Difference between revisions of "Medium Hand Injury"

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m (BlazingBreacher moved page Hand Injury to Medium Hand Injury without leaving a redirect)
m (Fix for order and value of properties.)
 
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical|Wound}}
|ConditionType =  {{c|Physical|Wound}}
|Properties1 = Counter Chance
|Properties1 = Accuracy
|Values1 = {{c|-|-10%}}
|Values1 = {{c|-|-20%}}
|Properties2 = Morale Chance
|Properties2 = Counter Chance
|Values2 = {{c|-|-0.05%}}
|Values2 = {{c|-|-20%}}
|Properties3 = Pain Limit
|Properties3 = Fumble Chance
|Values3 = {{c|-|+15}}
|Values3 = {{c|-|+20%}}
|Properties4 = Fumble Chance
|Properties4 = Healing Efficiency
|Values4 = {{c|-|+10%}}
|Values4 = {{c|-|-10%}}
|Properties5 = Strength
|Properties5 = Pain Limit
|Values5 = {{c|-|[-0.1*STR]}}
|Values5 = {{c|-|+15}}
|Properties6 = Accuracy
|Properties6 = Pain Change
|Values6 = {{c|-|-10%}}
|Values6 = {{c|-|+0.5%}}
|Properties7 = Pain Change
|Properties7 = Morale Change
|Values7 = {{c|-|+0.30%}}
|Values7 = {{c|-|-0.1%}}
|Properties8 = Swimming Cost
|Values8 = {{c|-|+2}}
|PropertyText =  
|PropertyText =  
|Description =  
|Description =  

Latest revision as of 13:11, 28 March 2024


This article is a stub. You can help Stoneshard wiki by expanding it.

Medium Hand Injury is a Wound condition applied when left or right hand gets moderately damaged. See Injuries for more information.

Medium Hand Injury
Wound
Accuracy
-20%
Counter Chance
-20%
Fumble Chance
+20%
Healing Efficiency
-10%
Pain Limit
+15
Pain Change
+0.5%
Morale Change
-0.1%
Swimming Cost
+2


Medium Hand Injury