Difference between revisions of "Swords (skill tree)"
old>Domppa100 (Fixed description.) |
old>Domppa100 (Finished description's fixing.) |
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|Cleaving Strike | |Cleaving Strike | ||
|Performs an attack which hits three adjacent tiles. | |Performs an attack which hits three adjacent tiles. | ||
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance. | |||
Provides +10% Counter Chance for 4 turns for each enemy hit. | |||
Passive ability: | |||
-5% Cooldowns Duration for this skill tree | |||
|Skill Type: Active | |Skill Type: Active | ||
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|Keeping Distance | |Keeping Distance | ||
|Retreats a tile back. | |Retreats a tile back. | ||
If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance. | |||
Passive bonus: | |||
-5% Cooldowns Duration for this skill tree | |||
|Skill Type: Active | |Skill Type: Active | ||
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|Onrush | |Onrush | ||
|Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration. | |Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration. | ||
The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns. | |||
Passive ability: | |||
-5% Cooldowns Duration for this skill tree | |||
|Skill Type: Active | |Skill Type: Active | ||
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|Fencer's Stance | |Fencer's Stance | ||
|Activates the following effect for 6 turns: | |Activates the following effect for 6 turns: | ||
+5% Block Chance | |||
+5% Counter Chance | |||
-5% Skills Energy Cost | |||
+2.5% Dodge Chance | |||
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks). | |||
Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 . | |||
Passive bonus: | |||
-5% Cooldowns Duration for this skill tree | |||
|Skill Type: Active | |Skill Type: Active | ||
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|Blade Maintenance | |Blade Maintenance | ||
|Swords' condition deteriorates 50% slower. | |Swords' condition deteriorates 50% slower. | ||
If the equipped sword's durability is 75% or more, provides +10% Weapon Damage. | |||
Passive bonus: | |||
-5% Cooldowns Duration for this skill tree | |||
-3% Fumble Chance | |||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires one-handed sword | - Requires one-handed sword | ||
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|Honed Edge | |Honed Edge | ||
|Each sword strike grants you +5% Bleed Chance for 4 turns. | |Each sword strike grants you +5% Bleed Chance for 4 turns. | ||
This effect stacks. | |||
Passive bonus: | |||
-5% Cooldowns Duration for this skill tree | |||
+5% Bleed Chance | |||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires one-handed sword | - Requires one-handed sword | ||
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|Gloat | |Gloat | ||
|Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target. | |Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target. | ||
Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% . | |||
Passive ability: | |||
-5% Cooldowns Duration for this skill tree | |||
+3% Crit Chance | |||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires one-handed sword | - Requires one-handed sword | ||
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|Endurance Training | |Endurance Training | ||
|Sword attacks have 25% chance to restore 5% of your Max Energy. | |Sword attacks have 25% chance to restore 5% of your Max Energy. | ||
Passive ability: | |||
-5% Cooldowns Duration for this skill tree | |||
+10 Max Energy | |||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires one-handed sword | - Requires one-handed sword |
Revision as of 22:08, 12 March 2020
This page shows all Swords skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Cleaving Strike | Performs an attack which hits three adjacent tiles.
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance. Provides +10% Counter Chance for 4 turns for each enemy hit. Passive ability: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires one-handed sword |
I |
Keeping Distance | Retreats a tile back.
If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 18 Cooldown: 8 Modified by: Strength, Agility - Requires one-handed sword |
I |
Onrush | Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.
The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns. Passive ability: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 4 Energy Cost: 24 Cooldown: 8 Modified by: Strength, Agility - Requires one-handed sword |
I |
Fencer's Stance | Activates the following effect for 6 turns:
+5% Block Chance +5% Counter Chance -5% Skills Energy Cost +2.5% Dodge Chance Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks). Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 . Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires one-handed sword |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Blade Maintenance | Swords' condition deteriorates 50% slower.
If the equipped sword's durability is 75% or more, provides +10% Weapon Damage. Passive bonus: -5% Cooldowns Duration for this skill tree -3% Fumble Chance |
Skill Type: Passive
- Requires one-handed sword |
I |
Honed Edge | Each sword strike grants you +5% Bleed Chance for 4 turns.
This effect stacks. Passive bonus: -5% Cooldowns Duration for this skill tree +5% Bleed Chance |
Skill Type: Passive
- Requires one-handed sword |
I |
Gloat | Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.
Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% . Passive ability: -5% Cooldowns Duration for this skill tree +3% Crit Chance |
Skill Type: Passive
- Requires one-handed sword |
I |
Endurance Training | Sword attacks have 25% chance to restore 5% of your Max Energy.
Passive ability: -5% Cooldowns Duration for this skill tree +10 Max Energy |
Skill Type: Passive
- Requires one-handed sword |
I |