Difference between revisions of "Two-handed Axe skill data"
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(skill types) |
(Updating to 0.8.2.10) |
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires two-handed axe | |Requirements=- Requires two-handed axe | ||
|Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg| | |Description=Delivers a strike with {{Pos|+65%}} Bodypart Damage and {{Pos|+10%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the target has no {{Neg|Injuries}}, delivers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | ||
|Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+(5 + (0.25 * AGL) + (0.25 * PRC))%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | |Formuladesc=Delivers a strike with {{Pos|+(40 + (2.5 * STR))%}} Bodypart Damage and {{Pos|+(5 + (0.25 * AGL) + (0.25 * PRC))%}} Crit Chance to one of the target's body parts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max Health, and the affected body part has {{W|100%}} chance to start {{Neg|Bleeding}}. | ||
|#default = }} | |#default = }} | ||
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|Modifiers=Strength, Agility, Vitality | |Modifiers=Strength, Agility, Vitality | ||
|Requirements=- Requires two-handed axe | |Requirements=- Requires two-handed axe | ||
|Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+10%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|60%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+ | |Description=Delivers a strike with {{Pos|+40%}} Knockback chance and {{Pos|+10%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|60%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+5%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | ||
|Formuladesc=Delivers a strike with {{Pos|+(30 + STR)%}} Knockback chance and {{Pos|+((0.5 * PRC) + (0.5 * STR))%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|(40 + PRC + AGL)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+(0.5 * VIT)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | |Formuladesc=Delivers a strike with {{Pos|+(30 + STR)%}} Knockback chance and {{Pos|+((0.5 * PRC) + (0.5 * STR))%}} Bodypart Damage for each {{Neg|Bleeding}} affecting the target and each missing {{Neg|20%}} of its Health. <br><br> With {{W|(40 + PRC + AGL)%}} chance causes the target's {{Neg|Injured}} body parts to start bleeding. <br><br> Then replenishes {{c|Energy|+(0.5 * VIT)%}} Max Energy for each {{Neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target. | ||
|#default = }} | |#default = }} |
Revision as of 17:46, 9 October 2023
Page for all Stoneshard Two-Handed Axe skill data.