Difference between revisions of "Template:Enemy"

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old>Realpsojed
(test - add 100% to Crit Efficiency using #expr:)
old>Realpsojed
(switching crit efficiency format to x1.25)
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<div style="width: 300px;" class="mw-collapsible mw-collapsed" data-expandtext="Show all statistics" data-collapsetext="Hide all statistics">
<includeonly><div style="width: 300px;" class="mw-collapsible mw-collapsed" data-expandtext="Show all statistics" data-collapsetext="Hide all statistics">
<div style="text-align:center;"><br><span style="font-size: 20px;">{{#if:{{:{{ROOTPAGENAME}}|Name}}|{{:{{ROOTPAGENAME}}|Name}}|{{ROOTPAGENAME}}}}</span><br><!--
<div style="text-align:center;"><br><span style="font-size: 20px;">{{#if:{{:{{ROOTPAGENAME}}|Name}}|{{:{{ROOTPAGENAME}}|Name}}|{{ROOTPAGENAME}}}}</span><br><!--
-->Level {{:{{ROOTPAGENAME}}|Level}} <!--
-->Level {{:{{ROOTPAGENAME}}|Level}} <!--
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-->Magic Power <span style="float:right;">{{:{{ROOTPAGENAME}}|MagicPower}}%</span></div><!--
-->Magic Power <span style="float:right;">{{:{{ROOTPAGENAME}}|MagicPower}}%</span></div><!--
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!--
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!--
-->Crit Efficiency <span style="float:right;">{{#expr: {{:{{ROOTPAGENAME}}|CritEfficiency}} + 100}}%</span><br><!--
-->Crit Efficiency <span style="float:right;">x{{#expr: ({{:{{ROOTPAGENAME}}|CritEfficiency}} + 100)/100}}</span><br><!--
-->Bleed Chance <span style="float:right;">{{:{{ROOTPAGENAME}}|BleedChance}}%</span><br><!--
-->Bleed Chance <span style="float:right;">{{:{{ROOTPAGENAME}}|BleedChance}}%</span><br><!--
-->Fumble Chance <span style="float:right;">{{:{{ROOTPAGENAME}}|FumbleChance}}%</span><br><!--
-->Fumble Chance <span style="float:right;">{{:{{ROOTPAGENAME}}|FumbleChance}}%</span><br><!--

Revision as of 18:20, 2 May 2021

Template-info.png Documentation

This is template created for use together with the Template:Tooltip hover box template. Copy this code to a specific Enemy page (for example, Skeleton Swordsman):

{{ {{{1|Tooltip hover box}}}|title= {{Enemy}} }}

It will automatically load the attrbutes from Enemy data and fill them into the format you see below.

You can provide the enemy name as first parameter, otherwise the pagename is used.

Enemy body types

Enemies gain certain additional attributes (mainly Resistances) from their body types. These bonuses are hardcoded in the Enemy template as the "Matter" variable and added to each enemy's base attributes.

Example

Physical Enemy%
Slashing Enemy%
Piercing Enemy%
Crushing Enemy%
Rending Enemy%
Nature Enemy%
Fire Enemy%
Frost Enemy%
Shock Enemy%
Poison Enemy%
Caustic Enemy%
Magic Enemy%
Unholy Enemy%
Arcane Enemy%
Sacred Enemy%
Psionic Enemy%

Defensive stats
Block Chance Enemy%
Bleed Res. Enemy%
Control Res. Enemy%
Protection Enemy
Block Power Enemy
Pain Res. Enemy%
Move Res. Enemy%
Dodge Chance Enemy%

Offensive stats
Crit Chance Enemy%
Accuracy Enemy%
Counter Chance Enemy%
Stun Chance Enemy%
Knockb. Chance Enemy%
Life Leech Enemy%
Vision Enemy
Magic Power Enemy%
Crit Efficiency xExpression error: Unrecognized punctuation character "[".
Bleed Chance Enemy%
Fumble Chance Enemy%
Daze Chance Enemy%
Immob. Chance Enemy%
Energy Leech Enemy%
Bonus Range Enemy
Armor Pen. Enemy%

Attributes
STR
AGL
PRC
VIT
WIL


Miscellaneous
Faction:
Enemy
Size:
Enemy