Difference between revisions of "Time"
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In {{Gamename}}, there is a global '''time''' cycle. There are four portions of the day: morning, day, evening, and night. The illumination (color and brightness) changes depending on the time of day. Player and NPC field of view is lower during the darker times of day. There will eventually be different gameplay features during the different times. | In [[{{Gamename}}]], there is a global '''time''' cycle. There are four portions of the day: morning, day, evening, and night. The illumination (color and brightness) changes depending on the time of day. Player and NPC field of view is lower during the darker times of day. There will eventually be different gameplay features during the different times. | ||
One in-game hour takes 120 turns thus making a whole day take 2,880 turns. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 16:14, 13 October 2020
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In Stoneshard, there is a global time cycle. There are four portions of the day: morning, day, evening, and night. The illumination (color and brightness) changes depending on the time of day. Player and NPC field of view is lower during the darker times of day. There will eventually be different gameplay features during the different times.
One in-game hour takes 120 turns thus making a whole day take 2,880 turns.