Axes (skill tree)
This page shows all Axe skills.
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Mutilating Lunge
+ (125 + 2.5STR ) % Bodypart Damage
+ (40 + 1.0STR + 1.0AGI ) % Bleed Chance
Cut Through
+ (15 + 1.0STR + 0.5AGI) % Damage
+ (30 + 2.0STR) % Armor Penetration
+ (125 + 5.0STR) % Armor Damage
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Active skills
Skill | Description | Properties | Treaties |
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Mutilating Lunge | Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.
If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% . Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 2 Energy Cost: 18 Cooldown: 8 Modified by: Strength, Agility - Requires an axe |
I |
Cut Through | Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 12 Cooldown: 10 Modified by: Strength, Agility - Requires an axe |
I |
Massacre | Activates the following effect for 6 turns:
+2.5% Сrit Chance +20% Bodypart Damage +5% Armor Penetration +7.5% Bleed Chance Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks). Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires an axe |
I |
Execution | Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.
Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance. If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% . Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength, Agility - Requires an axe |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Reprisal | Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.
Passive bonus: -5% Cooldowns Duration for this skill tree +5% Armor Penetration |
Skill Type: Passive
- Requires an axe |
I |
Ferocity | Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.
Passive bonus: -5% Cooldowns Duration for this skill tree +10% Bodypart Damage |
Skill Type: Passive
- Requires an axe |
I |
Tormenting Swings | Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.
Passive bonus: -5% Cooldowns Duration for this skill tree +3% Bleed Chance |
Skill Type: Passive
- Requires an axe |
I |
No Mercy | Attacking enemies with less than 30% Health deals +30% Damage.
Passive bonus: -5% Cooldowns Duration for this skill tree +5% Crit Chance |
Skill Type: Passive
- Requires an axe |
I |