Difference between revisions of "Data"
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|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn. | |Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns. | ||
|Passivevalue1={{c|+|+ | |Passivevalue1={{c|+|+5%}} | ||
|Passivebonus1= | |Passivebonus1=Energy Restoration | ||
|Passivevalue2={{c|+|+ | |Passivevalue2={{c|+|+2%}} | ||
|Passivebonus2= | |Passivebonus2=Geomantic Power | ||
|Passivevalue3={{c|-|-1%}} | |||
|Passivebonus3=Power of other Magic Schools | |||
|#default = }} | |#default = }} | ||
Line 253: | Line 255: | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage. | ||
| | |Passivevalue1={{c|+|+5%}} | ||
| | |Passivebonus1=Control Resistance | ||
| | |Passivevalue2={{c|+|+2%}} | ||
| | |Passivebonus2=Geomantic Power | ||
|Passivevalue3={{c|-|-1%}} | |||
|Passivebonus3=Power of other Magic Schools | |||
|#default = }} | |#default = }} | ||
Line 263: | Line 267: | ||
|Active=passive | |Active=passive | ||
|Requirements= | |Requirements= | ||
|Description= | |Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect. | ||
|Passivevalue1={{c|+|+ | |Passivevalue1={{c|+|+10%}} | ||
|Passivebonus1= | |Passivebonus1=Energy Drain | ||
|Passivevalue2={{c|+|+ | |Passivevalue2={{c|+|+2%}} | ||
|Passivebonus2= | |Passivebonus2=Geomantic Power | ||
|Passivevalue3={{c|-|-1%}} | |||
|Passivebonus3=Power of other Magic Schools | |||
|#default = }} | |#default = }} | ||
Revision as of 22:29, 9 April 2022
Page for all Stoneshard data.
The plan is to use our Bulk Parser to convert game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.
Currently this is in testing phase with templates {{Skill test}}
and {{Armor test}}
.
Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:
Headgear