Difference between revisions of "Weapon data"

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(added Crit Avoidance and Max Health to Weapons)
m (Duelist Dagger 5% bleed chance to 7%)
Line 223: Line 223:
|Merchant Dagger=3;dagger15;Dagger;Common;metal;75;1;650;1;;10;;;16;;;;;;;;;;;;;;;5;1;6;-1;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;;16;;Every self-respecting merchant has a similar dagger. It can add more weight to your words when dealing with disgruntled clients - unless they come in numbers.
|Merchant Dagger=3;dagger15;Dagger;Common;metal;75;1;650;1;;10;;;16;;;;;;;;;;;;;;;5;1;6;-1;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;;16;;Every self-respecting merchant has a similar dagger. It can add more weight to your words when dealing with disgruntled clients - unless they come in numbers.
   
   
|Duelist Dagger=4;dagger16;Dagger;Common;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;;;;10;6;9;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;;18;;Some duelists become so apt at wielding a dagger that even sword strikes are no challenge for them to parry and counter.
|Duelist Dagger=4;dagger16;Dagger;Common;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;;;;10;6;9;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;;18;;Some duelists become so apt at wielding a dagger that even sword strikes are no challenge for them to parry and counter.
   
   
|Veteran Dagger=4;dagger17;Dagger;Common;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;;;;7;5;8;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;;18;;The presence of a dagger on one's belt is what sets apart an experienced warrior from a greenhorn: it gives you an indisputable edge the moment the fight moves to the ground.
|Veteran Dagger=4;dagger17;Dagger;Common;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;;;;7;5;8;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;;18;;The presence of a dagger on one's belt is what sets apart an experienced warrior from a greenhorn: it gives you an indisputable edge the moment the fight moves to the ground.

Revision as of 10:13, 7 January 2025

Page for all Stoneshard weapon data.

This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.

Tier;ID;Type;Rarity;Material;Durability;Markup;Price;Range;Armor Damage;Armor Penetration;Bodypart Damage;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Accuracy;Crit Chance;Crit Efficiency;Block Chance;Block Power;Counter Chance;Fumble Chance;Bleed Chance;Daze Chance;Stun Chance;Knockback Chance;Immobilization Chance;Stagger Chance;Energy;Energy Restoration;Cooldowns Duration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Health Restoration;Health Drain;Energy Drain;Bonus Range;Damage Taken;Healing Efficiency;Block Recovery;Fatigue Resistance;Crit Avoidance;Max Health;Balance (???);Tags;NoDrop;Total damage (of all types);Obtainability;Description

Usage

You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [https://edit-csv.net]. Open the Read options and check the "Has Header" checkbox.

You'll get a table format that's easier to read.