Template:Enemy
Revision as of 15:42, 7 September 2020 by old>Realpsojed (trying margin/float layout)
Enemy Level Enemy Enemy |
Enemy |
Health: Enemy Energy: Enemy |
STR AGL PRC VIT WIL
|
|
Enemy Enemy Damage Enemy Enemy Damage Enemy Enemy Damage Enemy Enemy Damage Accuracy: Enemy% Block.C: Enemy% Crit.C: Enemy% Armor.Pen: Enemy% Bleed.C: Enemy% Stun.C: Enemy% Knockb.C: Enemy% Range: Enemy Protection: Enemy Block.P: Enemy Crit.E: Enemy% Bleed.R: Enemy% Daze.C: Enemy% Immob.C: Enemy% Life.L: Enemy% Dodge.C: Enemy% Fumble.C: Enemy% Counter.C: Enemy% Magic.Pwr: Enemy% Pain.R: Enemy% Control.R: Enemy% Move.R: Enemy% Energy.L: Enemy% |
Faction: Enemy Size: Enemy XP: Enemy
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Enemy |
</includeonly>
Documentation
[purge]
This is template created for use together with the Template:Tooltip hover box template. Copy this code to a specific Enemy page (for example, Skeleton Swordsman):
{{ {{{1|Tooltip hover box}}}|title= {{Enemy}} }}
It will automatically load the attrbutes from Enemy data and fill them into the format you see below.
You can provide the enemy name as first parameter, otherwise the pagename is used.
Enemy body types
Enemies gain certain additional attributes (mainly Resistances) from their body types. These bonuses are hardcoded in the Enemy template as the "Matter" variable and added to each enemy's base attributes.
Example
Enemy Level Enemy Enemy |
Enemy |
Health: Enemy Energy: Enemy |
STR AGL PRC VIT WIL
|
|
Enemy Enemy Damage Enemy Enemy Damage Enemy Enemy Damage Enemy Enemy Damage Accuracy: Enemy% Block.C: Enemy% Crit.C: Enemy% Armor.Pen: Enemy% Bleed.C: Enemy% Stun.C: Enemy% Knockb.C: Enemy% Range: Enemy Protection: Enemy Block.P: Enemy Crit.E: Enemy% Bleed.R: Enemy% Daze.C: Enemy% Immob.C: Enemy% Life.L: Enemy% Dodge.C: Enemy% Fumble.C: Enemy% Counter.C: Enemy% Magic.Pwr: Enemy% Pain.R: Enemy% Control.R: Enemy% Move.R: Enemy% Energy.L: Enemy% |
Faction: Enemy Size: Enemy XP: Enemy
|
Enemy |