Difference between revisions of "Data"

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m (price rounding fix)
(added all weapons)
Line 4,408: Line 4,408:
|Damage Taken={{c|+|-5%}}
|Damage Taken={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|#default = }}<!--
----- WEAPONS -----
-->
|Wooden Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=wood
|Rarity=Common
|LVL=1
|Durability=25
|Price=5
|Description=Good enough to roughen up a training dummy.
|Range={{c|+|1}}
|Crushing Damage={{c|+|8}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Rusty Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=1
|Durability=5
|Price=5
|Description=This sword has seen better days. It looks like it's about to crumble into dust.
|Range={{c|+|1}}
|Slashing Damage={{c|+|4}}
|Poison Damage={{c|+|2}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Home-made Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=2
|Durability=60
|Price=50
|Description=Apparently this was forged by a commoner with a dream of knightly feats.
|Range={{c|+|1}}
|Slashing Damage={{c|+|16}}
|Block Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Traveller's Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=80
|Price=193
|Description=The most dependable ally of a lonely traveler.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Slashing Damage={{c|+|17}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Shortsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=6
|Durability=100
|Price=413
|Description=Forging this type of sword is somewhat of a graduation exam in the Blacksmith Guild.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Slashing Damage={{c|+|18}}
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Arna's Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=6
|Durability=125
|Price=525
|Description=The blade is decorated with an inscription, faded by time. The words are no longer decipherable, but Arna already knows them by heart.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Slashing Damage={{c|+|18}}
|Accuracy={{c|+|+1%}}
|Block Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Brigand Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=8
|Durability=90
|Price=715
|Description=These swords are forged by the dozens in underground smithies.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Slashing Damage={{c|+|19}}
|Crit Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Watchman Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=10
|Durability=140
|Price=1100
|Description=These swords are issued to guardsmen of high rank.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Slashing Damage={{c|+|20}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Footman Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=180
|Price=1595
|Description=Most suitable for a fight in tight formation.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|21}}
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Guild Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Price=1595
|Description=A quality, dependable weapon. Forging these is a routine job for the Guild's smiths.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|21}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+6}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Norse Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=150
|Price=1595
|Description=Skirmishing, plundering, murdering - nothing is impossible with this sword.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|21}}
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Fancy Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=14
|Durability=220
|Price=2800
|Description=A bit too fancy, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|22}}
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Jarl Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=14
|Durability=200
|Price=2800
|Description=A richly decorated sword of some noble dwarf. Who knows how it found its way to Aldor...
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|22}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Katzbalger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=260
|Price=2915
|Description=A fashionable sword, it's especially popular among the mercenaries of the Grand Magistrate.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|23}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Skonfert Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=300
|Price=2915
|Description=Skonfert is famous for its smelters and skilful smiths. These swords are worthy of a nobleman.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|23}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Engraved Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=16
|Durability=260
|Price=3710
|Description=Created to be an eyeful. The hilt is tasteless but fairly comfortable.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|23}}
|Accuracy={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Vanguard's Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=18
|Durability=320
|Price=3740
|Description=This sword has witnessed many a front line and survived a number of close battles.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|24}}
|Accuracy={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Knightly Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=22
|Durability=440
|Price=5775
|Description=One glance at this noble blade is enough to realize that only a select few are worthy to wield it.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|27}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Templar Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=560
|Price=8470
|Description=There is a faint etching on the surface of the blade, pledging loyalty to the Host and the court... the common kind of court.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|22}}
|Sacred Damage={{c|+|4}}
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Royal Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=680
|Price=15050
|Description=This sword comes from the arsenal of King Etbert himself. Perhaps it may be the one which helped unite Aldor.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|33}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Relict Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=680
|Price=15050
|Description=Forged by master smiths in times immemorial. Its age is counted in centuries.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|33}}
|Arcane Damage={{c|+|5}}
|#default = }}
|Battle Cleaver= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=175
|Description=A common cleaver refashioned into a sword-like shape by an unknown craftsman.
|Range={{c|+|1}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage={{c|+|20}}
|Accuracy={{c|-|-4%}}
|Fumble Chance={{c|-|+7%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Crude Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=8
|Durability=100
|Price=650
|Description=Common folk are forbidden from owning swords. The response to this law are falchions.
|Range={{c|+|1}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage={{c|+|22}}
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Jagged Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=14
|Durability=200
|Price=2000
|Description=A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elvish.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|25}}
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+1%}}
|Block Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Mastercrafted Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=300
|Price=4250
|Description=Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage={{c|+|29}}
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Captain Messer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=24
|Durability=275
|Price=6400
|Description=
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+33%}}
|Slashing Damage={{c|+|32}}
|Accuracy={{c|-|-4%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Guard Broadsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=575
|Price=11895
|Description=Long ago, King Etbert's bodyguards used to carry these swords. After the monarch's death a number of them was stolen from the royal arsenal.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+50%}}
|Slashing Damage={{c|+|36}}
|Accuracy={{c|-|-4%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+7}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Nomad Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=This blade miraculously requires very little maintenance. There is a rumour that the tribes of the Yellow steppe treat their swords with some special solution.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|22}}
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Elven Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=425
|Price=4250
|Description=Some of the local nobility prefer these sabers to Aldorian swords despite any weird looks they get from their subjects.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|26}}
|Crit Chance={{c|+|+6%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Decorated Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=550
|Price=8320
|Description=The gilded guard of this saber is decorated with intricate eastern ornament, a true work of art.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|28}}
|Accuracy={{c|+|+3%}}
|Crit Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Jibean Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=625
|Price=7700
|Description=Half the legends about distant Jibey one way or another mention famous jibean scimitars. In Aldor they cost a fortune.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|30}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Ancient Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=700
|Price=11895
|Description=This sword is at least five centuries old but somehow it still keeps its edge.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|31}}
|Crit Chance={{c|+|+9%}}
|Bleed Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Goblin Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=This curved sword is covered with layers of old mud, rust, and caked blood.
|Range={{c|+|1}}
|Slashing Damage={{c|+|12}}
|Poison Damage={{c|+|4}}
|Fumble Chance={{c|-|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Orcish Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=75
|Price=350
|Description=A trophy sword reforged beyond recognition. Orcs make up for dullness of these blades with brute force behind each strike.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|21}}
|Fumble Chance={{c|-|+20%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Orcish Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=100
|Price=450
|Description=A favourite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|23}}
|Poison Damage={{c|+|2}}
|Fumble Chance={{c|-|+25%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Orcish Cleaver= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=18
|Durability=75
|Price=550
|Description=These cleavers often leave grievous wounds, but they are too heavy and unwieldy for human hands.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|24}}
|Poison Damage={{c|+|3}}
|Fumble Chance={{c|-|+33%}}
|Energy={{c|-|-8}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Orcish Battlesickle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=50
|Price=650
|Description=Orc zealots can cleave a grown man in two with these battlesickles.
|Range={{c|+|1}}
|Slashing Damage={{c|+|26}}
|Energy={{c|-|-10}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Supremacy of Flame= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Sword
|Material=metal
|Rarity=Legendary
|LVL=30
|Durability=5
|Price=0
|Description=
|Range={{c|+|1}}
|#default = }}
|Sickle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=1
|Durability=50
|Price=50
|Description=Sickles are mostly used by children and women - during the harvesting season they clean up patches of grain that were missed during scything.
|Range={{c|+|1}}
|Slashing Damage={{c|+|14}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Peasant Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=50
|Description=The only thing this axe is decent at is chopping wood.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|18}}
|Accuracy={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Hunter Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=A useful tool - it may help you clear a path through dense thickets, chop some wood or skin a dead animal.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|18}}
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Naval Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=650
|Description=The trade fleet of Brynn is small but well guarded. Theses hatchets are mandatory for each sailor in case of a pirate attack.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|20}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+2}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Bearded Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Price=650
|Description=It compensates for its short reach with convenience of use and solid armor penetration.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|20}}
|Accuracy={{c|+|+1%}}
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Boarding Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1450
|Description=A weapon of choice among the corsairs of the Bronze archipelago, indispensable during boardings.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|22}}
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Skadian Chekan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=These axes aren't used much in Aldor but you can see them everywhere in Skadia. Its hammerhead can help you out if the axeblade gets too chipped to use.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|23}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Nomad Sagaris= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=A widespread weapon among the nomads of the ohirian wastelands - each tribesman is granted one of them as an adulthood gift.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|23}}
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Footman Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=This small but convenient to carry axe comes into play when a sword just doesn't cut it anymore.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|24}}
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Rider Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=4250
|Description=Invented by an Aldwynnian smith, this axe soon became quite popular among the nobility.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|27}}
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Brynn Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=6400
|Description=A weapon of rank, carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is unmistakable.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|30}}
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Gilded Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=625
|Price=8320
|Description=A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|30}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Felling Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=This hatchet is great for chopping wood. Not so great for chopping heads.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage={{c|+|20}}
|Accuracy={{c|+|+2%}}
|Fumble Chance={{c|-|+8%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Dwarven Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=6
|Durability=140
|Price=375
|Description=The only thing that dwarves appreciate more than booze and looting is a good axe.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage={{c|+|21}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+10%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Norse Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=A traditional weapon of the northern clans - dwarves have been using this axeshape for at least few hundred years.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|23}}
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Barbaric Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=These simple axes are often used by the Forest folk. However when wielded by orcs, they become a formidable weapon.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage={{c|+|23}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+9%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Battle Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Price=2000
|Description=This axe is perfectly balanced. It's light enough to be handled easily but also packs the weight to hack through armor and shields.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|25}}
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Orcish Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=100
|Price=2650
|Description=This huge poleaxe is not easy to even pick up from the ground - orcs somehow manage to wield one of them in each hand.
|Range={{c|+|1}}
|Slashing Damage={{c|+|27}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Heavy Aldorian Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=18
|Durability=450
|Price=3400
|Description=Over the last decades, Aldorians attained noticeable mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|28}}
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=525
|Price=4250
|Description=It's better to keep distance when dealing with a warrior wielding this axe - it chops off limbs and heads with equal ease.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage={{c|+|30}}
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Exquisite Tabar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=22
|Durability=600
|Price=5250
|Description=Tabars are the symbol of Maafs, the warrior estate which holds the most power in the Ahjat Empire. Even nobility is prohibited from carrying tabars without a special permission.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage={{c|+|31}}
|Accuracy={{c|+|+6%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Knightly Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Price=6400
|Description=These axes are well suited for mounted combat. Aldorian knights often bring them when they ride into battle.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|33}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+4%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Heavy Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=It's not easy to handle such a heavy weapon, but the strikes which actually connect are bound to be deadly.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+40%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage={{c|+|34}}
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Aldwynn Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=Aldwynnian smiths either craft the heaviest and the most durable armor in Aldor or forge weaponry which can cut through the said protection.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage={{c|+|34}}
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Reinforced Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=28
|Durability=850
|Price=9150
|Description=No armor can resist the monstrous weight behind this axeblade.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+40%}}
|Bodypart Damage={{c|+|+50%}}
|Slashing Damage={{c|+|36}}
|Crit Efficiency={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Feudal Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=850
|Price=11895
|Description=For years axes were considered a weapon of the peasantry. This perspective quickly changed when the late King Etbert introduced richly decorated axes as a symbol of power.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage={{c|+|36}}
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+2%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Iron Bar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Durability=50
|Price=5
|Description=Getting smacked with this thing is not something one can easily walk off.
|Range={{c|+|1}}
|Crushing Damage={{c|+|13}}
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Carpenter Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Durability=75
|Price=100
|Description=An ordinary hammer that can also be used to pull out bent or errant nails.
|Range={{c|+|1}}
|Crushing Damage={{c|+|15}}
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Cudgel= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=1
|Durability=75
|Price=50
|Description=A crude club for a crude peasant.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage={{c|+|15}}
|Daze Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Blacksmith Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=It's quite eager to get to work.
|Range={{c|+|1}}
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage={{c|+|15}}
|Crit Chance={{c|+|+1%}}
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Spiked Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=2
|Durability=85
|Price=50
|Description=A wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
|Range={{c|+|1}}
|Armor Damage={{c|+|+5%}}
|Armor Penetration={{c|+|+5%}}
|Piercing Damage={{c|+|1}}
|Crushing Damage={{c|+|15}}
|Crit Chance={{c|+|+1%}}
|Bleed Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Reinforced Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=Clubs like this are often employed by city guards - don't need much else to scare off a pickpocket.
|Range={{c|+|1}}
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage={{c|+|16}}
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Heavy Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=A transitional phase between makeshift clubs and real maces.
|Range={{c|+|1}}
|Armor Damage={{c|+|+5%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage={{c|+|16}}
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Militia Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=6
|Durability=150
|Price=375
|Description=Peasants call these clubs ""snails"" - the headpiece is fashioned into a curly shape for some extra heftiness, providing a better chance against a well armored opponent.
|Range={{c|+|1}}
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage={{c|+|17}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Footman Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=8
|Durability=165
|Price=650
|Description=A reliable weapon which doesn't require much skill or maintenance, it's eagerly used by common soldiers.
|Range={{c|+|1}}
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|18}}
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Skadian Bludgeon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1000
|Description=A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it would be Skadians.
|Range={{c|+|1}}
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|19}}
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Price=2000
|Description=What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
|Range={{c|+|1}}
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage={{c|+|21}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Voivode Bludgeon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=400
|Price=2650
|Description=Maces are rather well-regarded in Skadia. Even high-born military commanders don't scoff at using them, though this particular bludgeon is more of a ceremonial weapon.
|Range={{c|+|1}}
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|22}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Shishpar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Price=2650
|Description=Shishpar is a flanged mace used in Jibey and the Maafian Empire to punch through scaled armor, which is quite popular in those lands.
|Range={{c|+|1}}
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage={{c|+|22}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Morgenstern= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=A hit or two and the morgenstern will be the last star your enemy will ever see.
|Range={{c|+|1}}
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage={{c|+|2}}
|Crushing Damage={{c|+|20}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Nistrian Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=18
|Durability=500
|Price=3400
|Description=Numerous wars with Aldor left a deep mark on the Nistrian warfare. Over time, they successfully adapted to dealing with the widespread use of plate armor among enemy soldiers.
|Range={{c|+|1}}
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage={{c|+|23}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Reinforced Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=525
|Price=4250
|Description=It's safe to say that this mace offers the best quality for its price- it's simple, easy to wield, and very deadly.
|Range={{c|+|1}}
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage={{c|+|24}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Bozdogan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=22
|Durability=600
|Price=5250
|Description=Maafian soldiers adopted bozdogans from the nomads of the conquered Jarimad.
|Range={{c|+|1}}
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage={{c|+|26}}
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Knightly Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Price=6400
|Description=This flanged mace was created with a rather creative mindset. Still, the unusual shape of the mace head and its handle don't sacrifice their function.
|Range={{c|+|1}}
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage={{c|+|27}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Mastercrafted Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=If there're any weaponsmiths in Aldor who can forge a mace like this, they most likely reside in Aldwynn...
|Range={{c|+|1}}
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage={{c|+|28}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+2%}}
|Daze Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Ornate Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=850
|Price=11895
|Description=It's apparent that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it clearly had money to spare.
|Range={{c|+|1}}
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage={{c|+|30}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=325
|Price=2000
|Description=The infantry armed with heavy warhammers is sometimes the only thing which can hold its ground against dismounted knights.
|Range={{c|+|1}}
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage={{c|+|2}}
|Crushing Damage={{c|+|19}}
|Accuracy={{c|+|+3%}}
|Fumble Chance={{c|-|+8%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Chekan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=18
|Durability=475
|Price=3400
|Description=Skadian warhammers are forged with quality in mind, so they are often seeked after even outside of their country of origin.
|Range={{c|+|1}}
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage={{c|+|23}}
|Fumble Chance={{c|-|+5%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Footman Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=575
|Price=4250
|Description=A hammer like this can punch a hole in even the heaviest of plates, but it doesn't fare more than adequately against poorly defended targets.
|Range={{c|+|1}}
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage={{c|+|2}}
|Crushing Damage={{c|+|22}}
|Accuracy={{c|+|+1%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+7%}}
|Stun Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Knightly Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=850
|Price=7700
|Description=Traditionally, Aldorian nobles used to regard swords as the only ""knightly"" weapon, but over the recent years many of them learned to appreciate warhammers and maces.
|Range={{c|+|1}}
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+45%}}
|Crushing Damage={{c|+|28}}
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+4%}}
|Stun Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Decorated Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=925
|Price=11895
|Description=The times when maces were considered a weapon of peasantry are long gone, and this gilded warhammer, decorated with horsehair, is the testament to that.
|Range={{c|+|1}}
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage={{c|+|30}}
|Accuracy={{c|+|+2%}}
|Fumble Chance={{c|-|+3%}}
|Stun Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Peasant Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
|Range={{c|+|1}}
|Armor Damage={{c|+|+5%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage={{c|+|20}}
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Militia Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=6
|Durability=125
|Price=375
|Description=Village militias are only called upon as a last resort. In such situation any household object can become a weapon.
|Range={{c|+|1}}
|Armor Damage={{c|+|+10%}}
|Bodypart Damage={{c|+|+20%}}
|Crushing Damage={{c|+|21}}
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|War Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=650
|Description=A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.
|Range={{c|+|1}}
|Armor Damage={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Crushing Damage={{c|+|22}}
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Spiked Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1450
|Description=As common folk like to say, a spiked flail is the final argument of peasants.
|Range={{c|+|1}}
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage={{c|+|2}}
|Crushing Damage={{c|+|22}}
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+16%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Heavy Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=In experienced hands a flail can become a deadly weapon, capable of dealing grievous wounds.
|Range={{c|+|1}}
|Armor Damage={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Piercing Damage={{c|+|1}}
|Crushing Damage={{c|+|25}}
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Footman Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=6400
|Description=Flails are often considered to be a weapon for those of low birth, but sometimes they are used by noble lords. These ""noble"" flails are crafted with quality in mind.
|Range={{c|+|1}}
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+45%}}
|Crushing Damage={{c|+|32}}
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+20%}}
|Daze Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Elven Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=700
|Price=7700
|Description=Elven flails serve mostly a ceremonial purpose, carried only by the most skilled warriors to flaunt their status. As a result, no money is being spared to properly decorate them.
|Range={{c|+|1}}
|Armor Damage={{c|+|+40%}}
|Bodypart Damage={{c|+|+50%}}
|Crushing Damage={{c|+|34}}
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+16%}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Three-Headed Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=28
|Durability=775
|Price=9150
|Description=A risky weapon for those who know what they are doing.
|Range={{c|+|1}}
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+60%}}
|Piercing Damage={{c|+|4}}
|Crushing Damage={{c|+|32}}
|Accuracy={{c|-|-3%}}
|Fumble Chance={{c|-|+22%}}
|Bleed Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Kitchen Knife= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=1
|Durability=25
|Price=15
|Description=It's dull, but it can still cut cheese.
|Range={{c|+|1}}
|Piercing Damage={{c|+|8}}
|#default = }}
|Shiv= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=2
|Durability=50
|Price=38
|Description=A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage={{c|+|12}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Commoner Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=4
|Durability=70
|Price=131
|Description=Common folks are prohibited from owning swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger like this is the most obvious option for a peasant to pick.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|14}}
|Counter Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Dirk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=131
|Description=The very name of this daggers sounds like someone is choking on their own blood..
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|14}}
|Counter Chance={{c|+|+4%}}
|#default = }}
|Travelling Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=6
|Durability=90
|Price=281
|Description=An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self defense.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|14}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|#default = }}
|Brigand Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=6
|Durability=80
|Price=281
|Description=A crudely reforged hunting knife. Great for both back-stabbing and slitting throats.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+5%}}
|Piercing Damage={{c|+|14}}
|Crit Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|#default = }}
|Short Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=8
|Durability=105
|Price=488
|Description=Every self-respecting merchant has one of these. Helps when dealing with disgruntled clients unless they have numerical superiority.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|15}}
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}
|Bollock Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=10
|Durability=125
|Price=750
|Description=As gamblers of Aldor like to say, ""Keep an ace up your sleeve and a dagger in your boot"".
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage={{c|+|16}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Rondel= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=12
|Durability=150
|Price=1088
|Description=This dagger's round guard and pommel secure the user's grip and prevent the blade from sinking too deep into enemy's flesh.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage={{c|+|17}}
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
|Baselard= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=14
|Durability=200
|Price=1500
|Description=Baselards are so popular among the nobility and common townsmen that they often act as a mandatory accessory rather than an actual weapon.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage={{c|+|18}}
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|#default = }}
|Parrying Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=16
|Durability=225
|Price=1988
|Description=On Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage={{c|+|19}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|#default = }}
|Decorated Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=275
|Price=3315
|Description=Local nobles have an ancient tradition of exchanging daggers. In each other's backs, as a rule.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage={{c|+|19}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
|Misericorde= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=20
|Durability=325
|Price=3188
|Description=Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+50%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage={{c|+|20}}
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-5%}}
|#default = }}
|Elven Stiletto= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=3938
|Description=Just like most elven things, it's light, elegant, and deadly.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+60%}}
|Piercing Damage={{c|+|21}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+10%}}
|#default = }}
|War Scythe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=63
|Description=A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|21}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Warbrand= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=219
|Description=It's sharp to such a degree that a sufficient strike can cleave an enemy in half.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|22}}
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+8%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Crude Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Price=813
|Description=A decent attempt at forging a real longsword. Very commendable.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|25}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Bastard Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=10
|Durability=175
|Price=1250
|Description=This wide blade is best wielded with both hands.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|23}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Footman Two-Hander= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1813
|Description=These swords even the odds when fighting enemies clad in full plate, making them a popular choice among veterans and mercenaries.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|27}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Nistrian Rhomphaia= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1813
|Description=Nistrian smiths still forge certain antique weaponry, though they use steel instead of iron now.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Slashing Damage={{c|+|27}}
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Sergeant Bastard Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2500
|Description=A weapon often used by sergeants of the Magistrate. Such swords aren't cheap, but definitely worth it.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|25}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=3313
|Description=As mercenaries like to joke: ""The longer the sword, the shorter the opponents"".
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|30}}
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Veteran Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Price=4250
|Description=This two-handed sword was forged with pure functionality in mind: its strength lies in perfect simplicity and great balance.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|32}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Lordly Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=5313
|Description=Apparently, its original owner tried to avoid unnecessary expenses: this quality sword, forged from good steel, is completely bereft of any decorations.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|33}}
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Claymore= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=22
|Durability=550
|Price=6563
|Description=Initially, these swords were only used by the nobility of the Aldorian foothills, but now they can be found all around the country.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|35}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Knightly Greatsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=22
|Durability=550
|Price=6563
|Description=Perhaps the single best thing ever produced by local weaponsmiths.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|35}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Flamberg= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=24
|Durability=500
|Price=8000
|Description=The flamberge's wavy blade deals such grievous wounds, that the voices for banning it outright grow louder with each passing day.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|33}}
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Ornate Two-Hander= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=525
|Price=9920
|Description=The sword's handle makes its origins crystal clear - Brynn weaponsmiths have a soft spot for elegant yet pretentious ornaments.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|37}}
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Grossemesser= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=700
|Price=9625
|Description=Formally it's not a sword, just a very, very big knife.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage={{c|+|35}}
|Crit Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Brynn Greatsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=800
|Price=9625
|Description=At least half the Magistrate army consists of mercenaries. A decent pay and honorary swords - a surefire way to earn loyalty of these dogs of war.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage={{c|+|39}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Espadon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=28
|Durability=750
|Price=11438
|Description=Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. Most of the time the contraband includes various swords: to their credit, the islanders have had a lot of practice forging weaponry.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage={{c|+|41}}
|Crit Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Peasant Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=55
|Description=A modest homemade spear, it comes in handy when hunting boars.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage={{c|+|18}}
|Accuracy={{c|+|+5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Militia Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=193
|Description=It doesn't take much time to learn how to use a spear efficiently. For this very reason, peasant militias make an active use of them.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|19}}
|Accuracy={{c|+|+5%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Mancatcher= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=193
|Description=An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of manhunters.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage={{c|+|15}}
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Hunting Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Durability=125
|Price=413
|Description=A scourge of bears, this weapon is used for hunting the largest game.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|20}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Ox Tongue Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=715
|Description=When properly sharpened, the broad edges of the ""ox tongue"" spearhead bite into flesh, leaving gruesome, slashing wounds, which take a long time to heal.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage={{c|+|2}}
|Piercing Damage={{c|+|19}}
|Accuracy={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|War Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Durability=175
|Price=1100
|Description=As one prominent Aldorian commander used to say, the wars are waged by knights but are won with spears. The spears like this one.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Piercing Damage={{c|+|22}}
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Lance= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1595
|Description=Noble sires use lances to knock each other off their horses. This one appears to be a trophy, slightly altered for fighting on foot by some soldier.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage={{c|+|23}}
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Norse Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1595
|Description=The dwarves of Fjall rarely use spears in combat, considering them a hunting tool, unworthy of a real warrior.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Piercing Damage={{c|+|23}}
|Accuracy={{c|+|+5%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Awl Pike= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2915
|Description=A distant cousin of a goedendag, forged by a skilled weaponsmith.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage={{c|+|23}}
|Accuracy={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Partizan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=4675
|Description=The protrusions on both sides of the spearhead allow for some fancy moves such as parrying sluggish sword strikes.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+50%}}
|Piercing Damage={{c|+|28}}
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spoontoon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=7040
|Description=Another example of the Bronze Isles influence, this weapon's aesthetics are valued just as much as its killing potential.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+60%}}
|Piercing Damage={{c|+|31}}
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Watchman Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Durability=100
|Price=450
|Description=These halberds are often forged from poor steel, as city guards don't see much action.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|12}}
|Piercing Damage={{c|+|10}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Price=1200
|Description=A halberd is beloved by the Aldorian infantry for its versatility. Being able to use a weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Slashing Damage={{c|+|14}}
|Piercing Damage={{c|+|10}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Guisarme= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Durability=225
|Price=2400
|Description=It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the denizens of the Bronze Isles
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage={{c|+|10}}
|Piercing Damage={{c|+|17}}
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Magistrate Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Durability=350
|Price=4080
|Description=A halberd was originally a mercenary weapon, so it comes as no surprise that it's so widely used by the army of the Grand Magistrate, which almost entirely consists of free companies.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|17}}
|Piercing Damage={{c|+|12}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+14}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Sabre Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Durability=475
|Price=6300
|Description=There are two kinds of halberdiers: those who prefer thrusting, and those who prefer slashing. This halberd is for those who have troubles deciding.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|14}}
|Piercing Damage={{c|+|19}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+15}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Billhook= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=24
|Durability=525
|Price=7680
|Description=Every now and then the clergy and nobility push for banning this weapon outright - with a billhook in hand even a greenhorn recruit can stand his ground against heavy cavalry.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|4}}
|Piercing Damage={{c|+|30}}
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Scorpion Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=26
|Durability=600
|Price=9240
|Description=This halberd's name speaks for itself - the headpiece vaguely resembles a scorpion's stinger and is capable of delivering equally painful wounds.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|4}}
|Piercing Damage={{c|+|32}}
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+12%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Peasant Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=2
|Durability=60
|Price=55
|Description=Makes a short work of haystacks and distracted opponents.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage={{c|+|18}}
|Accuracy={{c|+|+3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Goedendag= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Durability=115
|Price=413
|Description=To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage={{c|+|18}}
|Crushing Damage={{c|+|2}}
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|War Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Price=1100
|Description=There isn't a single agricultural tool which hasn't been repurposed for military use.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage={{c|+|22}}
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Brandistock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Durability=250
|Price=2200
|Description=Brandistock is a fairly uncommon weapon which is sometimes handed out to the road guard sergeants.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage={{c|+|24}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Fauchard Fork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Durability=350
|Price=3740
|Description=When it comes to designing weapons for killing their own kind, the creativity and ingenuity of people is truly remarkable.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+45%}}
|Piercing Damage={{c|+|27}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spetum= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Durability=500
|Price=5775
|Description=Unlike a common pitchfork, spetum has its prongs aiming at different directions, which makes them much more suitable for parrying enemy blows.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+40%}}
|Piercing Damage={{c|+|30}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Militia Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Durability=175
|Price=450
|Description=A home-made axe on a long pole - the Gray Army makes frequent use of these.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage={{c|+|25}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Footman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=780
|Description=Upon closer inspection it becomes apparent that this poleaxe was inspired by Skadian bardiches.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|27}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1200
|Description=After the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the militia of Eeders learned their lesson and started attaching specialized hooks to their axes.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage={{c|+|28}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Watchman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=12
|Durability=325
|Price=1740
|Description=It was forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|29}}
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Two-Handed Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2400
|Description=Only the toughest warriors can handle this axe efficiently.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|31}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Heavy Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2400
|Description=A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage={{c|+|31}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Nistrian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=450
|Price=3180
|Description=It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring waranks, bardiches found their way to Nistra as well.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|32}}
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+40%}}
|Block Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Aldorian Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=675
|Price=5100
|Description=Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had become apparent.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage={{c|+|36}}
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Skadian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=675
|Price=5100
|Description=Skadian bardiches are a weapon of status. Only the greatest warriors have the right to carry them: the champions and the retinue of Skadian princes.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+45%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage={{c|+|36}}
|Accuracy={{c|+|+6%}}
|Crit Efficiency={{c|+|+60%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Aldwynn Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Durability=775
|Price=6300
|Description=It cleaves open both the laminar armor of Maafian cavalry and the breastplates of Nistrian cataphracts with equal ease.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+45%}}
|Slashing Damage={{c|+|38}}
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=26
|Durability=1000
|Price=9240
|Description=It takes a decent amount of strength to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+45%}}
|Slashing Damage={{c|+|42}}
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+14}}
|Counter Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Knightly Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=28
|Durability=1075
|Price=10980
|Description=Aldorian knights are slow to accept any novelty. Nevertheless, the numerous advanages of poleaxes can persuade even the most stubborn.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage={{c|+|44}}
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+20}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Peasant Scythe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=2
|Durability=100
|Price=58
|Description=Might pass for a weapon when a peasant war is already brewing at the door.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage={{c|+|16}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Doloire= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=135
|Price=201
|Description=Situated somewhere in between a tool and an actual weapon, a doloire is often called a ""wagoner's axe"". It can often be seen carried by caravaneers escorting military wagons.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage={{c|+|22}}
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Militia Bill= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Durability=175
|Price=431
|Description=It would be impossible to count how many noble lords had their lives ended by this unassuming peasant weapon.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage={{c|+|23}}
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1150
|Description=A predecessor to halberds, a voulge is still occasionally used by watchmen and some militiamen.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage={{c|+|25}}
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Skadian Sovnya= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2300
|Description=The weapon can often be seen in the hands of Skadian cavalry. However, it wasn't invented by them: Skadians borrowed it from the Poleds, a tribe inhabiting the shores of the Icy Sea.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage={{c|+|28}}
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Glaive= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=450
|Price=3048
|Description=Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage={{c|+|29}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Jagged Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Durability=550
|Price=3910
|Description=All those spikes have numerous uses: catch an enemy weapon, pull down a rider from their horse, finish off a wounded opponent...
|Range={{c|+|1}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage={{c|+|26}}
|Piercing Damage={{c|+|5}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Forholt Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Durability=750
|Price=6038
|Description=The weapon is a rare sight outside of Forholt, where it's carried by mounted guardsmen. Contrary to its name, it has more in common with a bardiche than with a staff.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage={{c|+|34}}
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Ornate Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1050
|Price=13268
|Description=The stamp of the Guild makes it safe to assume that this voulge was forged for some high-ranking Magistrate commander.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage={{c|+|39}}
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+7%}}
|Counter Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Lumberjack Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=150
|Price=210
|Description=This axe is great for felling trees. It fares slightly worse when it comes to chopping heads.
|Range={{c|+|1}}
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage={{c|+|27}}
|Accuracy={{c|-|-7%}}
|Fumble Chance={{c|-|+30%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Aldorian Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=780
|Description=Even though many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, for instance.
|Range={{c|+|1}}
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|29}}
|Accuracy={{c|-|-6%}}
|Fumble Chance={{c|-|+28%}}
|Stagger Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Norse Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1200
|Description=The inexplicable adoration dwarves have for axes is often expressed by making them larger and larger.
|Range={{c|+|1}}
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|31}}
|Accuracy={{c|-|-6%}}
|Fumble Chance={{c|-|+28%}}
|Stagger Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Heavy Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=425
|Price=2400
|Description=It's hard to imagine armor which would protect from a direct hit from this axe.
|Range={{c|+|1}}
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage={{c|+|34}}
|Accuracy={{c|-|-7%}}
|Fumble Chance={{c|-|+24%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+70%}}
|Spells Energy Cost={{c|-|+70%}}
|#default = }}
|Orient Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3180
|Description=Jarimad nomads fight on foot only as a last resort. In such circumstances they fight with similar axes: they proved their usefulness in many battles against the Maafian heavy infantry.
|Range={{c|+|1}}
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage={{c|+|36}}
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+20%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Double Headed Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Durability=600
|Price=4080
|Description=Despite its formidable appearance, this axe isn't all that handy in a real fight.
|Range={{c|+|1}}
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage={{c|+|37}}
|Accuracy={{c|-|-10%}}
|Fumble Chance={{c|-|+35%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+85%}}
|Spells Energy Cost={{c|-|+85%}}
|#default = }}
|Elven Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=725
|Price=5100
|Description=Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
|Range={{c|+|1}}
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+33%}}
|Slashing Damage={{c|+|39}}
|Accuracy={{c|-|-4%}}
|Fumble Chance={{c|-|+22%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Exquisite Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1175
|Price=13725
|Description=A longaxe is a highly unusual choise for a ceremonial weapon. By the looks of the decorations, the original owner shelled out a pretty sum for it.
|Range={{c|+|1}}
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage={{c|+|48}}
|Accuracy={{c|-|-6%}}
|Fumble Chance={{c|-|+24%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Footman Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Price=1668
|Description=If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage={{c|+|26}}
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+15%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Heavy Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=525
|Price=3048
|Description=The mace head was forged in such a way that it can be used with equal effectiveness against both lightly and heavily armored opponents.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage={{c|+|29}}
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+14%}}
|Daze Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Knightly Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=750
|Price=4888
|Description=A single solid strike from this polemace will make the enemy forget even their own name.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+45%}}
|Crushing Damage={{c|+|32}}
|Accuracy={{c|+|+7%}}
|Fumble Chance={{c|-|+14%}}
|Daze Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Aldwynn Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=1125
|Price=8855
|Description=A customary weapon of the Royal Armorbreakers - a famous guard unit, currently employed in the service of the Council.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage={{c|+|37}}
|Accuracy={{c|+|+7%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+21%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Exquisite Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=1350
|Price=15588
|Description=Don't let all the gilding mislead you: despite its rich decorations, this polemace shatters skulls and bones just as well as its plain counterparts.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage={{c|+|42}}
|Accuracy={{c|+|+7%}}
|Fumble Chance={{c|-|+10%}}
|Daze Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Large Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=1
|Durability=50
|Price=50
|Description=A weapon tested by millenia of hunting and gathering.
|Range={{c|+|1}}
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|21}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Heavy Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=2
|Durability=115
|Price=58
|Description=It's not an easy task to seriously harm a well-armored opponent with this club, but it has all the chances to briefly knock the wind out of them.
|Range={{c|+|1}}
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|22}}
|Stun Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Reinforced Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=4
|Durability=150
|Price=201
|Description=The spiked iron bands definitely add extra heftiness to this club.
|Range={{c|+|1}}
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage={{c|+|2}}
|Crushing Damage={{c|+|22}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Spiked Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Durability=200
|Price=431
|Description=It's best to avoid being hit by this warclub - its strikes not only shatter bones, but leave deep puncture wounds.
|Range={{c|+|1}}
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage={{c|+|4}}
|Crushing Damage={{c|+|21}}
|Bleed Chance={{c|+|+4%}}
|Stun Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|War Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=748
|Description=Sometimes the simplest solution is the best one. The maul is the perfect example of that.
|Range={{c|+|1}}
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage={{c|+|25}}
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Orcish Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1150
|Description=It looks exactly as orcish weapons are supposed to - crude and intimidating.
|Range={{c|+|1}}
|#default = }}
|Reinforced Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1150
|Description=Apparently it used to be a simple warhammer until some weaponsmith decided to reinforce it and put it on a longer shaft.
|Range={{c|+|1}}
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage={{c|+|26}}
|Accuracy={{c|+|+4%}}
|Stun Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Kriegshammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Price=1668
|Description=Can break one's jaw by just pronouncing its name.
|Range={{c|+|1}}
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage={{c|+|28}}
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+2%}}
|Stun Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Footman Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=425
|Price=2300
|Description=The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
|Range={{c|+|1}}
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage={{c|+|29}}
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Warpick= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3048
|Description=This weapon is a world apart from a common pickaxe - the tool which originally inspired it.
|Range={{c|+|1}}
|Armor Damage={{c|+|+100%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage={{c|+|29}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Aldorian Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3048
|Description=Polehammers almost rival halberds in their popularity among the Magistrate mercenaries.
|Range={{c|+|1}}
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage={{c|+|30}}
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Hawk's Beak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=725
|Price=4888
|Description=A rare helmet or a cuirass stand a chance against the three-pronged head of this polehammer.
|Range={{c|+|1}}
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage={{c|+|2}}
|Crushing Damage={{c|+|33}}
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Knightly Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=22
|Durability=825
|Price=6038
|Description=Not so long ago, polehammers started to swiftly gain popularity in knightly jousts.
|Range={{c|+|1}}
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage={{c|+|35}}
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+10}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Elven Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=950
|Price=7360
|Description=Elves call this hammer shape a ""bull horn"" for the distinctive spike on its back end.
|Range={{c|+|1}}
|Armor Damage={{c|+|+110%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage={{c|+|37}}
|Daze Chance={{c|+|+7%}}
|Stun Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Brynn Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=950
|Price=7360
|Description=A line of soldiers carrying these polehammers is a force which even heavy cavalry has to reckon with. Or, to be more precise, it has to do so the most.
|Range={{c|+|1}}
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage={{c|+|37}}
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Relict Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1175
|Price=13268
|Description=There was a time when this boar-shaped piece was carried at the head of unstoppable legions.
|Range={{c|+|1}}
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage={{c|+|36}}
|Arcane Damage={{c|+|2}}
|Sacred Damage={{c|+|2}}
|Accuracy={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Long Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Durability=215
|Price=413
|Description=A lucky hit from this flail can crush a cheap helmet along with the enemy skull.
|Range={{c|+|1}}
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage={{c|+|28}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+30%}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Maen Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=475
|Price=2200
|Description=The majority of the Cowls, the fanatical followers of Neer, hail from peasantry, so it comes as no surprise that they are mostly armed with heavy flails.
|Range={{c|+|1}}
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage={{c|+|34}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+26%}}
|Daze Chance={{c|+|+4%}}
|Stun Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
|Peasant Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=2
|Durability=40
|Price=55
|Description=Brash peasants sometimes carry these bows when they decide to secretly hunt on their lord's land.
|Range={{c|+|7}}
|Piercing Damage={{c|+|16}}
|Accuracy={{c|-|-75%}}
|Fumble Chance={{c|-|+1%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Short Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Price=193
|Description=A simple wooden bow, learning to shoot with it can prove to be quite a challenge.
|Range={{c|+|8}}
|Piercing Damage={{c|+|17}}
|Accuracy={{c|-|-70%}}
|Fumble Chance={{c|+|-2%}}
|Immobilization Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Dirwin's Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=4
|Durability=50
|Price=245
|Description=The sheer number of notches can be a source of either pride or awe. It depends on who is looking at them.
|Range={{c|+|8}}
|Armor Penetration={{c|+|+5%}}
|Piercing Damage={{c|+|17}}
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Hunting Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Durability=65
|Price=413
|Description=This bow combines decent range with enough power to hunt big game.
|Range={{c|+|8}}
|Piercing Damage={{c|+|18}}
|Accuracy={{c|-|-70%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Watchman Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Durability=90
|Price=413
|Description=A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
|Range={{c|+|8}}
|Armor Penetration={{c|+|+5%}}
|Piercing Damage={{c|+|18}}
|Accuracy={{c|-|-70%}}
|Crit Chance={{c|+|+1%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Levy Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=8
|Durability=75
|Price=715
|Description=To learn a bow like this you need to start training from childhood, a usual practice in many Aldorian villages.
|Range={{c|+|9}}
|Armor Penetration={{c|+|+5%}}
|Piercing Damage={{c|+|19}}
|Accuracy={{c|-|-70%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|War Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Durability=90
|Price=1100
|Description=An experienced archer can deliver some serious damage with this bow.
|Range={{c|+|9}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage={{c|+|20}}
|Accuracy={{c|-|-65%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Norse Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Durability=90
|Price=1100
|Description=Dwarves don't hold much respect for bows. They are usually issued to youngsters who aren't experienced enough to fight on the frontline.
|Range={{c|+|9}}
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage={{c|+|20}}
|Accuracy={{c|-|-70%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Yew Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=12
|Durability=115
|Price=1595
|Description=Yew is generally used to make long bows, but sometimes craftsmen settle for a smaller size.
|Range={{c|+|10}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage={{c|+|21}}
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Nistrian Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=90
|Price=2200
|Description=Whittling the enemy down with constant arrow barrages from a safe distance and agile maneuvering is the preferred tactic of the Nistrian light infantry.
|Range={{c|+|10}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage={{c|+|22}}
|Accuracy={{c|-|-60%}}
|Crit Efficiency={{c|+|+25%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Nomad Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=150
|Price=2200
|Description=A bow of Jarimad nomads, it's usually used from the saddle.
|Range={{c|+|10}}
|Armor Penetration={{c|+|+5%}}
|Piercing Damage={{c|+|22}}
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Curved Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=16
|Durability=165
|Price=2915
|Description=The curved form of this bow allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.
|Range={{c|+|10}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage={{c|+|23}}
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Long Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=200
|Price=2300
|Description=As folk wisdom says, as long as Aldor has a dozen of long bows, it's undefeatable.
|Range={{c|+|13}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|25}}
|Accuracy={{c|-|-55%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Heavy Aldorian Bow
= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=18
|Durability=275
|Price=3910
|Description=Has enough power to knock an armored knight at full charge from his saddle.
|Range={{c|+|13}}
|Armor Penetration={{c|+|+30%}}
|Piercing Damage={{c|+|28}}
|Accuracy={{c|-|-50%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+70%}}
|Spells Energy Cost={{c|-|+70%}}
|#default = }}
|Eeders Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=22
|Durability=385
|Price=6038
|Description=The production process for these famous longbows is hardly a common knowledge - the denizens of Eeders aren't particularly talkative.
|Range={{c|+|14}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage={{c|+|31}}
|Accuracy={{c|-|-45%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+75%}}
|Spells Energy Cost={{c|-|+75%}}
|#default = }}
|Carved Longbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=24
|Durability=450
|Price=9280
|Description=It was most likely crafted for some wealthy royal ranger, who received a fief for his loyal service.
|Range={{c|+|14}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|32}}
|Accuracy={{c|-|-45%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+65%}}
|Spells Energy Cost={{c|-|+65%}}
|#default = }}
|Training Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=2
|Durability=40
|Price=60
|Description=It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Range={{c|+|6}}
|Armor Penetration={{c|+|+5%}}
|Piercing Damage={{c|+|20}}
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Hunting Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=6
|Durability=95
|Price=450
|Description=Crossbows are well-suited for hunting - their accuracy and stopping power barely leave any chances even for large game.
|Range={{c|+|8}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage={{c|+|24}}
|Accuracy={{c|-|-45%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Watchman Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=780
|Description=Village guards are recruited from peasantry, who are quite skilled with a bow. The same can't be said about town guards, so they are usually handed out crossbows.
|Range={{c|+|8}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage={{c|+|26}}
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Belt Hook Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=10
|Durability=100
|Price=1200
|Description=The belt hook allows for easier reloading, making it possible to better engage back muscles when drawing the string.
|Range={{c|+|7}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage={{c|+|24}}
|Accuracy={{c|-|-35%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|War Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=12
|Durability=170
|Price=1740
|Description=The most ubiquitous crossbow among the both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
|Range={{c|+|8}}
|Armor Penetration={{c|+|+25%}}
|Piercing Damage={{c|+|28}}
|Accuracy={{c|-|-40%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Cranequin Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=150
|Price=2400
|Description=Cranequin is a rather cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor claim it to be their invention.
|Range={{c|+|7}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage={{c|+|27}}
|Accuracy={{c|-|-30%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Eastern Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Durability=250
|Price=3180
|Description=Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
|Range={{c|+|9}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage={{c|+|31}}
|Accuracy={{c|-|-35%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Pull-Lever Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Durability=250
|Price=3180
|Description=Reloading a crossbow with a lever offers much faster rate of fire without sacrificing the weapon's draw weight.
|Range={{c|+|9}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage={{c|+|31}}
|Accuracy={{c|-|-30%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Windlass Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=20
|Durability=425
|Price=5100
|Description=If you spend a few months actively using this crossbow, even village fair strongmen will envy your muscles.
|Range={{c|+|11}}
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage={{c|+|40}}
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Durability=350
|Price=6300
|Description=This crossbow is fitted with a significantly more sophisticated cranequin than usual, allowing for much greater convenience when reloading it.
|Range={{c|+|9}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage={{c|+|36}}
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Carved Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Durability=200
|Price=6300
|Description=Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.
|Range={{c|+|8}}
|Armor Penetration={{c|+|+30%}}
|Piercing Damage={{c|+|30}}
|Accuracy={{c|-|-20%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Aldwynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=375
|Price=7680
|Description=Back in the day, His Lordship Brodwyn Der Razen made it his personal mission to fit his army with crossbows of this design. After that, quite a number of other prominent Council commanders decided to follow his lead.
|Range={{c|+|10}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage={{c|+|37}}
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Brynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=450
|Price=7680
|Description=The Falcon Company is one of the most well-known detachments of the Magistrate's army. Their crossbows were made by the Brynnian master craftsmen in the likeness of elven bolt throwers.
|Range={{c|+|11}}
|Armor Penetration={{c|+|+30%}}
|Piercing Damage={{c|+|38}}
|Accuracy={{c|-|-20%}}
|Crit Efficiency={{c|+|+30%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Maen Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=300
|Price=7680
|Description=Citizens of Maen hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
|Range={{c|+|9}}
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage={{c|+|26}}
|Accuracy={{c|-|-15%}}
|Crit Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+20%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|Noise Produced={{c|+|-20%}}
|#default = }}
|Garrison Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=575
|Price=7680
|Description=Even when shooting over large distances, these crossbows are quite effective at sniping siege engineers
|Range={{c|+|12}}
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+50%}}
|Piercing Damage={{c|+|44}}
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+75%}}
|Spells Energy Cost={{c|-|+75%}}
|#default = }}
|Guard Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=350
|Price=11550
|Description=Not too long before his demise, King Etbert ordered to form a unit of elite crossbow guard. The most skilled Aldwynnian craftsmen were tasked with providing the weaponry, but they only managed to make a few dozen crossbows before the monarch's death.
|Range={{c|+|12}}
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+60%}}
|Piercing Damage={{c|+|46}}
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+70%}}
|Spells Energy Cost={{c|-|+70%}}
|#default = }}
|Siege Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=28
|Durability=700
|Price=10980
|Description=The brutal killing power of this crossbow gave birth to rumors that a bolt launched with it can knock a charging cavalryman off his saddle.
|Range={{c|+|12}}
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+70%}}
|Piercing Damage={{c|+|48}}
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+100%}}
|Spells Energy Cost={{c|-|+100%}}
|#default = }}
|Cammock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=1
|Durability=50
|Price=25
|Description=This staff is so withered that it's hard to think of any use for it.
|Range={{c|+|1}}
|Crushing Damage={{c|+|12}}
|Arcane Damage={{c|+|1}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Healer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=2
|Durability=55
|Price=50
|Description=There are rumors that healers of Aldor place special enchantments on their staffs, granting them an ability to mend wounds and cure diseases.
|Range={{c|+|1}}
|Crushing Damage={{c|+|11}}
|Sacred Damage={{c|+|2}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Travelling Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=4
|Durability=75
|Price=175
|Description=A staff like this makes every journey easier.
|Range={{c|+|1}}
|Crushing Damage={{c|+|14}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+5}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
|Pilgrim Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=6
|Durability=100
|Price=375
|Description=A trusty companion for long travels between holy sites.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage={{c|+|13}}
|Sacred Damage={{c|+|1}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|#default = }}
|Conjurer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=650
|Description=A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - a single glance at it is all it takes to feel a deep-seated anxiety.
|Range={{c|+|1}}
|Crushing Damage={{c|+|11}}
|Arcane Damage={{c|+|2}}
|Unholy Damage={{c|+|2}}
|Magic Power={{c|+|+5%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Goblin Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=650
|Description=A symbol of power and authority wielded by goblin shamans. Peasants believe that goblins use these staffs to send plague upon cattle.
|Range={{c|+|1}}
|Crushing Damage={{c|+|9}}
|Poison Damage={{c|+|6}}
|#default = }}
|Reinforced Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=Once you get the hang of it, it's quite possible to beat the living daylights out of a clumsy brigand with this staff's heavy knob.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage={{c|+|16}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|#default = }}
|Monk Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=12
|Durability=125
|Price=1450
|Description=Aldorian monks are shrouded in rumors. It's said that their staffs carry the blessing of the Host themselves.
|Range={{c|+|1}}
|Crushing Damage={{c|+|13}}
|Sacred Damage={{c|+|4}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Daze Chance={{c|+|+3%}}
|Knockback Chance={{c|+|+3%}}
|#default = }}
|Metallic Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=14
|Durability=250
|Price=2000
|Description=Despite its formidable appearance, this staff is surprisingly light. It's also a great conduit for magic energies.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage={{c|+|14}}
|Shock Damage={{c|+|4}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
|Dwarven Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Durability=125
|Price=2000
|Description=The elaborate headpiece in the form of a sea leviathan is carved so intricately, that it seems like it may start spewing flames at any moment.
|Range={{c|+|1}}
|Crushing Damage={{c|+|12}}
|Fire Damage={{c|+|6}}
|Crit Chance={{c|+|+2%}}
|Cooldowns Duration={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Tribal Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Durability=125
|Price=2000
|Description=A plainly decorated staff of the Forest folk. It can be used to empower a simple spell.
|Range={{c|+|1}}
|Crushing Damage={{c|+|12}}
|Poison Damage={{c|+|4}}
|Arcane Damage={{c|+|2}}
|#default = }}
|Skadian Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=16
|Durability=200
|Price=2650
|Description=Distant Skadia is known for its powerful warlocks. This staff must have traveled a long way...
|Range={{c|+|1}}
|Crushing Damage={{c|+|13}}
|Frost Damage={{c|+|6}}
|Magic Power={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Shaman Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=16
|Durability=125
|Price=2650
|Description=It was crafted by veerlings, the Wild Ones. The ram skull vibrates in the presence of magic.
|Range={{c|+|1}}
|Crushing Damage={{c|+|15}}
|Poison Damage={{c|+|2}}
|Psionic Damage={{c|+|2}}
|#default = }}
|Witch Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=16
|Durability=75
|Price=2650
|Description=Witch staffs have two primary purposes: to sustain the life of their masters and to cast the most brutal of hexes.
|Range={{c|+|1}}
|Crushing Damage={{c|+|8}}
|Arcane Damage={{c|+|2}}
|Unholy Damage={{c|+|2}}
|Sacred Damage={{c|+|2}}
|Psionic Damage={{c|+|2}}
|Magic Power={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Energy Restoration={{c|+|+3%}}
|#default = }}
|Exquisite Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=18
|Durability=250
|Price=3400
|Description=This staff was most likely crafted for some Aldorian official who decided to try themselves in mysticism and occult. A common occurrence among those who are jaded with life.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage={{c|+|17}}
|Arcane Damage={{c|+|2}}
|Magic Power={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|#default = }}
|Orcish Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=18
|Durability=150
|Price=3400
|Description=Orc shamans use these staffs during their blood rituals.
|Range={{c|+|1}}
|Crushing Damage={{c|+|15}}
|Arcane Damage={{c|+|2}}
|Sacred Damage={{c|+|2}}
|#default = }}
|Hermit Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=18
|Durability=200
|Price=3400
|Description=The Old Recluses have been protectors of Aldor for ages, yet they remain a mystery. It's said that over the last few years many of them have disappeared without a trace.
|Range={{c|+|1}}
|Crushing Damage={{c|+|15}}
|Arcane Damage={{c|+|2}}
|Sacred Damage={{c|+|2}}
|#default = }}
|Priest Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Durability=350
|Price=4250
|Description=These staffs, still bearing the seal of the Host, are the main proof for the divine anointment of the clerical estate.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage={{c|+|16}}
|Sacred Damage={{c|+|4}}
|Magic Power={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Healing Efficiency={{c|+|+15%}}
|#default = }}
|Enchanter Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Durability=350
|Price=4250
|Description=This staff is a remnant of glorious times when the United Circle was competing with the Enchanter's Guild.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|14}}
|Fire Damage={{c|+|2}}
|Arcane Damage={{c|+|2}}
|Sacred Damage={{c|+|2}}
|Magic Power={{c|+|+10%}}
|Block Chance={{c|+|+4%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Venomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=When wielded by an experienced hand, this staff can turn even the weakest poison into a deadly one.
|Range={{c|+|1}}
|Armor Damage={{c|+|+50%}}
|Crushing Damage={{c|+|17}}
|Poison Damage={{c|+|2}}
|Caustic Damage={{c|+|2}}
|Bleed Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Venomantic Power={{c|+|+15%}}
|Health Restoration={{c|+|+5%}}
|Life Drain={{c|+|+10%}}
|#default = }}
|Pyromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=The spherical knob radiates extreme heat, but for some reason it doesn't seem possible to set anything on fire with it. For the time being...
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|17}}
|Fire Damage={{c|+|4}}
|Crit Chance={{c|+|+5%}}
|Energy={{c|+|+5}}
|Pyromantic Power={{c|+|+15%}}
|Bonus Range={{c|+|+1}}
|#default = }}
|Electromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=The ill-wishers from the Circle of Pyromancy used to spread rumors that the founder of the Circle of Electromancy Frid Konnoken met his demise when he dropped one of these staffs in a street puddle.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|17}}
|Shock Damage={{c|+|4}}
|Energy Restoration={{c|+|+10%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+15%}}
|#default = }}
|Astromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Astromancers claim that this staff possesses an astonishingly precise ability to model the movement of our... how do they call it? Right, our ""planet"".
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|17}}
|Fire Damage={{c|+|2}}
|Sacred Damage={{c|+|2}}
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Astromantic Power={{c|+|+15%}}
|Life Drain={{c|+|+5%}}
|Energy Drain={{c|+|+5%}}
|#default = }}
|Cryomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
|Range={{c|+|1}}
|Crushing Damage={{c|+|17}}
|Frost Damage={{c|+|4}}
|Accuracy={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Energy Restoration={{c|+|+5%}}
|Cryomantic Power={{c|+|+15%}}
|#default = }}
|Psimancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=150
|Price=5250
|Description=The open palm on top of this staff has a strange tendency to attract glances... It's hard to look away.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|17}}
|Psionic Damage={{c|+|4}}
|Immobilization Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Psionic Power={{c|+|+15%}}
|Life Drain={{c|+|+10%}}
|#default = }}
|Arcanist Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Don't even try prying the enchanted amethyst out of this staff's headpiece unless you plan spending the rest of your life in some distant dimension.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|17}}
|Arcane Damage={{c|+|4}}
|Magic Power={{c|+|+5%}}
|Energy={{c|+|+5}}
|Arcanistic Power={{c|+|+15%}}
|Energy Drain={{c|+|+10%}}
|#default = }}
|Geomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=500
|Price=5250
|Description=This staff is fashioned from nigh indestructible stone... yet it weighs much lighter than wood.
|Range={{c|+|1}}
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|17}}
|Arcane Damage={{c|+|4}}
|Block Power={{c|+|+5}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Geomantic Power={{c|+|+15%}}
|Damage Taken={{c|+|-5%}}
|#default = }}
|Chronomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Sooner or later everyone's time will run out, even chronomancers are no exception. This staff, however, helps to slow this process down a bit.
|Range={{c|+|1}}
|Crushing Damage={{c|+|15}}
|Arcane Damage={{c|+|2}}
|Sacred Damage={{c|+|2}}
|Psionic Damage={{c|+|2}}
|Fumble Chance={{c|+|-5%}}
|Dodge Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-10%}}
|Chronomantic Power={{c|+|+15%}}
|#default = }}
|Necromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=22
|Durability=200
|Price=6825
|Description=Rumors say it's considered prestigious among necromancers to carve their staffs out of skulls of clerics and witch hunters whom they personally tortured to death.
|Range={{c|+|1}}
|Crushing Damage={{c|+|10}}
|Unholy Damage={{c|+|11}}
|Magic Power={{c|+|+6%}}
|Spells Energy Cost={{c|+|-6%}}
|Energy Drain={{c|+|+6%}}
|#default = }}
|Vampiric Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=22
|Durability=400
|Price=6825
|Description=This staff fills the surrounding air with a heavy stench of stale blood.
|Range={{c|+|1}}
|Bodypart Damage={{c|+|+13%}}
|Rending Damage={{c|+|10}}
|Unholy Damage={{c|+|11}}
|Bleed Chance={{c|+|+13%}}
|Life Drain={{c|+|+13%}}
|#default = }}
|Wizard Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=24
|Durability=425
|Price=6400
|Description=This staff's headpiece was forged in a special shape designed for conducting all types of magic.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|11}}
|Arcane Damage={{c|+|10}}
|Magic Power={{c|+|+15%}}
|Energy Restoration={{c|+|+1%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Orient Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=500
|Price=10010
|Description=Nevermind the naysayers, elves do have a knack for fine crafts. It's quite clear that this magnificently decorated staff saw much attention from its creator.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|15}}
|Fire Damage={{c|+|2}}
|Shock Damage={{c|+|2}}
|Arcane Damage={{c|+|2}}
|Magic Power={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|#default = }}
|Relict Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=650
|Price=13975
|Description=A powerful artifact of a long gone civilization. Its potential boggles the mind.
|Range={{c|+|1}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage={{c|+|13}}
|Arcane Damage={{c|+|4}}
|Sacred Damage={{c|+|4}}
|Magic Power={{c|+|+20%}}
|Cooldowns Duration={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Sangvus Illumination= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Staff
|Material=metal
|Rarity=Legendary
|LVL=30
|Durability=650
|Price=0
|Description=
|Range={{c|+|1}}
|#default = }}
|Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=Shackles with a short chain. The bracelets dig into the skin, greatly hindering arm movement and making it difficult to even lift a spoon to the mouth.
|Range={{c|+|1}}
|Fumble Chance={{c|-|+50%}}
|Noise Produced={{c|-|+100%}}
|#default = }}
|Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=A chain is a weapon of street and tavern fights, hardly suitable for real combat.
|Range={{c|+|1}}
|Crushing Damage={{c|+|14}}
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+10%}}
|Fumble Chance={{c|-|+33%}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
|Lute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Lute
|Material=wood
|Rarity=Common
|LVL=1
|Durability=25
|Price=150
|Description=Be it Aldorian troubadours, Nistrian vagantes, elven gusans - a lute is beloved by minstrels all over the world. Not so long ago it even found its way to Fjall, although not every skald was happy about it.
|Range={{c|+|1}}
|Crushing Damage={{c|+|10}}
|Daze Chance={{c|+|+10%}}
|Noise Produced={{c|-|+25%}}
|#default = }}
|Pickaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.03 -->
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=100
|Description=These pickaxes see use all over the realm, from Forholt gold mines to convict quarries of the Northern Borderlands.
|Range={{c|+|1}}
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage={{c|+|15}}
|Fumble Chance={{c|-|+25%}}
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 15:29, 28 May 2022

Page for all Stoneshard data.