Difference between revisions of "Severe Head Injury"
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'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when head gets heavily damaged. See [[Injuries]] for more information. | '''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when head gets heavily damaged. See [[Injuries]] for more information. | ||
* Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases every turn by 0.075%. | * Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases every turn by 0.075%. | ||
* The special effect prevents from using any Sorcery skills as well as the [[War Cry]] skill. Weapon abilities and other Utility skills (like [[Elusiveness]]) can still be used. | |||
Revision as of 12:55, 14 December 2020
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Severe Head Injury is a Wound condition applied when head gets heavily damaged. See Injuries for more information.
- Severe Head Injury has a chance to cause Coma. This chance starts at zero, but increases every turn by 0.075%.
- The special effect prevents from using any Sorcery skills as well as the War Cry skill. Weapon abilities and other Utility skills (like Elusiveness) can still be used.