Template:Enemy

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Revision as of 16:43, 2 May 2021 by old>Realpsojed (removed table, reformatted styling into 2-column, removed icons, added attribute names, added collapsible button, labeled sections, hidden stats other than hp, resistances and xp, added automatic hiding of resistances that are zero)
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Template-info.png Documentation

This is template created for use together with the Template:Tooltip hover box template. Copy this code to a specific Enemy page (for example, Skeleton Swordsman):

{{ {{{1|Tooltip hover box}}}|title= {{Enemy}} }}

It will automatically load the attrbutes from Enemy data and fill them into the format you see below.

You can provide the enemy name as first parameter, otherwise the pagename is used.

Enemy body types

Enemies gain certain additional attributes (mainly Resistances) from their body types. These bonuses are hardcoded in the Enemy template as the "Matter" variable and added to each enemy's base attributes.

Example

Physical Enemy%

Slashing Enemy%
Piercing Enemy%
Crushing Enemy%
Rending Enemy%
Nature Enemy%

Fire Enemy%
Frost Enemy%
Shock Enemy%
Poison Enemy%
Caustic Enemy%

Magic Enemy%

Unholy Enemy%
Arcane Enemy%
Sacred Enemy%
Psionic Enemy%

Defensive stats
Protection Enemy
Block Chance Enemy%
Dodge Chance Enemy%
Control Res. Enemy%
Bleed Res. Enemy%
Armor Pen. Enemy%
Block Power Enemy
Pain Res. Enemy%
Move Res. Enemy%

Offensive stats
Crit Chance Enemy%
Accuracy Enemy%
Counter Chance Enemy%
Stun Chance Enemy%
Knockb. Chance Enemy%
Life Leech Enemy%
Vision Enemy
Magic Power Enemy%
Crit Efficiency Enemy%
Bleed Chance Enemy%
Fumble Chance Enemy%
Daze Chance Enemy%
Immob. Chance Enemy%
Energy Leech Enemy%
Bonus Range Enemy

Attributes
STR
AGL
PRC
VIT
WIL

Miscellaneous
Faction:
Enemy
Size: Enemy
XP: Enemy