Difference between revisions of "Accuracy"

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<noinclude>[[Category:Attribute tooltips]]</noinclude>
<noinclude>[[Category:Attributes]]</noinclude>

Latest revision as of 00:10, 2 April 2023

The chance to land a strike and both physical and magical projectiles.

Accuracy over 100% reduces the target's Dodge Chance.

Ranged weapons receive a penalty to Accuracy when shooting at distant targets (shots against targets beyond half the maximum Range receive -2% Accuracy per extra tile).

Bows receive -50% and -25% Accuracy when shooting at targets within 1 and 2 tiles respectively.