Difference between revisions of "Pyromancy skill data"

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<noinclude>Page for all Stoneshard Pyromancy skill data.
<noinclude>Page for all Stoneshard Geomancy skill data.


When adding a new skill, don't forget to add it to the list in [[Skill data]] aswell.
When adding a new skill, don't forget to add it to the list in [[Skill data]] aswell.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}


|Fire Barrage = {{#switch: {{{2}}}
|Runic Boulder = {{#switch: {{{2}}}
|Active=spell
|Active=spell
|Type=Target Tile
|Type=Target Tile
|Range=5
|Range=5
|Energy=12
|Energy=6
|Cooldown=4
|Cooldown=4
|Backfireper=28
|Backfireper=25
|Backfiredmg=0
|Armorpen=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Summons a {{w|runic boulder}} on the targeted tile, dealing {{Arcane|4 Arcane Damage}} to every enemy adjacent to it and with {{w|75%}} chance {{w|knocking}} them back.<br><br>Each {{w|boulder}} grants the caster {{w|1}} stack of {{pos|"Runic Empowerment"}}:<br><br>{{pos|+5%}} Magic Power<br>{{pos|+10%}} Geomantic Power<br>{{pos|-10%}} Abilities Energy Cost<br>{{neg|-3}} Energy Replenishment<br><br>Only {{w|3 boulders}} can be summoned simultaneously, and their Durability depends on the caster's Max Energy.<br><br>{{w|Boulders}} falls apart when they leave the caster's Vision or if the caster runs out of Energy.<br><br>When a {{w|boulder}} is destroyed by enemies, {{w|Confuses}} the caster for {{w|4-6}} turns and deals {{Arcane|4 Arcane Damage}} to them.
|Formuladesc=Summons a {{w|runic boulder}} on the targeted tile, dealing {{Arcane|(4 * (1 + Geomantic Power / 100) * Magic Power / 100) Arcane Damage}} to every enemy adjacent to it and with {{w|(75 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocking}} them back.<br><br>Each {{w|boulder}} grants the caster {{w|1}} stack of {{pos|"Runic Empowerment"}}:<br><br>{{pos|+5%}} Magic Power<br>{{pos|+10%}} Geomantic Power<br>{{pos|-10%}} Abilities Energy Cost<br>{{neg|-3}} Energy Replenishment<br><br>Only {{w|3 boulders}} can be summoned simultaneously, and their Durability depends on the caster's Max Energy.<br><br>{{w|Boulders}} falls apart when they leave the caster's Vision or if the caster runs out of Energy.<br><br>When a {{w|boulder}} is destroyed by enemies, {{w|Confuses}} the caster for {{w|4-6}} turns and deals {{Arcane|(4 * (1 + Geomantic Power / 100) * Magic Power / 100)) Arcane Damage}} to them.
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
 
|Stone Armor = {{#switch: {{{2}}}
|Active=spell
|Type=No Target
|Energy=18
|Cooldown=16
|Backfireper=10
|Backfiredmg=1
|Backfiredmg=1
|Armorpen=0
|Modifiers=Magic Power, Geomantic Power
|Modifiers=Perception, Magic Power, Pyromantic Power, Bonus Range
|Description=Activates {{pos|"Stone Armor"}} for {{c|w|4}} turns ({{w|+4}} turns for each stack of {{pos|"Runic Empowerment"}}):<br><br>{{c|+|+15%}} Physical Resistance<br>{{c|+|+20%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+20%}} Bleed Resistance<br>{{c|+|+20%}} Move Resistance<br>{{c|+|+20%}} Control Resistance<br><br>When the effect expires or is activated again, the armor explodes, dealing {{Arcane|6 Arcane}} and {{w|4 Crushing Damage}} to all adjacent targets, and with {{w|50%}} chance {{w|Knocking}} them back.<br><br>The {{w|Crushing Damage}} increases by {{pos|100%}} for each strike or shot recieved over the course of the effect (but no more than {{w|30}}).<br><br>Summoning {{w|runic boulders}} prolongs the effect's duration by {{pos|2}} turns.
|Description=Shoots three firebolts, each dealing {{c|Fire|6 Fire Damage}} with {{W|85%}} Accuracy.<br><br>Firebolts deal {{Pos|+30%}} more damage to {{c|Fire|Burning}} targets.
|Formuladesc=Activates {{pos|"Stone Armor"}} for {{c|w|4}} turns ({{w|+4}} turns for each stack of {{pos|"Runic Empowerment"}}):<br><br>{{c|+|+15%}} Physical Resistance<br>{{c|+|+20%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+20%}} Bleed Resistance<br>{{c|+|+20%}} Move Resistance<br>{{c|+|+20%}} Control Resistance<br><br>When the effect expires or is activated again, the armor explodes, dealing {{Arcane|(6 * (Magic Power + Geomantic Power) / 100) Arcane}} and {{w|(4 * (Magic Power + Geomantic Power) / 100) Crushing Damage}} to all adjacent targets, and with {{w|(50 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|Knocking}} them back.<br><br>The {{w|Crushing Damage}} increases by {{pos|100%}} for each strike or shot recieved over the course of the effect (but no more than {{w|3 * WIL}}).<br><br>Summoning {{w|runic boulders}} prolongs the effect's duration by {{pos|2}} turns.
|Formuladesc=Shoots three firebolts, each dealing {{c|Fire|(((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} with {{W|(65 + (2 * PRC))%}} Accuracy.<br><br>Firebolts deal {{Pos|+30%}} more damage to {{c|Fire|Burning}} targets.
|Passivevalue1={{neg|+1%}}
|Passivevalue1={{Neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
 
|Rune of Fortifying  = {{#switch: {{{2}}}
|Active=passive
|Description=Grants {{Pos|-5%}} Damage Taken and {{Pos|-5%}} Backfire Damage Change for each adjacent {{w|runic boulder}}.<br><br>Grants {{w|boulders}} {{Pos|-25%}} Damage Taken.<br><br>Reduces the sustain cost of adjacent {{w|boulders}} to {{w|1}} Energy per turn.
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Ring of Fire = {{#switch: {{{2}}}
|Stone Spikes = {{#switch: {{{2}}}
|Active=spell
|Active=spell
|Type=Target Area
|Type=Target Object
|Range=1
|Range=5
|Energy=16
|Energy=24
|Cooldown=8
|Cooldown=12
|Backfireper=20
|Backfireper=40
|Backfiredmg=1
|Backfiredmg=1
|Armorpen=15
|Armorpen=15
|Modifiers=Magic Power, Pyromantic Power
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Deals {{c|Fire|12 Fire Damage}} to all adjacent tiles, {{c|Fire|Igniting}} the empty ones.<br><br>With {{W|40%}} chance {{c|Fire|Ignites}} all affected targets for {{W|2-3}} turns and applies them with {{Neg|-5%}} Fire Resistance for {{W|10}} turns.<br><br>Grants {{pos|+15%}} Pyromatic Power for {{W|4}} turns for each affected enemy.
|Description=Destroys the chosen {{w|runic boulder}}, dealing {{w|12 Piercing}} and {{w|3 Crushing Damage}} to all tiles adjacent to it, and with {{w|40%}} chance {{w|knocks}} the affected targets back.<br><br>Then, if the adjacent tiles are empty, summons {{w|stone spikes}} on them, which persist for {{w|8}} turns.<br><br>The {{w|spikes'}} Durability depends on the caster's Max Energy.
|Formuladesc=Deals {{c|Fire|(((12 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all adjacent tiles, {{c|Fire|Igniting}} the empty ones.<br><br>With {{W|((40 * (Magic Power + Pyromantic Power)) / 100)%}} chance {{c|Fire|Ignites}} all affected targets for {{W|2-3}} turns and applies them with {{Neg|(((-5 * (Magic Power + Pyromantic Power)) / 100))%}} Fire Resistance for {{W|10}} turns.<br><br>Grants {{Pos|+15%}} Pyromatic Power for {{W|4}} turns for each affected enemy.
|Formuladesc=Destroys the chosen {{w|runic boulder}}, dealing {{w|(12 * ((Magic Power + Geomantic Power) / 100)) Piercing}} and {{w|(3 * ((Magic Power + Geomantic Power) / 100)) Crushing Damage}} to all tiles adjacent to it, and with {{w|(40 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocks}} the affected targets back.<br><br>Then, if the adjacent tiles are empty, summons {{w|stone spikes}} on them, which persist for {{w|8}} turns.<br><br>The {{w|spikes'}} Durability depends on the caster's Max Energy.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Baptism by Fire = {{#switch: {{{2}}}
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants {{Pos|+2.5%}} Pyromantic Power for each {{C|fire|Burning}} tile or enemy within Vision.<br><br>{{pos|Doubles}} the bonus for each adjacent {{C|fire|Burning}} tile or enemy.<br><br>Grants {{Pos|+33%}} Fire Resistance. Receiving {{C|Fire|Fire Damage}} puts this bonus on a {{W|6}} turns cooldown.
|Description=Applies enemies with {{neg|-5%}} Physical Resistance, {{neg|-5%}} Move Resistance, and {{neg|-5%}} Control Resistance for each {{w|runic boulder}} adjacent to them.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Flame Saturation = {{#switch: {{{2}}}
|Rune of Sustention  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description= Grants {{c|+|-10%}} Abilities Energy Cost for {{w|3}} turns each time an enemy within Vision is {{c|fire|Ignited}}.<br><br>Dealing repeated {{c|fire|Fire Damage}} with the ability tree's spells is more effective at {{c|fire|Igniting}} targets.
|Description=While affected by {{Pos|"Stone Armor"}}, remaining on the same tile grants {{Pos|-5%}} Cooldowns Duration, {{Pos|+8%}} Crit Avoidance, and {{Pos|+10%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Flame Wave = {{#switch: {{{2}}}
|Earthquake  = {{#switch: {{{2}}}
|Active=spell
|Active=spell
|Type=Target Area
|Type=Target Object
|Range=3
|Range=5
|Energy=20
|Energy=26
|Cooldown=10
|Cooldown=12
|Backfireper=35
|Backfireper=40
|Backfiredmg=1
|Backfiredmg=1
|Armorpen=5
|Armorpen=25%
|Modifiers=Magic Power, Pyromantic Power
|Modifiers=Magic Power, Geomantic Power, Bonus Range, Willpower
|Description=Deals {{c|Fire|13 Fire Damage}} to a large area within {{W|3}} tiles, {{c|fire|Igniting}} some of the tiles in it.<br><br>Burns the affected targets' Energy for {{W|200%}} of the damage dealt.<br><br>Reduces the ability tree's cooldowns by {{pos|1}} turn for each affected enemy.
|Description=Destroys the chosen {{w|runic boulder}}, creating an {{w|earthquake}} in a {{w|5x5}} tile area, which persist for {{c|w|8}} turns.<br><br>Remaining in the {{w|earthquake}}: <br><br>Deals {{c|w|3 Crushing Damage}}<br>Burns {{c|Energy|3%}} Max Energy (but no more than {{c|Energy|10}})<br>Has {{c|w|5%}} chance to cause {{c|w|Daze}} for {{c|w|3}} turns<br>Applies with {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and persists until the spell expires)
|Formuladesc=Deals {{c|Fire|(((13 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to a large area within {{W|3}} tiles, {{c|fire|Igniting}} some of the tiles in it.<br><br>Burns the affected targets' Energy for {{W|200%}} of the damage dealt.<br><br>Reduces the ability tree's cooldowns by {{pos|1}} turn for each affected enemy.
|Formuladesc=Destroys the chosen {{w|runic boulder}}, creating an {{w|earthquake}} in a {{w|5x5}} tile area, which persist for {{c|w|8}} turns.<br><br>Remaining in the {{w|earthquake}}: <br><br>Deals {{c|w|(3 * (Magic Power + Geomantic Power) / 100) Crushing Damage}}<br>Burns {{c|Energy|(3 * (Magic Power + Geomantic Power) / 100 * Max Energy / 100)%}} Max Energy (but no more than {{c|Energy|WIL}})<br>Has {{c|w|(5 * (Magic Power + Geomantic Power) / 100)%}} chance to cause {{c|w|Daze}} for {{c|w|3}} turns<br>Applies with {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and persists until the spell expires)
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
 
|Rune of Binding  = {{#switch: {{{2}}}
|Active=passive
|Description=Summoning a {{|runic boulder}} grants {{pos|+7.5%}} Energy Restoration for {{w|5}} turns and reduces the ability tree's cooldowns for {{w|1}} turn for each stack of {{pos|"Runic Empowerment"}}.
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Magma Rain = {{#switch: {{{2}}}
|Rune of Cycle  = {{#switch: {{{2}}}
|Active=passive
|Description=Destroying a {{w|runic boulder}} to use the ability tree's spells deals {{Arcane|Arcane Damage}} to all targets adjacent it.<br>The damage dealt is equal to {{c|Energy|3%}} of the current Energy, increasing by {{pos|100%}} for each stack of {{pos|"Runic Empowerment"}} above I.
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
 
|Petrification  = {{#switch: {{{2}}}
|Active=spell
|Active=spell
|Type=Target Area
|Type=Target Object
|Range=3
|Range=5
|Energy=36
|Energy=48
|Cooldown=20
|Cooldown=32
|Backfireper=50
|Backfireper=60
|Backfiredmg=2
|Backfiredmg=2
|Armorpen=0
|Armorpen=0
|Modifiers=Magic Power, Pyromantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Deals {{c|Fire|6 Fire Damage}} to a {{W|3x3}} tile area, create {{W|magma puddles}} within it and {{W|Igniting}} some of the tiles.<br><br>{{W|Magma}} persist for {{W|3}} turns. Remaining in {{W|magma}} deals {{c|Fire|3 Fire Damage}}, applies with {{Neg|-5%}} Fire Resistance for {{W|7}} turns (the effect stacks), and has {{W|5%}} chance to {{W|Ignite}}.<br><br>Each turn of remaining in the {{W|magma}} increases the {{W|Ignition}} chance by {{W|5%}}.
|Description=Destroys the chosen {{w|runic boulder}} and with {{w|66%}} chance applies all targets adjacent to it with {{w|Petrification}} for {{w|2}} turns ({{w|+2}} turns for each stack of {{pos|"Runic Empowerment"}} over {{w|I}}).<br><br>When a {{w|Petrified}} target receives damage, additionally deals {{w|6 Pure Damage}} to it and worsens the Condition of its body parts by {{neg|3%}} (no more than once per turn).<br><br>Each {{w|Petrified}} enemy within Vision grants {{pos|+20%}} Geomantic Power.
|Formuladesc=Deals {{c|Fire|((6 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to a {{W|3x3}} tile area, create {{W|magma puddles}} within it and {{W|Igniting}} some of the tiles.<br><br>{{W|Magma}} persist for {{W|((3 * (Magic Power + Pyromantic Power)) / 100)}} turns. Remaining in {{W|magma}} deals {{c|Fire|((3 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}, applies with {{Neg|-5%}} Fire Resistance for {{W|7}} turns (the effect stacks), and has {{W|5%}} chance to {{W|Ignite}}.<br><br>Each turn of remaining in the {{W|magma}} increases the {{W|Ignition}} chance by {{W|5%}}.
|Formuladesc=Destroys the chosen {{w|runic boulder}} and with {{w|(66 * (Magic Power + Geomantic Power) / 100)%}} chance applies all targets adjacent to it with {{w|Petrification}} for {{w|2}} turns ({{w|+2}} turns for each stack of {{pos|"Runic Empowerment"}} over {{w|I}}).<br><br>When a {{w|Petrified}} target receives damage, additionally deals {{w|(6 * (1 + Geomantic Power / 100)) Pure Damage}} to it and worsens the Condition of its body parts by {{neg|3%}} (no more than once per turn).<br><br>Each {{w|Petrified}} enemy within Vision grants {{pos|+20%}} Geomantic Power.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Scorch = {{#switch: {{{2}}}
|Rune of Destabilization  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Using the ability tree's spells applies all enemies within {{W|5}} tiles with {{Neg|-5%}} Fire Resistance and {{Neg|-5%}} Max Health for {{W|8}} turns.<br><br>The effect stacks up to {{W|4}} times.
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Feed the Flames = {{#switch: {{{2}}}
|Overflowing Power  = {{#switch: {{{2}}}
|Active=passive
|Active=spell
|Description=Hitting a {{c|Fire|Burning}} target with a firebolt from {{W|Fire Barrage}} applies it with {{Neg|-5%}} Fire Resistance for {{W|3}} turns and prolongs the duration of {{c|Fire|Burning}} by {{W|1}} turn.<br><br>The effect stacks up to {{W|3}} times.
|Type=Target Object
|Passivevalue1={{Neg|+1%}}
|Range=5
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Energy=50
|Cooldown=24
|Backfireper=50
|Backfiredmg=0
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|6 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each affected enemy.
|Formuladesc=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|((6 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{c|w|(6 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in the area of effect. Has {{c|w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance to inflict {{c|w|Knockback}} and {{c|w|((50 * (Magic Power + Geomantic Power)) / 100)%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{neg|+1%}}
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Melting Ray = {{#switch: {{{2}}}
|Boulder Toss  = {{#switch: {{{2}}}
|Active=spell
|Active=spell
|Type=Target Tile
|Type=Target Tile
|Range=5
|Range=5
|Energy=40
|Energy=64
|Cooldown=16
|Cooldown=28
|Backfireper=55
|Backfireper=65
|Backfiredmg=2
|Backfiredmg=3
|Armorpen=15
|Armorpen=15
|Modifiers=Magic Power, Pyromantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Shoots a fiery ray towards the targeted tile, dealing {{c|Fire|5 Fire Damage}} to all targets in its path and with {{W|14%}} chance {{c|Fire|Igniting}} them for {{W|3-4}} turns.<br><br>The ray explodes in the targeted tile, {{c|Fire|Igniting}} it and dealing {{c|Fire|8 Fire Damage}} to a {{W|3x3}} tile area.<br><br>The explosion's damage increases by {{Pos|20%}} for each enemy the ray passes through.
|Description=Throws the chosen {{w|runic boulder}} at a targeted tile, dealing {{w|12 Crushing}} and {{Arcane|6 Arcane Damage}}.<br><br>Hitting the target with {{w|70%}} chance {{w|knocks}} it back and with {{w|15%}} chance {{w|Stun}} or {{w|Daze}}.
|Formuladesc=Shoots a fiery ray towards the targeted tile, dealing {{c|Fire|(((5 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to all targets in its path and with {{W|((14 * (Magic Power + Pyromantic Power)) / 100)%}} chance {{c|Fire|Igniting}} them for {{W|3-4}} turns.<br><br>The ray explodes in the targeted tile, {{c|Fire|Igniting}} it and dealing {{c|Fire|(((8 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to a {{W|3x3}} tile area.<br><br>The explosion's damage increases by {{Pos|20%}} for each enemy the ray passes through.
|Formuladesc=Throws the chosen {{w|runic boulder}} at a targeted tile, dealing {{w|(12 * ((Magic Power + Geomantic Power) / 100) Crushing}} and {{Arcane|(6 * (1 + Geomantic Power / 100) * Magic Power / 100) Arcane Damage}}.<br><br>Hitting the target with {{w|(70 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|knocks}} it back and with {{w|(15 * (Magic Power + Geomantic Power) / 100)%}} chance {{w|Stun}} or {{w|Daze}}.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Incineration = {{#switch: {{{2}}}
|Rune of Absorption  = {{#switch: {{{2}}}
|Active=spell
|Active=passive
|Type=Target Object
|Description=Each turn, {{w|runic boulders}} burn {{c|Energy|2%}} Max Energy of all enemies adjacent to them for each stack of {{pos|"Runic Empowerment"}}, replenishing the same amount of Energy to the character, and prolong all their active cooldowns by {{neg|1}} turn.<br><br>The effect doesn't stack.
|Range=6
|Passivevalue1={{neg|+1%}}
|Energy=28
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|Cooldown=10
|Backfireper=45
|Backfiredmg=1
|Armorpen=25
|Modifiers=Magic Power, Pyromantic Power, Bonus Range
|Description=Removes {{c|Fire|Burning}} from the target, dealing {{c|Fire|9 Fire Damage}} to {{W|3x3}} tile area and with {{W|20%}} chance {{c|Fire|Igniting}} all affected targets for {{W|3-4}} turns.<br><br>Each turn of removed {{c|Fire|Burning}} increases the damage by {{pos|30%}} and the chance to {{c|Fire|Ignite}} by {{pos|100%}}.
|Formuladesc=Removes {{c|Fire|Burning}} from the target, dealing {{c|Fire|(((9 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}} to {{W|3x3}} tile area and with {{W|((20 * (Magic Power + Pyromantic Power)) / 100)%}} chance {{c|Fire|Igniting}} all affected targets for {{W|3-4}} turns.<br><br>Each turn of removed {{c|Fire|Burning}} increases the damage by {{pos|30%}} and the chance to {{c|Fire|Ignite}} by {{pos|100%}}.
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|From Blaze to Furnace = {{#switch: {{{2}}}
|Rune of Unity  = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants {{pos|+1}} Range to {{W|"Fire Barrage"}}, {{W|"Melting Ray"}}, {{W|"Incineration"}}, {{W|"Magma Rain"}}, and {{W|"Inferno"}} if there are no enemies within {{W|5}} tiles.<br><br>Grants {{pos|+5%}} Pyromantic Power and {{pos|+3%}} Miracle Chance for each enemy within {{W|5}} tiles.
|Description=Allows the character to simultaneously summon {{w|4}} {{w|runic boulders}}.<br><br>If a {{w|boulder}} is within {{w|2}} tiles of character, its destruction by enemies no longer {{w|Confuses}} or deals {{Arcane|Arcane Damage}}.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Inferno = {{#switch: {{{2}}}
|Runic Explosion  = {{#switch: {{{2}}}
|Active=spell
|Active=spell
|Type=Target Area
|Type=Target Object
|Range=3
|Range=5
|Energy=64
|Energy=72
|Cooldown=24
|Cooldown=32
|Backfireper=70
|Backfireper=70
|Backfiredmg=3
|Backfiredmg=4
|Armorpen=10
|Armorpen=20
|Modifiers=Magic Power, Pyromantic Power, Bonus Range
|Modifiers=Magic Power, Geomantic Power, Bonus Range
|Description=Creates a {{W|firestorm}} in a {{W|5x5}} tile area, which persists for {{W|3}} turns.<br><br>Remaining in the {{W|firestorm}} deals {{c|fire|9 Fire Damage}}.<br><br>The {{W|firestorm's}} damage increases by {{pos|15%}} for each target within the spell's area of effect.
|Description=Destroys the chosen {{w|runic boulder}}, dealing {{c|Arcane|8 Arcane Damage}} and {{w|8 Crushing Damage}} to all targets in a {{w|5x5}} tile area.<br><br>With {{c|w|40%}} chance {{c|w|knocks}} the affected targets back and with {{w|25%}} chance {{w|Stun}} them.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each enemy within the spell's area of effect.
|Formuladesc=Creates a {{W|firestorm}} in a {{W|5x5}} tile area, which persists for {{W|3}} turns.<br><br>Remaining in the {{W|firestorm}} deals {{c|fire|((9 * (1 + (Pyromantic Power / 100))) * Magic Power) / 100) Fire Damage}}.<br><br>The {{W|firestorm's}} damage increases by {{pos|15%}} for each target within the spell's area of effect.
|Formuladesc=Destroys the chosen {{w|runic boulder}}, dealing {{c|Arcane|((8 * (1 + (Geomantic Power / 100))) * Magic Power) / 100) Arcane Damage}} and {{w|(8 * ((Magic Power + Geomantic Power)) / 100) Crushing Damage}} to all targets in a {{w|5x5}} tile area.<br><br>With {{w|((40 * (Magic Power + Geomantic Power)) / 100)%}} chance {{w|knocks}} the affected targets back and with {{w|((25 * (Magic Power + Geomantic Power)) / 100)%}} chance {{w|Stun}} them.<br><br>Replenishes {{c|Energy|5%}} Max Energy for each enemy within the spell's area of effect.
|Passivevalue1={{Neg|+1%}}
|Passivevalue1={{neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|Passivebonus1=Backfire Chance of other Magic Schools' spells
|#default = }}
|#default = }}


|Excess Heat = {{#switch: {{{2}}}
|Active=passive
|Description=Killing enemies with the ability tree's spells grants {{pos|+20%}} Pyromantic Power to the next spell.<br><br>The effect stacks up to {{W|3}} times.<br><br>Increases the duration of every {{c|fire|Burning}} caused by dealing {{c|fire|Fire Damage}} and the ability tree's spells by {{W|33%}}.
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}
|Pyromania = {{#switch: {{{2}}}
|Active=passive
|Description=Grants {{pos|+20%}} Energy Restoration, {{pos|-10%}} Cooldowns Duration, and {{pos|-10%}} Backfire Chance for each {{c|Fire|Burning}} enemy within Vision.
|Passivevalue1={{Neg|+1%}}
|Passivebonus1= Backfire Chance of other Magic Schools' spells
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 16:22, 18 December 2025

Page for all Stoneshard Geomancy skill data.

When adding a new skill, don't forget to add it to the list in Skill data aswell.