Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks) | ||
Each successful | Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Hunter's Mark | |Hunter's Mark | ||
|Marks the targeted enemy with the following effect for | |Marks the targeted enemy with the following effect for 10 turns: | ||
Shooting at the target grants | Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot. | ||
This effect stacks. | This effect stacks. | ||
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Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Takes a shot which pierces all targets on its path. | |Takes a shot which pierces all targets on its path. | ||
This attack has | This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Tile | Target Type: Target Tile | ||
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|Takes a shot which is guaranteed to hit an enemy in the head. | |Takes a shot which is guaranteed to hit an enemy in the head. | ||
This attack gains | This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency. | ||
If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by | If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|- | |- | ||
|Constant Practice | |Constant Practice | ||
|Taking Aim | |Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
+3% | +3% Weapon Damage | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|- | |- | ||
|Anticipation | |Anticipation | ||
|Each successful shot applies | |Each successful shot applies -8% Dodge Chance for 3 turns. | ||
This effect stacks. | This effect stacks. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
+1% | +1% Accuracy | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|- | |- | ||
|Thrift | |Thrift | ||
|Your bolts and arrows break | |Your bolts and arrows break 15% less often. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
-3% | -3% Fumble Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|- | |- | ||
|Spot weakness | |Spot weakness | ||
|Each successful shot applies | |Each successful shot applies -5% Piercing Resistance for 3 turns. | ||
This effect stacks. | This effect stacks. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
+5% | +5% Armor Penetration | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|- | |- | ||
|Precision | |Precision | ||
|Increases the duration of | |Increases the duration of Taking Aim to 2 turns. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
+3% | +3% Bleeding Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|- | |- | ||
|Shoot to Kill | |Shoot to Kill | ||
|Critical shots gain | |Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage. | ||
For every tile between you and your enemy, your attacks receive | For every tile between you and your enemy, your attacks receive +1% Crit Chance. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
+3% | +3% Crit Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|- | |- | ||
|Upper Hand | |Upper Hand | ||
|Distracting Shot , | |Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy. | ||
Passive bonus: | Passive bonus: | ||
-3% | -3% Cooldowns Duration for this skill tree | ||
-5% | -5% Abilities Energy Cost | ||
|Skill Type: Passive | |Skill Type: Passive | ||
Revision as of 22:30, 12 March 2020
This page shows all Ranged Weapons skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Taking Aim | Grants +50% Accuracy and +10% Damage for the next turn.
Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 1 Cooldown: 1 - Requires a bow and arrows |
I |
Long-Range Shot | Takes a shot with +50% extra Range.
For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
I |
Distracting Shot | Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.
After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 30 Cooldown: 8 - Requires a bow and arrows |
I |
Suppression | Activates the following effect for 8 turns:
+3.5% Accuracy -5% Cooldowns Duration 12.5% Knockback Chance -7.5% Skills Energy Cost Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks) Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 18 Cooldown: 8 - Requires a bow and arrows |
I |
Hunter's Mark | Marks the targeted enemy with the following effect for 10 turns:
Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot. This effect stacks. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 8 Modified by: Perception, Agility - Requires a bow and arrows |
I |
Piercing Shot | Takes a shot which pierces all targets on its path.
This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
I |
Headshot | Takes a shot which is guaranteed to hit an enemy in the head.
This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency. If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns. Passive bonus: -3% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 16 Modified by: Perception, Agility - Requires a bow and arrows |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Constant Practice | Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.
Passive bonus: -3% Cooldowns Duration for this skill tree +3% Weapon Damage |
Skill Type: Passive
- Requires a bow |
I |
Anticipation | Each successful shot applies -8% Dodge Chance for 3 turns.
This effect stacks. Passive bonus: -3% Cooldowns Duration for this skill tree +1% Accuracy |
Skill Type: Passive
- Requires a bow |
I |
Thrift | Your bolts and arrows break 15% less often.
Passive bonus: -3% Cooldowns Duration for this skill tree -3% Fumble Chance |
Skill Type: Passive
- Requires a bow |
I |
Spot weakness | Each successful shot applies -5% Piercing Resistance for 3 turns.
This effect stacks. Passive bonus: -3% Cooldowns Duration for this skill tree +5% Armor Penetration |
Skill Type: Passive
- Requires a bow |
I |
Precision | Increases the duration of Taking Aim to 2 turns.
Passive bonus: -3% Cooldowns Duration for this skill tree +3% Bleeding Chance |
Skill Type: Passive
- Requires a bow |
I |
Shoot to Kill | Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.
For every tile between you and your enemy, your attacks receive +1% Crit Chance. Passive bonus: -3% Cooldowns Duration for this skill tree +3% Crit Chance |
Skill Type: Passive
- Requires a bow |
I |
Upper Hand | Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.
Passive bonus: -3% Cooldowns Duration for this skill tree -5% Abilities Energy Cost |
Skill Type: Passive
- Requires a bow |
I |