Elusiveness

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Elusiveness
Elusiveness
Maneuver
16 Icon skill energycost.png 24 Icon skill cooldown.png

Type
No Target

Modified by: Agility, Vitality, Perception
Activates 5 stacks of "Elusiveness" for 6 turns:

+6% Dodge Chance
-3% Damage Taken

Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by 1 turn (up to 6) but reduce its number of stacks.

Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).

Applies all adjacent enemies with +10% Fumble Chance for 4 turns.

The effect doesn't stack.
Activates 5 stacks of "Elusiveness" for 6 turns:

(0.6 * PRC)% Dodge Chance
(-0.3 * VIT)% Damage Taken

Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by 1 turn (up to 6) but reduce its number of stacks.

Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).

Applies all adjacent enemies with (AGL)% Fumble Chance for 4 turns.

The effect doesn't stack.

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Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.0