Difference between revisions of "Medium Head Injury"
Jump to navigation
Jump to search
m |
m (Fix for order and value of properties.) |
||
Line 1: | Line 1: | ||
<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|Physical|Wound}} | |ConditionType = {{c|Physical|Wound}} | ||
|Properties1 = | |Properties1 = Control Resistance | ||
|Values1 = {{c|-|-20%}} | |Values1 = {{c|-|-20%}} | ||
|Properties2 = | |Properties2 = Accuracy | ||
|Values2 = {{c|-|- | |Values2 = {{c|-|-20%}} | ||
|Properties3 = | |Properties3 = Healing Effiency | ||
|Values3 = {{c|-| | |Values3 = {{c|-|-20%}} | ||
|Properties4 = | |Properties4 = Cooldowns Duration | ||
|Values4 = {{c|-|+ | |Values4 = {{c|-|+50%}} | ||
|Properties5 = | |Properties5 = Vision | ||
|Values5 = {{c|-|- | |Values5 = {{c|-|-2}} | ||
|Properties6 = | |Properties6 = Pain Limit | ||
|Values6 = {{c|-| | |Values6 = {{c|-|+35}} | ||
|Properties7 = Pain Change | |Properties7 = Pain Change | ||
|Values7 = {{c|-|+0. | |Values7 = {{c|-|+1%}} | ||
| | |Properties8 = Sanity Change | ||
| | |Values8 = {{c|-|-0.1%}} | ||
|Properties9 = Morale Change | |||
|Values9 = {{c|-|-0.2%}} | |||
|PropertyText = | |PropertyText = | ||
|Description = | |Description = |
Latest revision as of 13:32, 28 March 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Medium Head Injury is a Wound condition applied when head gets moderately damaged. See Injuries for more information.