Difference between revisions of "Health Restoration"
Jump to navigation
Jump to search
(Fix dev's response reference) |
|||
Line 1: | Line 1: | ||
{{/Tooltip}} | {{/Tooltip}} |
Revision as of 22:25, 1 April 2023
In-depth explanation by the dev:
Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.[1]