Difference between revisions of "Shields (skill tree)"
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old>Domppa100 (Added description. Will fix it's appearance later.) |
old>Domppa100 (Fixed description.) |
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|Raise Shield | |Raise Shield | ||
|Activates the following effect for | |Activates the following effect for 2 turns:## +/*Block_Chance*/% Block Chance# +/*Block_Power*/% Block Power# +20% Knockback Resistance# -100% Dodge Chance## Passive bonus: # -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Shield Bash | |Shield Bash | ||
|Performs a shield bash, dealing | |Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage .##Has a /*Daze_Chance*/% chance to Daze for 3 turns.##If the bash doesn't Daze the target, reduces Shield Bash and Raise Shield cooldowns by 3 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Object | Target Type: Target Object | ||
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|Defensive Stance | |Defensive Stance | ||
|Activates the following effect for | |Activates the following effect for 6 turns: ## +15% Block Power# +7.5% Counter Chance# -5% Damage Taken# +10% Fortitude##Each received attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks)##Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 ..## Passive bonus: # -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: No Target | Target Type: No Target | ||
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|Breakthrough | |Breakthrough | ||
|Shield bashes all enemies on three adjacent tiles dealing | |Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage .##Has a /*Knockback_Chance*/% chance to inflict Knockback to all enemies hit.#Reduces Cooldowns Duration for this skill tree by 2 for each enemy you Knockbacked with this skill.## Passive bonus: # -5% Cooldowns Duration for this skill tree | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: Target Area | Target Type: Target Area | ||
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|Moment of Retribution | |Moment of Retribution | ||
|Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by | |Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Block Chance | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Retaliation | |Retaliation | ||
|Performing a successful melee block has | |Performing a successful melee block has 20% chance to Shield Bash the attacker.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Counter Chance. | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Embodiment of Resilience | |Embodiment of Resilience | ||
|Each fully blocked attack replenishes | |Each fully blocked attack replenishes 3% Max Energy.## Passive bonus: # -5% Cooldowns Duration for this skill tree# -5% Damage Taken | ||
|Skill Type: Passive | |Skill Type: Passive | ||
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|Last Bastion | |Last Bastion | ||
|If your current Health is less than | |If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield .#Increases the chance by 3% for each missing percent of Max Health under 35% .## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Fortitude | ||
|Skill Type: Passive | |Skill Type: Passive | ||
Revision as of 22:05, 12 March 2020
This page shows all Shields skills.
Active skills
Skill | Description | Properties | Treaties |
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Raise Shield | Activates the following effect for 2 turns:## +/*Block_Chance*/% Block Chance# +/*Block_Power*/% Block Power# +20% Knockback Resistance# -100% Dodge Chance## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength, Vitality - Requires a shield |
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Shield Bash | Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage .##Has a /*Daze_Chance*/% chance to Daze for 3 turns.##If the bash doesn't Daze the target, reduces Shield Bash and Raise Shield cooldowns by 3 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 10 Modified by: Strength, Block Power - Requires a shield |
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Defensive Stance | Activates the following effect for 6 turns: ## +15% Block Power# +7.5% Counter Chance# -5% Damage Taken# +10% Fortitude##Each received attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks)##Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 ..## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Range: 1 Energy Cost: 30 Cooldown: 16 - Requires a shield |
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Breakthrough | Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage .##Has a /*Knockback_Chance*/% chance to inflict Knockback to all enemies hit.#Reduces Cooldowns Duration for this skill tree by 2 for each enemy you Knockbacked with this skill.## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 30 Cooldown: 12 Modified by: Strength, Block Power - Requires a shield |
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Passive skills
Skill | Description | Properties | Treaties |
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Moment of Retribution | Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Block Chance | Skill Type: Passive
- Requires a shield |
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Retaliation | Performing a successful melee block has 20% chance to Shield Bash the attacker.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Counter Chance. | Skill Type: Passive
- Requires a shield |
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Embodiment of Resilience | Each fully blocked attack replenishes 3% Max Energy.## Passive bonus: # -5% Cooldowns Duration for this skill tree# -5% Damage Taken | Skill Type: Passive
- Requires a shield |
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Last Bastion | If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield .#Increases the chance by 3% for each missing percent of Max Health under 35% .## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Fortitude | Skill Type: Passive
- Requires a shield |
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