Maces (skill tree)
Revision as of 21:47, 12 March 2020 by old>Domppa100 (Added description. Will fix it's appearance later.)
This page shows all Maces skills
Active skills
Skill | Description | Properties | Treaties |
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Onslaught | Delivers a strike, which burns ~bl~/*Manaburn*/%~/~ of target's Energy and has ~w~/*Knockback_Chance*/%~/~ chance to inflict ~w~Knockback~/~.##If the first strike successfully ~w~Knocks~/~ the enemy back, the attacker ~w~Advances~/~ and delivers an extra attack with ~r~/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Daze_Chance*/%~/~ Daze Chance.##If you fail to inflict ~w~Knockback~/~, the Cooldown is reduced by ~lg~80%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires a mace |
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Armor Break | Performs an attack with ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Armor_Damage*/%~/~ Armor Damage.##If the enemy is ~w~Dazed~/~, grants ~lg~+/*Daze_WD*/%~/~ Armor Damage for each remainining turn of the Daze.#If the enemy is ~w~Stunned~/~, grants ~lg~+/*Stun_WD*/%~/~ Armor Damage for each remaining turn of the Stun.##Applies the enemy with ~r~+10%~/~ Damage Taken for ~w~3~/~ and ~r~-30%~/~ Stun Resistance for ~w~3~/~ turns.##Reduces Cooldowns Duration for this skill tree by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength - Requires a mace |
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Hammer and Anvil | Activates the following effect for ~w~6~/~ turns:##~lg~-4%~/~ Fumble Chance#~lg~+30%~/~ Armor Damage#~lg~+7.5%~/~ Daze Chance#~lg~+5%~/~ Accuracy##Each successful attack prolongs the duration of this effect by ~lg~1~/~ turn (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~ stacks).##Each successful ~w~Daze~/~ prolongs the duration of the effect by ~lg~1~/~ turn, but decreases its number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires a mace |
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Finish Off | Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage.##If the enemy is ~w~Dazed~/~, adds ~lg~+/*Daze_WD*/%~/~ Damage for each remaining turn of Daze and prolongs it by ~w~4~/~ turns.##If the enemy is ~w~Stunned~/~, adds ~lg~+/*Stun_WD*/%~/~ Damage for each remaining turn of Stun and prolongs its by ~w~1~/~ turn.##Puts all enemy Abilities on Cooldown.##~y~Passive ability:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength - Requires a mace |
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Passive skills
Skill | Description | Properties | Treaties |
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Dazing Strikes | Mace attacks have ~lg~+5%~/~ Daze Chance.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Accuracy | Skill Type: Passive
- Requires a mace |
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Moment of Weakness | ~w~Stunned~/~ enemies take ~r~33%~/~ more Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+10%~/~ Armor Damage | Skill Type: Passive
- Requires a mace |
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Respite | A successful ~w~Stun~/~ with a mace hit replenishes ~bl~20%~/~ of Max Energy.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Energy Restoration | Skill Type: Passive
- Requires a mace |
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Concussion | Each mace strike applies ~r~-5%~/~ Stun Resistance for ~w~4~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Weapon Damage | Skill Type: Passive
- Requires a mace |
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