Difference between revisions of "Satiety"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
|Properties1 = Dodge Chance | |Properties1 = Dodge Chance | ||
|Values1 = {{neg|-5%}} | |Values1 = {{neg|-5%}} | ||
|Properties2 = | |Properties2 = Healing Efficiency | ||
|Values2 = {{pos|+ | |Values2 = {{pos|+10%}} | ||
|Properties3 = | |Properties3 = Fatigue Resistance | ||
|Values3 = {{pos|+ | |Values3 = {{pos|+10%}} | ||
|Properties4 = | |Properties4 = Health Restoration | ||
|Values4 = {{pos|+ | |Values4 = {{pos|+3%}} | ||
|Properties5 = Hunger Resistance | |||
|Values5 = {{pos|+100%}} | |||
|PropertyText = | |PropertyText = | ||
|Description = | |Description = | ||
Line 14: | Line 16: | ||
}}</includeonly> | }}</includeonly> | ||
<noinclude>{{stub}} | <noinclude>{{stub}} | ||
'''Satiety''' is a {{ConditionText|'''Condition'''}} that applied to a character upon eating a food or other consumable that reduces | '''Satiety''' is a {{ConditionText|'''Condition'''}} that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, capped at 100. Eating food while sated will cause [[Nausea]]. | ||
{{/Tooltip}} | {{/Tooltip}} | ||
[[Category:Condition]] | [[Category:Condition]] | ||
</noinclude> | </noinclude> |
Latest revision as of 19:08, 30 October 2022
This article is a stub. You can help Stoneshard wiki by expanding it. |
Satiety is a Condition that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, capped at 100. Eating food while sated will cause Nausea.