Axes (skill tree)
Revision as of 21:46, 12 March 2020 by old>Domppa100 (Added description. Will fix it's appearance later.)
This page shows all Axe skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Mutilating Lunge | Rushes towards the enemy and strikes with ~lg~+/*Bodypart_Damage*/%~/~ Bodypart Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance.##If this attack fails to inflict ~r~Injury~/~, decrease the Cooldown of this skill by ~lg~60%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 2 Energy Cost: 18 Cooldown: 8 Modified by: Strength, Agility - Requires an axe |
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Cut Through | Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage, ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Armor_Damage*/%~/~ Armor Damage.##Each ~r~Injury~/~ affecting the target empowers the strike for ~lg~+/*Weapon_Damage_Add*/%~/~ Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 12 Cooldown: 10 Modified by: Strength, Agility - Requires an axe |
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Massacre | Activates the following effect for ~w~6~/~ turns:##~lg~+2.5%~/~ Сrit Chance#~lg~+20%~/~ Bodypart Damage#~lg~+5%~/~ Armor Penetration#~lg~+7.5%~/~ Bleed Chance##Each successful attack prolongs the duration of this effect by ~lg~1~/~ turn (up to ~w~15~/~ turns) and grants ~lg~1~/~ stack of it (up to ~w~6~/~ stacks).##Each successful ~w~Critical Strike~/~ or ~w~Bleed~/~ prolongs the duration of this effect by ~lg~1~/~ turn, but decreases its number of stacks by ~r~2~/~##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires an axe |
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Execution | Performs a strike which deals ~lg~+/*Weapon_Damage*/%~/~ Damage for each ~r~missing~/~ percent of an enemy's Health.##Each ~r~Injury~/~ affecting the target empowers the strike with ~lg~+10%~/~ Crit Chance and ~lg~+15%~/~ Crit Efficiency. Each ~r~Bleeding~/~ affecting the target empowers the strike with ~lg~+4%~/~ Crit Chance.##If this strike kills the target, reduces Cooldowns Duration for this skill tree by ~lg~50%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength, Agility - Requires an axe |
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Passive skills
Skill | Description | Properties | Treaties |
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Reprisal | Each ~r~Injury~/~ affecting the target grants your attacks against it ~lg~+5%~/~ Accuracy and ~lg~+5%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Armor Penetration | Skill Type: Passive
- Requires an axe |
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Ferocity | Inflicting ~r~Injury~/~ reduces Cooldowns Duration for this skill tree by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+10%~/~ Bodypart Damage | Skill Type: Passive
- Requires an axe |
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Tormenting Swings | Critical strikes with axes apply ~lg~-20%~/~ Bleed Resistance and ~lg~-7%~/~ Max Health for ~w~5~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Bleed Chance | Skill Type: Passive
- Requires an axe |
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No Mercy | Attacking enemies with less than ~r~30%~/~ Health deals ~lg~+30%~/~ Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Crit Chance | Skill Type: Passive
- Requires an axe |
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