Difference between revisions of "Anxiety"

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{{C|White|'''Trigger:'''}}
{{C|White|'''Trigger:'''}}
* Requires [[Apathy]].
* Has high health and multiple enemies nearby
* The lower your health and the lower your morality - the more worrying your character is and the higher the activation chance of this state.
* Morale below {{c|-|50%}}, while Sanity above {{c|+|50%}}.





Latest revision as of 06:17, 24 August 2025


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Anxiety is a State of mind.


Trigger:

  • Has high health and multiple enemies nearby
  • Morale below 50%, while Sanity above 50%.


Anxiety
State
Dodge Chance
+5%
Damage Taken
-5%

Strikes and shots grant +3% Fumble Chance and -3% Accuracy. Misses and fumbled strikes or shots reset this penalty.

Using spells grants +6% Backfire Chance. Miscasting a spell resets this penalty.

Both effects stack up to 5 times.

Has 20% chance to put random Attack skill on a 1 turn cooldown.


Anxiety