Difference between revisions of "Geomancy skill data"

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|Rune of Fortifying  = {{#switch: {{{2}}}
|Rune of Fortifying  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken and {{Pos|-5%}} Backfire Damage Change.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Description=Grants {{Pos|-5%}} Damage Taken and {{Pos|-5%}} Backfire Damage Change for each adjacent {{w|runic boulder}}.<br><br>Grants {{w|boulders}} {{Pos|-25%}} Damage Taken.<br><br>Reduces the sustain cost of adjacent {{w|boulders}} to {{w|1}} Energy per turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
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|Backfiredmg=0
|Backfiredmg=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile. <br><br>Spikes deal {{c|w|9 Piercing}} and {{c|w|3 Crushing Damage}} with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Description=Destroys the chosen {{w|runic boulder}}, dealing {{w|12 Piercing}} and {{w|3 Crushing Damage}} to all tiles adjacent to it, and with {{w|40%}} chance {{w|knocks}} the affected targets back.<br><br>Then, if the adjacent tiles are empty, summons {{w|stone spikes}} on them, which persist for {{w|8}} turns.<br><br>The {{w|spikes'}} Durability depends on the caster's Max Energy.
|Formuladesc=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|9 * ((Magic Power + Geomantic Power) / 100) Piercing}} and {{c|w|3 Crushing Damage}} with a {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Formuladesc=Destroys the chosen {{w|runic boulder}}, dealing {{w|(12 * ((Magic Power + Geomantic Power) / 100)) Piercing}} and {{w|(3 * ((Magic Power + Geomantic Power) / 100)) Crushing Damage}} to all tiles adjacent to it, and with {{w|(40 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocks}} the affected targets back.<br><br>Then, if the adjacent tiles are empty, summons {{w|stone spikes}} on them, which persist for {{w|8}} turns.<br><br>The {{w|spikes'}} Durability depends on the caster's Max Energy.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power

Revision as of 15:32, 18 December 2025

Page for all Stoneshard Geomancy skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.