Difference between revisions of "Sword skill data"

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(update to RTR formula need update)
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|Modifiers=Strength, Agility
|Modifiers=Strength, Agility
|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=Delivers a strike to three adjacent targets with {{Positive|+25%}} Bodypart Damage and {{Positive|+50%}} Bleed Chance.<br><br>Grants {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy within the skill's area of effect.
|Description=Delivers a strike to three adjacent targets with {{Positive|+25%}} Bodypart Damage and {{Positive|+50%}} Bleed Chance.<br><br>Grants {{Positive|+7.5%}} Counter Chance for {{W|5}} turns for each enemy within the skill's area of effect.
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(15 + STR)%}} Bodypart Damage and {{Positive|+(30 + (2 * AGL))%}} Bleed Chance.<br><br>Grants{{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy within the skill's area of effect.
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(15 + STR)%}} Bodypart Damage and {{Positive|+(30 + (2 * AGL))%}} Bleed Chance.<br><br>Grants{{Positive|+7.5%}} Counter Chance for {{W|5}} turns for each enemy within the skill's area of effect.
|Enemydesc=Delivers a strike to three adjacent targets with {{Positive|+{{#expr: 15 + {{EnemyAttributes|STR}}}}%}} Bodypart Damage and {{Positive|+{{#expr: 30 + (2 * {{EnemyAttributes|AGL}})}}%}} Bleed Chance.<br><br>Grants {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy within the skill's area of effect.
|Enemydesc=Delivers a strike to three adjacent targets with {{Positive|+{{#expr: 15 + {{EnemyAttributes|STR}}}}%}} Bodypart Damage and {{Positive|+{{#expr: 30 + (2 * {{EnemyAttributes|AGL}})}}%}} Bleed Chance.<br><br>Grants {{Positive|+7.5%}} Counter Chance for {{W|5}} turns for each enemy within the skill's area of effect.
|formula_raw=Bodypart Damage: {{Positive| 10 + STR}}<br>Bleeding Chance: {{Positive| 20 + 2 * AGL}}<br>
|formula_raw=Bodypart Damage: {{Positive| 10 + STR}}<br>Bleeding Chance: {{Positive| 20 + 2 * AGL}}<br>
|#default = }}
|#default = }}
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description={{W|Repositions}} to an adjacent tile.<br><br>If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+50%}} Stagger Chance and {{Positive|+10%}} Crit Chance.
|Description={{W|Repositions}} to an adjacent tile.<br><br>Next turn delivers a free strike to a random adjacent enemy with {{Positive|+50%}} Stagger Chance and {{Positive|+10%}} Crit Chance.
|Formuladesc={{W|Repositions}} to an adjacent tile.<br><br>If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+(35 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((0.5 * AGL) +(0.5 * PRC))%}} Crit Chance.
|Formuladesc={{W|Repositions}} to an adjacent tile.<br><br>Next turn delivers a free strike to a random adjacent enemy with {{Positive|+(35 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((0.5 * AGL) +(0.5 * PRC))%}} Crit Chance.
|formula_raw=Stagger Chance: {{Positive| 20 + 1.5 * STR}}<br>Crit Chance: {{Positive| 0.25 * AGL + 0.5 * PRC}}<br>
|formula_raw=Stagger Chance: {{Positive| 20 + 1.5 * STR}}<br>Crit Chance: {{Positive| 0.25 * AGL + 0.5 * PRC}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=If the equipped {{W|sword's}} Durability is above {{W|85%}}, grants sword strikes {{Pos|+5%}} Weapon Damage and {{Pos|+10%}} Crit Efficiency.
|Description=Grants sword strikes {{Pos|+5%}} Bleed Chance if the equipped {{W|sword's}} Durability is abovw {{W|80%}}, {{Pos|+5%}} Weapon Damage if its above {{W|90%}}, and {{Pos|+3%}} Crit Chance if it's above {{W|95%}}.<br><br>Reduces {{W|swords'}} Durability loss by {{W|50%}} when blocking with them and by {{W|20%}} when delivering strikes.
|#default = }}
|#default = }}


|Fencer's Stance= {{#switch: {{{2}}}
|Fencer Stance= {{#switch: {{{2}}}
|Active=stance
|Active=stance
|Type=No Target
|Type=No Target
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|Cooldown=10
|Cooldown=10
|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=Activates {{Pos|"Fencer Stance"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Counter Chance <br>{{Pos|+7.5%}} Block Chance <br>{{Pos|+7.5%}} Dodge Chance <br>{{Pos|+5%}} Weapon Damage <br><br>Using this ability tree's skills grants an extra stack of the effect (up to {{W|IV}} stacks).<br><br>Basic sword strikes prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks.<br><br>Only one {{W|Stance}} effect can be active at a time.
|Description=Activates {{Pos|"Fencer Stance"}} for {{W|8}} turns:<br><br>{{Pos|+5%}} Counter Chance <br>{{Pos|+5%}} Block Chance <br>{{Pos|+5%}} Dodge Chance <br>{{Pos|+8%}} Bleed Chance<br><br>Using this ability tree's skills grants an extra stack of the effect (up to {{W|IV}} stacks).<br><br>Basic sword strikes prolong the duration by {{Pos|1}} turn (up to {{W|12}}) but reduce its number of stacks (no more than once per turn).<br><br>Only one {{W|Stance}} effect can be active at a time.
|formula_raw=Weapon Damage: {{Positive| Weapon Damage - 10}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage - 10}}<br>
|#default = }}
|#default = }}


|Endurance Training= {{#switch: {{{2}}}
|Steady Tempo= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=Using the ability tree's skills grants {{pos|+20%}} Energy Restoration for {{W|3}} turns. <br><br> The effect stacks up to {{W|3}} times.
|Description=Using the ability tree's skills grants {{pos|+10%}} Energy Restoration for {{W|5}} turns and reduces the cooldown of the ability tree's random {{W|Attack}} skill by {{pos|1}} turn.<br><br> The effect stacks up to {{W|4}} times.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=Grants sword strikes {{Pos|+4%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.<br><br>Killing a {{Neg|Bleeding}} enemy reduces this ability tree's cooldowns by {{W|2}} turns.
|Description=Grants sword strikes {{Pos|+1.5%}} Crit Chance, {{Pos|+3%}} Weapon Damage, and {{pos|+3%}} Energy Drain for each negative effect affecting the target.<br><br>{{pos|Doubles}} the bonuses if the negative effect is {{neg|Bleeding}}.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires one-handed sword
|Requirements=- Requires one-handed sword
|Description=Sword strikes grants {{Pos|+7.5%}} Bleed Chance and {{Pos|+2.5%}} Armor Penetration for {{W|4}} turns.<br>The effect stacks up to {{W|4}} times.
|Description=Sword hits grants {{Pos|+5%}} Bleed Chance and {{Pos|+3%}} Armor Penetration for {{W|5}} turns.<br>The effect stacks up to {{W|5}} times.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Revision as of 06:08, 3 January 2025

Page for all Stoneshard Sword skill data.