Maces (skill tree)
Revision as of 22:05, 12 March 2020 by old>Domppa100 (Fixed description.)
This page shows all Maces skills
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Onslaught | Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .##If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance.##If you fail to inflict Knockback , the Cooldown is reduced by 80% .## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 10 Modified by: Strength, Agility - Requires a mace |
I |
Armor Break | Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.##If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze.#If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun.##Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns.##Reduces Cooldowns Duration for this skill tree by 2 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Range: 1 Energy Cost: 12 Cooldown: 8 Modified by: Strength - Requires a mace |
I |
Hammer and Anvil | Activates the following effect for 6 turns:## -4% Fumble Chance# +30% Armor Damage# +7.5% Daze Chance# +5% Accuracy##Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).##Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .## Passive bonus: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires a mace |
I |
Finish Off | Delivers a strike with +/*Weapon_Damage*/% Damage.##If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns.##If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn.##Puts all enemy Abilities on Cooldown.## Passive ability: # -5% Cooldowns Duration for this skill tree | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 16 Modified by: Strength - Requires a mace |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Dazing Strikes | Mace attacks have +5% Daze Chance.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Accuracy | Skill Type: Passive
- Requires a mace |
I |
Moment of Weakness | Stunned enemies take 33% more Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +10% Armor Damage | Skill Type: Passive
- Requires a mace |
I |
Respite | A successful Stun with a mace hit replenishes 20% of Max Energy.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Energy Restoration | Skill Type: Passive
- Requires a mace |
I |
Concussion | Each mace strike applies -5% Stun Resistance for 4 turns.#This effect stacks.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Weapon Damage | Skill Type: Passive
- Requires a mace |
I |